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Hannah Simmons
Dr. Long
ENGL 101
29 September 2014
Compare & Contrast A little five year old girl plays day after day with her Barbie doll. She sees her perfect blond straight hair and her perfect body. She wants to be just like her. A little boy sits in his chair playing video games every second he can. He learns to shoot and kill everyone in his sight. He soon learns that this is what cool is. Since the early nineteenth century, when the toys and game industry really exploded, there has been many negative effects on young children and the world. The lives of young boys have been affected. Toys for boys pressure them to grow up, teach them violence, and _______.

All boys want them. Destiny, Minecraft, and Call of Duty are just a few of those real-life violence video games that are the top of all boy’s Christmas lists. But are these games that young people should be playing? One major value conveyed through their toys is violence. An incident of a negative outcome from a game came from the Columbine High shootings in 1999. Two boys decided to go one a shooting rampage one morning. Would it be a coincidence that the history of these boys is that the spent weekends playing the shoot-em-up game called Doom. The video game had a version of two killers dressed in trench coats going around and killing, just like the way the two boys did in Columbine. Exposing boys early to these types of games can seriously affect their behavior. The top toys on the market convey that violence and shooting at people are a fun and entertaining thing to do.

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