Preview

Case Nintendo

Good Essays
Open Document
Open Document
711 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Case Nintendo
1. After reading the articles and the case, what does "disruptive technology" mean to you?
What are the principles behind it? How can you determine whether a technology is disruptive or not?
Disruptive technology is an innovative technology providing a new set of attributes, which may not be valued and accepted by the mainstream customers but can make a faster performance improvement than the existing mainstream technologies. In doing so, it has the capability of creating its own market with a set of new customers.
The following can be considered as the principles of the disruptive technology:
1) It should have radical advances, which means you should come up with a new idea or a product with a new package of attributes that attract a new base of customers except the mainstream ones.
2) It has to grow faster than the growth speed of the existing technologies in order to invade the establishing market. It can totally change the establishing market structure and market share.
Determining if a technology is disruptive or not can be done by checking the following:
1) Mainstream customers will reject a disruptive technology.
2) The marketing and financial mangers may not support it since they want to maximize the profit in the current period, because a disruptive technology would require a concentrated effort and share the company’s budget.
3) The technical managers would support it as they can foresee the technical trends.
2. Analyze Nintendo's disruptive strategy in detail. What are the main features of this strategy that have made the Wii such an overwhelming success? Nintendo’s disruptive strategy was straightforward; to provide non-gamers gaming experience based on the real life. Below are the main features of its strategy:
1) New functions and revolutionized features
a) The newly designed controller for Wii was easy to set up and play.
b) Introduction of “Exergaming” changed the way people played games. It was an attractive medium for all the family

You May Also Find These Documents Helpful

  • Satisfactory Essays

    Wii Case

    • 304 Words
    • 2 Pages

    The earlier the new technology introduced, the more effective impact gave in the industry. Although the companies applied with the similar type tech, the first mover gained the perception as a dominant player. The first introduction of the 16bit and CD-ROM can lead respectively the market in its generation like Sega and Sony. However, it doesn’t affect always it. If the competitors could response strongly, quickly to follow it advantage, the first mover benefits would not last long like Wii.…

    • 304 Words
    • 2 Pages
    Satisfactory Essays
  • Satisfactory Essays

    Disruptive Technology- New ways of doing things that disrupt or overturn the traditional business methods and practices…

    • 469 Words
    • 2 Pages
    Satisfactory Essays
  • Powerful Essays

    Therefore at a specific point the product performance exceeds the market need. As far as customers agree that the money they spend for a product is an overall good investment it works out. But if the feeling rises that part of the product is not worth to pay for, they look for alternatives. At that point a disruptive innovation, as described before, has the possibility to get a foothold in the market by offering a product which is cheaper and serves the basic needs of the customer. A current example is the shift from normal fixed line phones to internet services like Skype. More and more customers are not satisfied with the rising prices of telecommunication services argued through a wider range of services. A lot of these services like video calls offered through telephone companies are not important for their customers. Therefore they look for alternatives that offer a smaller range of services for less the price of a fixed line service. In this case Skype is a disruptive innovation that is in a niche market since ten years but gets its foothold in the main telecommunication market through the fact that competitors overshoot their customer needs (Anthony 2007). Many examples are known where established market leader lost their leading position to unknown small competitors through a disruptive innovation. Christensen especially focuses on the disc drive industry in the United States. In his studies he unveiled why many established companies fail to invest in disruptive…

    • 2117 Words
    • 9 Pages
    Powerful Essays
  • Good Essays

    Hp Kitty Hawk

    • 491 Words
    • 2 Pages

    Whether a new technology is sustaining or disruptive is often a strategic variable rather than something inherent in the technology itself. HP took the market’s structure and the needs of the customers it had identified as givens, and attempted to push the technology far enough that it addressed those needs. A very different approach would have been to take the disruptive technology’s current capabilities as a given, and then find a market which valued the attributes of…

    • 491 Words
    • 2 Pages
    Good Essays
  • Powerful Essays

    David Jones

    • 7414 Words
    • 30 Pages

    References: Bower and Christensen (1995). "Disruptive Technologies: Catching the Wave", Harvard Business Review, January/February 1995, pg. 45.…

    • 7414 Words
    • 30 Pages
    Powerful Essays
  • Powerful Essays

    Nintendo Case Analysis

    • 2536 Words
    • 11 Pages

    Peter MacDougall, president of Nintendo Canada, was highly anticipating the launch of the Nintendo Game Boy color version across North America and Europe on November 23, 1998. This launch was one of the most significant in Nintendo’s history; sales had declined from 1992-1996, but had finally started to recover in 1997. The responsibility of the Canadian release was paced on MacDougall, and although he planned on utilizing some elements of the U.S. launch he realized that that Canada’s launch strategy must be positioned in a different way. The Canadian market varied in comparison to the U.S. market, and would require a unique, targeted, and specific marketing strategy.…

    • 2536 Words
    • 11 Pages
    Powerful Essays
  • Satisfactory Essays

    Two years after launching the Kittyhawk in mid-1992, Rick Seymour, the Kittyhawk project leader, was facing a dilemma to continue the project with the three possible options or to recommend to abandon this project. Due to the comparatively small market share in disk-drive market, Bruce Spenner, the general manager of the Disk Memory Division, decided to enlarge Hewlett-Packard’s market share by launch an innovational product - Kittyhawk. However, plans can never keep pace with changes. Kittyhawk didn’t acquire the expected customer segments, which caused the dilemma.…

    • 817 Words
    • 4 Pages
    Satisfactory Essays
  • Powerful Essays

    Using existing organizational systems often means completely missing the boat on the real customer and his real needs. This is the customer who values the products as a breakthrough. Products are frequently under-appreciated by firms when the new product is based on an existing platform. This leads to a wait and see attitude and the product is not given adequate support and often under-priced.…

    • 2869 Words
    • 12 Pages
    Powerful Essays
  • Good Essays

    Distripute Innovation

    • 534 Words
    • 3 Pages

    A disruptive innovation is an innovation that helps create a new market and value network, and eventually goes on to disrupt an existing market and value network (over a few years or decades), displacing an earlier technology. The term is used in business and technology literature to describe innovations that improve a product or service in ways that the market does not expect, typically first by designing for a different set of consumers in the new market and later by lowering prices in the existing market.…

    • 534 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Nintendo Case

    • 994 Words
    • 4 Pages

    1. What factors do you think enabled Sega to break Nintendo’s near monopoly of the U.S. video game console market in the late 1980s?…

    • 994 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Disruptive Social Change

    • 660 Words
    • 3 Pages

    In fact, a disruptive technology just dislodges a proven technology and generates new business practice (Christensen, 2008). Indeed, it (a disruptive technology) changes the business product into new theoretical insight. Disruptive innovations as a social change do not gauge actual customers' needs as well products and services availability (Christensen, 2008). This is to say, it (social change) might underscore features of new products or services.…

    • 660 Words
    • 3 Pages
    Good Essays
  • Better Essays

    Products and services of all kinds grow through technology convergence. At first, the technology receives a label of “bleeding edge,” when advances to “leading edge.” At the end that technology once considered bleeding edge may find it becoming obsolete. As long as the consumer has a demand for the technology, convergence will continue.…

    • 1067 Words
    • 5 Pages
    Better Essays
  • Satisfactory Essays

    The main problem that hinders the Company is connected with introducing new technology, that cause a lot of confusion within personnel and customers.…

    • 459 Words
    • 2 Pages
    Satisfactory Essays
  • Satisfactory Essays

    iPad case study MIS

    • 805 Words
    • 4 Pages

    • iPad can be considered as a disruptive technology because it is achieving success in many fields , specially in media , so many users of normal ways of viewing media are transferring from those traditional ways and start using iPad , so iPad is destroying other's popularity and success.…

    • 805 Words
    • 4 Pages
    Satisfactory Essays
  • Good Essays

    Article - Marketing Issue

    • 1035 Words
    • 6 Pages

    [2] Anon., 2014. It 's a Bird! It 's a Drone! It 's Amazon 's 3-D Smartphone? It Displays 3D…

    • 1035 Words
    • 6 Pages
    Good Essays