Can Video Games Cause Violent behavior?
People are often quick to blame when it comes to subjects that they are not familiar with; to get to the specifics – video games. Violent behavior in children is wrongly linked to the violence depicted in video games. Ever since the Columbine massacre, television, movies and video games have been a popular target potential target for senseless acts of violence (Park). The statistics of children who play video games in the U.S. is at an all-time high, and almost every video game has violence of some shape or form. A surprising 90% of video games sold in stores are of mature content. The theory that video games cause aggressive behavior is so widely believed amongst Americans that video games are taxed and have strict age restrictions. Each game is rated based off of the following: themes, language, violence, and drug usage. This essay will discuss the effects of violent video games on children and the results of the studies that were performed. Controversy over video games goes way back to the 1970’s, when the game titled Death Race was released. The goal of this game was to run over and kill Gremlins with a car. Many negative remarks and ratings were made after the release of this game because it was seen as violent and offensive. Production of the game was later stopped. Many people protested the removal of this game from stores and arcades. Protests later led to people destroying the game to get permanently rid of it. (Procon.org) When the massacre at Columbine High School occurred on April 20, 1999, the controversy over violent video games was put under the spotlight again. The two teenage boys responsible for the shooting were reported to have been hard-core gamers. They constantly played violent video games. The details from the shooting resulted in hundreds of newspaper articles around the U.S. discussing that video games cause violent behavior amongst those who play them. Adolescents who play video games...
Bibliography: Gillette, Hope. "Video Games and Your Children: Pros and Cons." Voxxi RSS. N.p., 5 Feb. 2013. Web. 12 Sept. 2014.
Hope Gillette is an author and has been doing it for over 10 years. She has won many awards and has a lot of experience in this field of work. In her article I learned how video games affect the personality of the child playing them and it helped me in my research paper regarding violenc3e and behavior.
Park, Alice. "Violent Video Games: They May Make Kids Think in More Aggressive Ways." Time. Time, 24 Mar. 2014. Web. 19 Sept. 2014.
Alice Park is a writer at TIME and has been writing for TIME magazine since 1993. She covers many articles regarding health. In her article I learned about the percentages of the children that play video games and how they affect the child.
ProCon.org. "Violent Video Games ProCon.org." ProCon.org. 10 Mar. 2014. Web. 19 Sep. 2014.
ProCon.org is a website that provides information about controversial topics with a lot of detailed facts and information. In The Video game article on this website I leaned some history behind this controversial topic that is violent video games. The statistics helped me construct an essay with relevant information.
Burnett, Dean. "Http://www.theguardian.com/science/brain-flapping/2013/sep/20/video-games-cause-violence-claims-cause-violence." The Guardian. N.p., 20 Sept. 2013. Web. 9 Oct. 2013.
Dean Burnett is a neuroscience doctor that lectures at Cardiff University. He has his own website called the guardian and has many topics regarding news and pop culture. His article provided me with information about the case studies performed on the children and how games affected their behavior. His information was very handy in my essay.
Doyle, Kathryn. "Violent Video Games May Be Tied to Aggressive Thoughts. “Reuters. Thomson Reuters, 24 Mar. 2014. Web. 08 Oct. 2014.
Katheryn Doyle is a write for the website The Guardian, a website that contains news, sports, pop culture and much more. Her article provided me with information a newer 3 year study performed on many kids and what the outcome was of that. It was helpful in providing detailed information.
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