Preview

Background of the Study

Satisfactory Essays
Open Document
Open Document
2429 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Background of the Study
TETRIS GAME
Using
HTML5

A Project Paper
Presented to
The Faculty of Information Technology
ACCESS COMPUTER COLLEGE

In Partial Fulfillment
Of the Requirements for the Degree
BACHELOR OF SCIENCE IN INFORMATION TECHNOLOGY

Gerbolingo, Michelle A.
Cueto, Jonnah C.

S.Y. 2014-2015

APPROVAL SHEET

This Thesis proposal “Tetris Using Html5” prepared and submitted by Michelle A. Gerbolingo, Jonnah C. Cueto in partial fulfillment of the requirements for the degree Bachelor of Science in Information Technology is hereby endorsed for approval and acceptance.

_________________ Mr. Joselito V. San Juan Thesis Adviser

OIC, LAGRO Campus

Date: _________________

ACKNOWLEDGEMENT

This study is dedicated to our parents for their understanding and sacrifices the expenses they incurred and the place that we temporarily used while finishing this research. And to those people who give us support, the participation of the group who really help to conduct this game developed.

To our beloved friends who also showed us that we really can do this.

To our dearest teacher Joselito San Juan who give as our best to this system and help a lot of Lastly, to almighty God for giving us strength and wisdom and for not leaving us in this struggles.

Background of the Study

Tetris (Russian: Те́трис, pronounced [ˈtɛtrʲɪs]) is a Soviet tile-matching puzzle video game originally designed and programmed by Alexey pajitnov. It was released on June 6, 1984, while he was working for the Doronicyn Computing Centre of the Academy of Science of the USSR in Moscow. He derived its name from the Greek numerical prefix Tetra- (all of the game's pieces contain four segments) and tennis, Pajitnov's favorite sport.
It is also the first entertainment software to be exported from the USSR to the US and published by Spectrum HoloByte for

You May Also Find These Documents Helpful

  • Powerful Essays

    First generation of game consoles, now Ralph Baer took his brown box to Magnavox. Right away Magnavox bought it. They change the name and design of the brown box and called it Magnavox Odyssey, and released it in 1972 predating it before Atari’s Pong. It was the 1st official home entertainment system. Now, like the first movies, it did not incorporate sound. It was battery operated, it used cartridges for the built in game to change desired effects, and it came with two overlays to simulate color. This console sparked a fire for the video game industry. In 1975 Atari released Pong, which was scaled down unit of their famous Pong arcade machine in 1973. It included on screen scoring and it included sound when the ball hit the paddle. Now there was competition, so Magnavox released two more consoles the…

    • 2732 Words
    • 11 Pages
    Powerful Essays
  • Satisfactory Essays

    I believe this disparity needs to be addressed, however not in a manner that's alerting to the employees. Mr. Black would not want to disturb the environment of the employees or damage the reputation of the company at a…

    • 404 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    Not all games tell stories, though. Some early games such as Tetris may be abstract, expressive, and experimental, solely focused on gameplay with no narrative to build upon. Some narratologists have tried to find the story in such games, calling Tetris “A perfect enactment of the over tasked lives of Americans in the 1990s - of the constant bombardment of tasks that demand our attention and that we must somehow fit into our overcrowded schedules and clear off our desks in order to make room for the next onslaught.” (Murray, 1997). Although it can make sense, this could not have been what the game designers were thinking when creating Tetris. They most likely took an entirely ludological approach and simply designed the game with gameplay in mind. This was acceptable in the early days of computer games, since not much was expected from the then-unexplored world of computer games.…

    • 541 Words
    • 3 Pages
    Good Essays
  • Satisfactory Essays

    Patient Profile

    • 590 Words
    • 3 Pages

    Above all things and mentioned names, our heartfelt gratitude to the Almighty Father for all blessings and spiritual guidance which gave us the strength and perseverance to overcome all the hardships and struggles in life.…

    • 590 Words
    • 3 Pages
    Satisfactory Essays
  • Good Essays

    Cameras in video games

    • 11440 Words
    • 46 Pages

    disguising their courses of action with respect to both the perspective of others as well…

    • 11440 Words
    • 46 Pages
    Good Essays
  • Good Essays

    Report. Tic-Tac-Toe

    • 980 Words
    • 4 Pages

    The aim the individual coursework was to program 4x4 Tic-Tac-Toe game for player and computer using MATLAB with condition that computer should always win or just not loose. Programming the game basic loops such as “while”, “for”, “if” were used, where “while” means to repeat smth until some particular conditions are holding, “for” means to do smth for particular conditions, and “if” means to do smth if some conditions are true. There also were used “sum” function which helps to count “X”-s or “O”-s in rows, columns, diagonals and basic commands for matrices.…

    • 980 Words
    • 4 Pages
    Good Essays
  • Powerful Essays

    The Rise of the Androids

    • 1897 Words
    • 8 Pages

    A game is a form of recreational activity that a person engages in for refreshment. Games vary according to their nature, mode of play and objective. Games are played either physically or virtually, nonetheless both provide physical and mental development to the player as frequency of play increases. Games tend to bring the players into instances they have never been before; as such, they face problems that require in-depth analysis, forcing them to think of ideas or strategies to bring them out of that stage. With this, games aren’t just a means of enjoyment and fun but also they become an effective learning material. The cognitive health of the players is developed because they are required to follow rules, think tactically, make fast decisions and fulfill numerous objectives to win. There is countless number of games which one can opt from to play, one of which is the puzzle game.…

    • 1897 Words
    • 8 Pages
    Powerful Essays
  • Good Essays

    Many of us are a big fan of wine. We can drink it after a meal or even before we sleep. Red wines are one of the common wines that we can easily spot on our supermarkets. Even though wine is considered as alcohol, it has a lot of benefits if we look into it. It is already proven that it is actually good for your heart to have a glass of red wine every day. Some people love to drink wine before bed and it is actually a great idea especially if you want to get rid of your insomnia and anxiety. The idea of making a wine that can give us nutritional benefits is good, so why not make a wine that is made of a new fruit?…

    • 434 Words
    • 2 Pages
    Good Essays
  • Good Essays

    Significance of the study

    • 3265 Words
    • 15 Pages

    The main aim of this study is to make a fire retardant cloth using potassium carbonate and sodium borate conducted at Babag National High School, Babag I, Lapu-Lapu City, SY 2011-2012.…

    • 3265 Words
    • 15 Pages
    Good Essays
  • Good Essays

    Significance of the Study

    • 369 Words
    • 2 Pages

    This study intends to make use of Pineapple (Ananas comosus) peeling as a major component in making vinegar to reduce post-harvest loss of pineapple and to promote the safe and positive effects of using pineapple peeling as a major component in making vinegar.…

    • 369 Words
    • 2 Pages
    Good Essays
  • Powerful Essays

    To all 3rd year OM students who served as respondents of this study and who conscientiously answered the questionnaires. Conducting a study has its own numerous difficulties and pain and sacrifices, but lots of sincerity good people extended their support to draw more courage and inspiration especially to our loving parents, brothers and sisters, for their undying support financially and morally.…

    • 2563 Words
    • 11 Pages
    Powerful Essays
  • Powerful Essays

    Redwood Viscometer

    • 3337 Words
    • 14 Pages

    It is important when you complete your coursework that you keep these learning outcomes in mind, as they will be used for guidance when assessing your work.…

    • 3337 Words
    • 14 Pages
    Powerful Essays
  • Satisfactory Essays

    To ensure patient safety and minimize human errors, health care settings use multiple methods and tools to monitor the progress and changes of patients. The Patient Checklist is one of the commonly used tools in hospital settings to monitor the health status of patients. Furthermore, the patient checklist also helps standardize and improve the reliability of the care given to patients.…

    • 264 Words
    • 1 Page
    Satisfactory Essays
  • Good Essays

    IT visual basic textbook

    • 36856 Words
    • 292 Pages

    Asia. The basis of each of these games was a reflection of the society from which it…

    • 36856 Words
    • 292 Pages
    Good Essays
  • Good Essays

    Tic Tac Toe

    • 1474 Words
    • 4 Pages

    Because of the simplicity of Tic-tac-toe, it is often used as a pedagogical tool for teaching the concepts of good sportsmanship and the branch of artificial intelligence that deals with the searching of game trees. It is straightforward to write a computer program to play Tic-tac-toe perfectly, to enumerate the 765 essentially different positions (the state space complexity), ace.…

    • 1474 Words
    • 4 Pages
    Good Essays