Artificial Intelligence, Are the Machines Taking over

Topics: Artificial intelligence, Human, Computer Pages: 5 (1766 words) Published: June 23, 2013
Running head: Artificial Intelligence: Are Machines Taking Over?

Artificial Intelligence: Are Machines Taking Over? Robert Morse
INF 103
Instructor Brown
Ashford University
May 6, 2013

While a machine is just a machine made of metal, plastic, silicone and computer chips, it is only as smart as the human that programmed it right? The strides made thus far are only be the beginning of the huge impact and achievements of the computer revolution , and technological advances are creating machines, usually computers that are able to make seemingly intelligent decisions, or act as if possessing intelligence of a human scale. It is only a matter of time before we live in a world of robots that serve humans as portrayed in the 20th Century Fox movie "I Robot", because researchers are creating systems which can mimic human thought, understand speech and even play games with us. As our minds evolve, so does our imagination and the creations we come up with. Artificial intelligence may have been first imagined as an attempt at replicating our own intelligence, but the possibilities of achieving true artificial intelligence is closer than any of us have imagined. Computers, when first invented were fast at computing data, but now they communicate and calculate data much faster than most human beings, but still have difficult fulfilling certain functions such as pattern recognition. Today, research in artificial intelligence is advancing rapidly, and many people feel threatened by the possibility of a robot taking over their job, leaving human beings without work. When computers were first developed in the 1950’s, the hype about how machines could think like human beings took the scientific world by storm, but the truth of the matter was that computers were very slow, and not capable of what inventors thought they could be. A few years later, an IBM computer defeated world chess champion Gary Kasparov at a game of chess and the hype was reborn. People immediately believed that computers would take over the world and robots would be here to stay. When thinking of Artificial Intelligence (AI), we have to look at what is considered both strong AI and weak AI. Strong AI makes the bold claim that computers can be made to think on a level at least equal to humans; that they are capable of cognitive mental states. This is the kind of AI that is portrayed in movies like “I Robot”. What this means is that the computer thinks and reasons like a human being. This then becomes the human-like AI. Also a form of strong AI is the non-human like AI in which computer program develops a totally non-human sentience, and a non-human way of thinking and reasoning. Weak AI simply states that some "thinking-like" features can be added to computers to make them more useful tools; that machines can simulate human cognition, in other words act as if they are intelligent. This has already started to happen, for example, speech recognition software. Much of the focus during the development of AI research draws from an experimental approach to psychology, looking at things such as mood and personality and emphasizes what may be called linguistic intelligence. In an article from the University of Zurich titled “Experimental Standards in Research on AI and Humor when Considering Psychology” Laughter is a significant feature of human communication, and machines acting in roles like companions or tutors should not be blind to it. So far, the progress has been limited that allows computer-based applications to deal with laughter and its recognition in the human user. In consequence, only few interactive multimodal systems exist that utilizes laughter in interaction” (Platt et Al 2012). Laughter is partly a contribution to moods in human beings and in research this is just one element that is being attempted to be recreated in AI. “Understanding the psychological impact of the interface...

References: Bowles, Mark D. (2010), Inro to Computer Literacy. Bridgepoint Education Inc. Sand Diego,
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“I Robot” (2004). Twentieth Century Fox Film Corporation, Mediastream Vierte Film GmbH &
Co. Vermarktungs KG, Davis Entertainment
Platt, T., Hofmann, J., Ruch, W., Niewiadomski, R., & Urbain, J. (2012). Experimental
standards in research on AI and humor when considering psychology. Zurich, Switzerland:
University of Zurich. Retrieved from http://tcts.fpms.ac.be/publications/papers/2012/aaai_fs-
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Irion, R. (1997) ““Deep Blue” Inspires Deep Thinking About Artificial Intelligence”.
Retrieved from http://www.sciencedaily.com/releases/1997/05/970501194114.htm
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