June 10, 2010
No to Banning Violent Video Games
Over the past five decades there has been a discussion over violent media. This has included movies, music, music videos and television. Since 1990, there has been another venue on the chopping block, video games. Although video games have been around since the 70’s, the ones mainly considered in this argument have only been around for the last ten years. Some of the titles of these games are Doom, Grand Theft Auto, Warcraft and Manhunt. These are some of the games that have been the focal point of this discussion because of their violent content. On one side you have concerned parents and politicians, and on the other you have the video game industry. The reason why violent video games are argued is the same reason why the other aspects of “media violence” are discussed, because it is believed that these games cause the people who play them to have violent tendencies or aggressive behavior. The main focus is on that of adolescents and their behaviors after playing these games. The argument here is not whether these games cause aggressive behavior, but whether or not the government has the right to step in and ban a person’s form of art or free speech. Video games are just an interactive movie. Does this mean that violent movies should be banned? Who is the overall responsible party in allowing children to play or not to play violent video games?
Most of the research involving violent video games has only been done over the past decade. Short term studies do, however, show that there is a link between playing violent video games and aggressive behavior. Craig A. Anderson, a member of the Psychology Department at Iowa State University has been one of the leading researchers in the debate over violent media. Mr. Anderson has used historical data along with current studies to help show the correlation between aggressive behavior and violent video games. In his
Cited: Anderson, Craig A., et al. “The Influence of Media Violence on Youth” Psychological Science in the Public Interest 4.3 (2003): 81-110. JSTOR. Web. 6 Feb.2010. Anderson, Craig A. and Brad J. Bushman. “Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Psychological Arousal, and Prosocial Behavior” Psychological Science 12.5 (2001): 353-359. JSTOR. Web. 6 Feb. 2010. Gledhill, Lynda. “ Violent Video Games under Fire in Assembly/ Bill Banning Minors from Buying M Rated Volumes has its Foes” San Francisco Chronicle 5 April 2004. Newspaper Source Plus. Web. 3 Jun. 2010. Holland Jesse, J. “Supreme Court will Rule whether California can keep Violent Video Games from Kids” The Canadian Press 26 Apr. 2010. Newspaper Source Plus. Web. 3 Jun. 2010. Price, Marie. “Federal Judge Strikes Down Ohio’s Violent Video Game Law” The Journal Record [Oklahoma City, OK] 18 Sep. 2007. Newspaper Source Plus. Web. 3 June 2010. “Violent Video Games is Banning the Right Answer” The New Zealand Herald 5 Sep. 2009. Newspaper Source Plus. Web. 3 Jun. 2010.