One out of the many people that disagrees with this argument is Melissa Henson from the Parent Television Council. From Henson’s point of view, she believes that video games make teenagers more violent than they are already are. As she quoted, “Prolonged exposure to violent images, such as violent video games, can result from in more aggressive behavior.” What she is saying is that violent video games should be banned then rather being played by teens since they have way too much violent and gory images which make them violent…
Mass shootings have risen to a high percentage in recent years in America; there have been more than two hundred mass shootings in the United States since the year 2006. Some of these shooters have certain similarities with each other such as being introduced to certain types of violent video games. Many of these games are believed to have certain negative effects on children who play these games; this issue has been around for over a decade on whether or not these games are too violent for younger audiences. Parents have become concerned with the games that are being manufactured today, and believe these games may lead to criminal behavior for children who play violent games. However, we do not have enough proven evidence that violent media…
Thousands of teens play violent video games. It is a very large industry in the United States. In 2008, over $11.7 billion was spent on video games and 10 of the top 20 bestselling video games in America involved violence. These violent video games are being blamed for bullying, violence towards women, and school shootings. The games teach children that it is acceptable to solve problems with violence. Violent video games are a large contributor to youth violence.…
We can blame influences on violence and other related death on many things and videogames may be one of them. As many think that violent video games are turning kids into ferocious and immoral teens which can possibly lead to school shootings or other causes of injury and death. On the other hand some argue that this is in fact not true, and that video games may actually be helping kids develop skills they don’t already have. So can we really blame Video Games for violence, death, and immoral actions from teens? The answer is yes, video games causes aggression, addiction, and immoral actions to kids and teens who play them.…
Violent video games have caught the attention of many people, not just teenagers. Many studies have been conducted in which the results show that children do become more aggressive after a long time playing violent video games. Other effects that have been seen are irritability and hostile thoughts. Some people decided to do something about this. They convinced the Senate to develop a rating system to prevent children from getting their hands on violent video games. The system did not stop anybody, though. Every kid I know plays violent video games. I, myself, play games such as Doom, Quake, Grand Theft Auto, Unreal Tournament, Mortal Kombat, and many others. Yet I do not think I am affected by these games. It can sometimes be difficult to judge yourself, though. Studies do show that not all teenagers are affected by violent video games. Whether or not I am one of them, I cannot tell.…
Another type of video games is adventure “a video game in which the player assumes the role of protagonist in an interactive story driven by exploration and puzzle-solving instead of physical challenge” (Outline of video games). Nowadays, this type of video games is increasing in term of popularity because the majority of the top ten games in the world in the last five years are under this category. To empathies this; the way of play in adventure games is changing and have no limit, it can be a fight game, a war game, and a treasure hunt game. The age rating for this category is from the age of three and over. The adventure type of games is addictive and trains the gamer mind.…
A critical analysis of violence and aggression in the United States is an issue commonly debated by psychologists, government agency officials, and many university researchers. This topic has also been separated into many specific categories in the general media such as violence in movies, schools, and video games. Specifically there has been a great deal of focus on the relationship between violent video games and violent behavior in the United States. Our society is concerned with the increase of public awareness in regard to school shootings and other local acts of violence. However, these acts of violence are known in the media to be caused by young males, which could allude to why some think that violent video games have a correlation with acts of violence. However, research shows no direct correlation between violent video games and physical violence in adolescents.…
Today’s generation prefers to play video games or computer games, as a form of entertainment, which can improve the minds of those who play them. Amid all the cool and colorful graphics, the fantastic music, and the intriguing and exciting plots, which can attract for those played them.…
As already mentioned, this has been a long and heated debate. Of course, several studies have been conducted throughout the times to research the topic. Unfortunately, however, those studies were not comprehensive, calling the credibility of the study and its results into question. Previous studies did not consider third-party factors or previous conditions of the subjects being analyzed. Furthermore, the issue of a long-term relationship between video game violence and subsequent user violence and aggression was also neglected throughout the research. As a result, the results are not credible, because long-term relationships weren’t analyzed and it cannot be determined if the violence shown in the youth audience was actually as a result of video game play or as a result of another factor or condition being exacerbated (Ferguson, 2011).…
Some say that violent video games have little impact on young teenagers that most video game players live normal lives. The weakness in the argument is obvious because “some” not “most” not even “all” act out and run around taking people out with automatic rifles like they do in video games. As the years pass the game industry has made all type of games but the most popular ones are those that have you killing zombies or off to war literally tearing someone apart with a weapon. As far as this topic I’m not saying that violent acts in violent video games will not stay in the mind of a young child that plays it but doesn’t necessarily mean they will act on it.…
Although many people believe that videogames are the main source of violence, some school shooting show different. Very few school shootings were caused because of the suspect playing video games. It is normally always because they have a mental illness. Most causes of school shootings are bullying, mental illness, student of the past, etc. Yes, people see video games and how much violence they hold. But very few shooters are intrigued by video games. I can understand why parents with younger children would not want them playing these violent games, but just some free time would not hurt anyone.…
Violence in video games lead to violent outbreaks and bad behaviour in real life, many people believe so. Are these violent video games moulding and fuelling today’s generation of young minds to a more violent side, forgetting the idea that these games are solely for entertainment purposes. Many studies have taken place surrounding this idea, giving valid points to both sides of the topic.…
Firstly, I will be looking at the impact of video game violence and what effects it has. To start I will look at the most studied link between crime rates and video games, more specifically violent crimes. The department of Health and Human Services shows that crime if down but not violence by young adults [1]. This being that video game violence is said to affect the mind of its target audience, and therefore raising crime rates. As a study on a group of teenagers found that video game violence made the frontal part of the brain to engage less, and this part was associated with holding back unacceptable thoughts [2]. This is to show that people engaged in violent video games have a tendency to act on violent thoughts, rather than to think before reacting and suppress these thoughts. Along with this study, there are numerous studies claiming that video games are creating an environment that those exposed to these games are less sensitive to violence. “It has been suggested that the active nature of video games makes them unique among the screen‐based media” [3]. This source was included within a report which goes on to talk of the interaction and behavior with video games. When a user plays a violent video game the user has to think about the situation…
First, there is no evidence that video games alone caused school shooting incidents by students in these past 10 years. Let me repeat myself, there is no single piece of evidence that video games alone ever caused shooting incidents. According to a 2001 U.S. Surgeon General's report, the strongest risk factors for school shootings centred on mental stability and the quality of home life of the accused, not media exposure. So it was not because of video games, but more likely it was the offenders’ parents’ fault by letting, or even the cause, of this unhealthy home life. I am a gamer. I play many violence video games. But my parents managed to keep me off from unhealthy lifestyle. Today, I am standing in front of you, my audience, able to give a speech. You are not seeing any guns poke out of any of my pocket, are you…
There are many studies that have linked violent video games to violent behavior. Dr. Craig A. Anderson, Ph.D., of Iowa State University in Ames, and his colleagues took three groups of kids: 181 Japanese students ages 12 to 15; 1,050 Japanese students aged 13 to 18; and 364 U.S. kids ages 9 to 12. The U.S. kids listed their top three video games and the length that they play them, while the Japanese students listed their top 5 violent video game genres (such as first person shooter, fighting, and adventure) and how often they play. After taking in to consideration the amount of violent or aggressive behavior the children had shown before the experiment, they would see how their behavior had changed three to six months later. The Japanese children rated their own violent behavior as did the U.S. children but they also asked their peers and teachers. Children who were more exposed to video game violence did become more violent than their peers who didn’t. “The findings are ‘pretty good evidence’ that violent video games do indeed cause aggressive behavior”, says Dr. L. Rowell Huesmann, director of the Research Center for Group Dynamics at the University of Michigan's Institute for Social Research in Ann Arbor.…