To understand the history of DotA, one must begin from Starcraft. In the early days of Starcraft, there was a UMS (Use Map Settings) map called Aeon of Strife (AoS) made by a modder called Aeon64 that featured a cooperative game with four heroes facing off against endless waves of computer-controlled creeps in four lanes. The players would have endless computer-controlled creeps on their side as well, except these were weaker than the enemy creeps. The familiar game mechanic of the player who last-hit an enemy unit being rewarded with money can be found in this map. The game would end once key buildings on either side were destroyed or with the deaths of all four player-controlled heroes. A second version was made so that four players faced off against each other in a 2v2 fashion with endless creeps on both teams. Once the Warcraft 3: Reign of Chaos (ROC) was released on July 3, 2002, Aeon of Strife was ported over to ROC where free of the limitations of the Starcraft map editor, a much more interesting game could be made. Players could gain experience alongside money, gain levels, learn more powerful abilities and buy equipment. Many of the game mechanics in modern DotA can be found in maps from this period. The first AoS-styled map that took advantage of the ability to design custom spells provided by the powerful ROC World Editor was Valley of Dissent made by a modder called Karukef. Another modder called Eul borrowed some ideas of his predecessors to create an AoS-styled map called Defence of the Ancients (DotA), which would become one of the most popular UMS maps on Battle.net. When Warcraft 3: The Frozen Throne (TFT) came out on July 1st, 2003, Eul made a version called DotA 2: Thirst for Gamma in TFT, but it wasn't successful in replacing the original DotA that had been ported into TFT. Eul then disappeared, but not before making his code open-source. At this time, many people modded the TFT version of DotA. These derivatives of DotA started becoming popular on Battle.net. During this time, DotA wasn't called DotA Allstars, but instead the EX series. This was the version of DotA optimized by a modder off of the ROC version. Other well-known series were the "DotA DX Series", "DotA Unforgiven" and "DotA Outland". These ancient DotA maps led to DotA becoming one of the most popular maps on Battle.net and created very good conditions for DotA Allstars to flourish on its release.
http://www.gosugamers.net/forums/topic/802775-a-history-of-dota-part-1/ "Dota" redirects here. For other uses, see DOTA (disambiguation). Defense of the Ancients
Defense of the Ancients (DotA) is a multiplayer online battle arena mod for the video game Warcraft III: Reign of Chaos and its expansion, Warcraft III: The Frozen Throne, based on the "Aeon of Strife" map for StarCraft. The objective of the scenario is for each team to destroy the opponents' Ancient, heavily guarded structures at opposing corners of the map. Players use powerful units known as heroes, and are assisted by allied heroes and AI-controlled fighters. As in role-playing games, players level up their heroes and use gold to buy equipment during the mission. The scenario was developed with the "World Editor" of Reign of Chaos, and was updated upon the release of its expansion, The Frozen Throne. There have been many variations of the original concept; the most popular being DotA Allstars, which eventually was simplified to DotA with the release of version 6.68. This specific scenario has been maintained by several authors during development, the latest of whom being the anonymous developer known as "IceFrog" developing the game since 2005. Since its original release, DotA has become a feature at several worldwide tournaments, including Blizzard Entertainment's BlizzCon and the Asian World Cyber Games, as well as the Cyberathlete Amateur and CyberEvolution leagues; in a 2008...
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