Video game Essays & Research Papers

Best Video game Essays

  • Video Game - 1110 Words
    I. Objectives The impact of playing violent video games on the manifestation of aggressive behaviors in young people is controversial. The objectives of this research project were as follows: (1) to review scientific studies of the effects of violent video games on aggressiveness; and (2) to examine the evidence that playing violent video games plays a role in the behaviors of school shooters. Video games occupied a large amount of my time as a child, and I found that the...
    1,110 Words | 4 Pages
  • Video Games - 263 Words
    PLAYING VIDEO GAMES TOO MUCH IS MORE HARMFUL THAN BENEFICIAL Whenever I look out from my window at home, nothing but memories come back to me. When the time that me and my friends playing together with many kind of Filipino games like “Patintero”, “Langit Lupa”, “Black123” and many more. I was about 7 years old when I was always want to go outside to play with my friends from morning up to afternoon. My only break was when my Mom calling me saying that “we’re gonna eat our lunch” so I need to...
    263 Words | 1 Page
  • Video Games - 1180 Words
    Video Games Made Me Burn My House Down It’s finally the Thursday night. You’ve seen the advertisements on television and have been waiting for this night for months. You have heard all of your friends talking about it. Tonight, your favorite video game is being released at midnight. You’re getting fidgety just thinking about it. You started counting down the clock as it ticks its way to midnight. Though the clock just past eight, you can’t stand the anticipation. You get in your car, start...
    1,180 Words | 3 Pages
  • Video Games - 1604 Words
    Matthew Wills Dr. Toby Beeny English 1000 April 17, 2013 Do Video Games Improve Cognition? In today’s society, video games are becoming ever more popular and the more popularity video games receive, the more research that will be done on the topic. Many years ago you may have heard of Pac-Man, Donkey Kong, and of course the “classic” Super Mario. Today we have better technology and millions of different games out there that can put gamers in tough situations and can lure them to play for...
    1,604 Words | 4 Pages
  • All Video game Essays

  • Video Game - 3026 Words
    Chapter 1 (INTRODUCTION) Background of the Study Defense of the Ancients (commonly known as DotA) is a real-time online or LAN strategy computer game composing of two to ten or twelve players where you can choose from over ninety unique characters you can play on. It requires focus, strategy, quick hands and quick thinking when you are in difficult situations. The objective of the scenario is to destroy the opponents' "Ancient". The two teams' ancients are heavily guarded...
    3,026 Words | 8 Pages
  • Video Games - 1338 Words
    Ruthe Dera EXTRA LIVES: WHY VIDEO GAMES MATTER comes from an author passionate about video games, who has spent hours enjoying his passion He argues that while this is a 'golden age' for gaming - they could be even better. His critique discusses how video games dazzle and frustrate - and how they could be further revamped. This memoir offers a fine, lively discussion for any video game fan. this book is about a writer who plays lots of console video games. He's not here to talk about how crisp...
    1,338 Words | 4 Pages
  • Video Games - 1314 Words
     Video Games: An Analysis of Violence in the Medium Cynthia Livingston ENG 1000 Capella University March 2015 Introduction Violence in the media has always been a hotly debated topic, but with the rise in the popularity of video games in recent years it has become a nationwide debate. The unfortunate string of school shootings in the 1990’s only fueled the fire as news slowly leaked of the attackers’ frequency of video game use. Suddenly psychologists and scientists everywhere...
    1,314 Words | 4 Pages
  • Video Games - 286 Words
    In the commentary, “Do Video Games Kill”, Karen Sternheimer brings to light an interesting and incredibly controversial subject; are video games to blame for youth gun violence? She maintains that due to many biased opinions; political, religious and advocacy groups, the media have failed to provide ample information to the public resulting in the inability to form an educated opinion, in turn causing a mass hysteria resulting in tougher security guidelines in schools, stricter juvenile laws and...
    286 Words | 1 Page
  • Video Games - 1918 Words
    Bernard Do English 101 11/03/12 Rated M: for Misunderstanding Do video games really need to be censored by the United States’ Government? Over the past several years there has been a controversial court case under discussion to censor video games. This case is trying to get the United States’ Government to prohibit the selling of all video games that may include graphic violence, virtual sex, violent and gory scenes, partial or full nudity, and portrayal of criminal behavior or other...
    1,918 Words | 5 Pages
  • Video games - 1586 Words
    CCT 109 Tutorial #9 Fall 2013 Essay: Video Games ”Hazardous or not?” November 28, 2013 Name: Luk Timothy Email: timothysamir.luk@mail.utoronto.ca Student Number: 999260552 Introduction “FIFA”, “Battlefield”, “Grand Auto Theft”, these are some popular video games from the last decade. If you are born after 1990s, you definitely have heard or played one of these games. Video or computer games have rapidly growing for the last decade, especially for...
    1,586 Words | 4 Pages
  • Video Games - 4444 Words
    Too much of something can always harm you. This rule also applies to video games. Playing video games too often and for too long can harm you in more than one way. Many people argue that video games are ruining the lives of many children in today’s world. This is because they have no restrictions on what they play and how long they play it. Many video games these days include a lot of weaponry and, and an objective that involves killing or having to injure someone. Of course it would be terrible...
    4,444 Words | 10 Pages
  • video game - 273 Words
    Introduction MANY video games feature an invincibility power-up that makes the player impervious to damage, at least for a while. As the economic crisis hit in late 2008, some said the same about the industry itself. The theory went that sales of video games, which had been strong in 2008, would also be strong in 2009, because games are a relatively cheap form of entertainment that let people escape from gloomy economic reality. At first glance the sales figures seem to debunk the idea that...
    273 Words | 1 Page
  • Video Games - 490 Words
    Video games are very popular with children all over the world, they keep kids occupied and entertained. A lot of parents are concerned about how these video games are affecting their children. Are these video games good or bad for our children? Video gaming has both positive and negative effects on children. Video games are not only entertaining but also educational; they create challenges for children to take on in order to proceed to new levels. Video gaming is also very influential with a...
    490 Words | 2 Pages
  • Video Games - 1361 Words
    Cody Wiese Unit 1 Definition Argument Video games are healthy? “A nationally representative study found that the average American 8-to-18 years old plays video games for an average of 13.2 hours a week.” (Price-Mitchell, Marilyn) Can you believe that most teens spend that amount of time playing video games, which is more than the average civilian spends eating and drinking every week. Many people have heard, that some video games are developed in order to exercise your brain, but it is...
    1,361 Words | 4 Pages
  • Video Games - 1159 Words
    Technology has (had) come a long way since the early years of life. The use of technology to humans, is to enhance or improve whatever it may be to have a much quicker advancement or have a better and easy going lifestyle. But in the more recent years, technology has turned for the worst. Specifically speaking, video games. Video games in its early years were meant for a positive use, much like any other type of game; to simply act as a fun activity to pass time. That is not the case anymore...
    1,159 Words | 3 Pages
  • Video Games - 3538 Words
    Video Games Ngo Quoc Tien Le Minh Huy Lam Quang Dat Le Phu Trung Nguyen Tran Phuong Duy Doan Tan Sang Ong Xuan Hoa Tran Nguyen Thien Hoang BBus 3.1 8 January 2013 Professor Douglas Foster Abstract The video games industry has been through a total transformation in recent years. We can easily find in the market a wide range of video games, such as computer games (PC), console games or even interactive games with various contents. Video games industry had its annual revenue growth...
    3,538 Words | 9 Pages
  • Video Game - 842 Words
    Introduction In the 19th century, if u asked the thirteen years-old boy what they did in their spare time they’d probably tell you about helping their parents on the farm. You ask the same question to a teen in 20th century, and you’ll get an earful about base ball, double-dutch, and pick-up sticks. But now we are living in a new millennium, a millennium where 97% of children ages 12-17 would reply the “videogames” to that question. ’ Granted, video games often appear harmless, but they can be...
    842 Words | 3 Pages
  • Video Games - 562 Words
    Video Games Nowadays, video games are one of the most common sources of entertainment; Furthermore, they changed the way teenagers have fun. People in the past used popular games on the streets involving physical activities. For example, they played those famous games called “Arriba”, “El Anda-Anda,” and “El pez congelado.” Unlike in the past, now teenagers spend a lot of time playing video games which can turn into an addiction. Teenagers believe that all-consuming playing video...
    562 Words | 2 Pages
  • Video Games - 1140 Words
    Kiana Mims November 7, 2013 Critical Thinking T/TR 2:00-3:15p.m A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device. Video games typically use additional means of providing interactivity and information to the player. Audio is almost universal, using sound reproduction devices, such as speakers and headphones. Other feedback may come via haptic peripherals, such as vibration or force feedback, with...
    1,140 Words | 4 Pages
  • Video Games - 534 Words
    Andrew M.H Pre-U 23-07-2013 Too many video games promote aggression and violence, how far do you agree? The future of entertainment resolves around technology. Video games become more and more realistic. Moreover, the main consumers for violent video games are teens, which the games encourage killing and fighting enemies. However, some of us who play this video game may ask the same question in their mind including myself: “Do violent video games influence youth to act...
    534 Words | 2 Pages
  • Video Games - 1635 Words
    CHAPTER ONE 1.1 BACKGROUND TO THE STUDY A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device. The word video in video game traditionally referred to cathode ray tube (CRT) display device, but it now implies any type of display device that can produce two or three dimensional images. The electronic systems used to play video games are known as platforms; examples of these are personal computers...
    1,635 Words | 6 Pages
  • Video Games - 570 Words
    Video Games Today, video games have become the most popular means of entertainment throughout our world. More than three-quarters of American youths have video-game consoles, and on a typical day at least 40 percent play a video game. Moreover, recently there has been a wide range of studies by professors throughout the world all focusing on the idea of whether or not video games are causing the youth to become a more illogical violent society in the future. Moreover, some people believe...
    570 Words | 2 Pages
  • Video Games - 479 Words
    ! ! Negative Impacts of Video Games on Children ! ! There are various types of video games that negatively effect to children in today’s soci- ety. Playing video games became a popular activity. In nowadays, it is a multibillion-dollar in- dustry bringing in more money than movies and DVDs. Many children spend large amounts of time playing them.Video games are becoming more complex and realistic. Some video games may promote learning, problem solving and help with the developmental skills...
    479 Words | 2 Pages
  • Video Game - 4118 Words
    CHAPTER I PROBLEM AND IT’S SETTING This chapter presents the introduction, background of the study, statement of the problem, significance of the study, scope and delimitation, the conceptual framework and the definition of terms. INTRODUCTION It was not long ago when computers were very big and most people could not afford to buy one. Over the years, computers have not only gotten smaller, but also less expensive and more powerful. Today, many people can afford to buy their own...
    4,118 Words | 16 Pages
  • Video Games - 2209 Words
    Do videogames really need to be censored by the United States’ Government? Over the past several years there has been a controversial court case under discussion to censor videogames. This case is trying to get the United States’ Government to prohibit the selling of all videogames that may include graphic violence, virtual sex, violent and gory scenes, partial or full nudity, portrayal of criminal behavior or other provocative and objectionable material (Mears, Para 1). There are numerous...
    2,209 Words | 6 Pages
  • Video Games - 7396 Words
    Video game controversies are unresolved societal and scientific arguments about whether or not the content of video games can change the behavior and attitudes of a player. Since the early 1980s, advocates of video games have emphasized their use as an expressive medium, arguing for their protection under the laws governing freedom of speech and also as an educational tool. Detractors argue that video games are harmful and therefore should be subject to legislative oversight and restrictions....
    7,396 Words | 20 Pages
  • Video Games - 1308 Words
    Video Games Before computer games flourished through the past eras, patintero, sungka, tumbang-preso, tumba-lata, tagu-taguan and sipa were one of the most anticipated outdoor games inside our country. Experiencing these kinds of games imprints almost our half life and we can’t have a complete childhood experience without getting tapped hard on the back, been hit by a flying slipper for it missed the target, playing with shells, screaming and cheering over your teammates, jumping over a...
    1,308 Words | 4 Pages
  • Video games - 964 Words
    The video games phenomenon is somewhat new in this modern society. Although they often to be entertaining, the contents have become more violent and disturbing as computing technology has become much more advanced. These days, the popularity of violent video games has caused an increase in controversy. Parents and experts feel that some games are just too violent and they demand the government to regulate the sales of these games. However, I strongly believe violent video games do not cause an...
    964 Words | 3 Pages
  • Video Games - 2361 Words
    Unknown The “Real” V.G.: Video Games or Violent Gamers “In 2008, 298.2 million video games were sold in the US, totaling $11.7 billion in revenue. Six of the top ten best-selling video games included violence, with four of the games carrying a "Mature" rating recommended for persons aged 17 and older.” However, violent video games are becoming a serious issue due to increases in bullying, violence toward women and school shootings. Although, many individuals will claim that video games...
    2,361 Words | 7 Pages
  • Video Game and Primary Online Games
    Chapter 1 The Problem and its Background I.Computer gaming addiction INTRODUCTION Computer game addiction is a worrying aspect of the modern-day technologically able youth. Many children spend hours a day on computers, so much so that computers have become a primary source of entertainment for them , as well as a convenient baby-sitter for parents. Throughout this guide, the details of computer game addiction will be discussed, such as addiction signs, solutions to the problems and...
    296 Words | 2 Pages
  • Video Game and Games Addiction Effects
    Video Games And Parents – Why So Much Hate? In a recent survey that was conducted, it was discovered that what parents fear the most is not that their children will get addicted to drinking alcohol or watching pornographic videos. Their greatest fear is that their children will get obsessed with playing video games. You may be surprised at first, but when you think about it the results actually makes sense. Just take a look at the gaming consoles available today. You have the...
    1,207 Words | 5 Pages
  • Are Video Games Good for Kids?
    Are video games bad for kids? Back in time in mid 90’s the best source of entertainment for kids was the television that have a great variety of cartoons for the kids to have good entertainment and learn good things. But now they have video games that right now are the top selling industry in the world according to Barbara Ortutay of MSNBC online “the selling of video games on July of this year went to $1.19 billion with a 17 percent more than last year. But the only concern for the society is...
    731 Words | 2 Pages
  • Video Game and Violent Movies
    Patel 2 Many teenagers watch under age T.V. that is violent. These children are too young to be watching violent T.V. or the little kids are watching their parents watching violent T.V. Much of this violent T.V. affects the children by the way they act and the way they think. After watching violent T.V. shows most children develop terrible social skills, poor grades, and aggression towards others. The children that are allowed to watch these shows don’t view it as bad. By watching violent T.V....
    721 Words | 2 Pages
  • Video Game Ethical Issues
    Kuan-Yu Lin Brenda Varda HMN-101-01 10/28/2012 Ethical Issue Essay: Final Draft Video games have always been an important part of the entertainment industry since its appearance in 1970’s. They have been played worldwide and effect many people. While the children are already playing the games, the number of women gamers, as well as the age level of gamers in general is...
    1,227 Words | 4 Pages
  • Video Games in Pop-Culture.
    Video games in pop-culture. Video games and computer games (from here on both categories will be simply referred to as video games for simplicity) have entered the domain of pop culture fairly recently. Although the first video game was developed in 1958 by William Higginbotham, their popularity didn’t occur until the seventies with the appearance of Pac-man and Frogger in the arcades (Computer and Video Games). If the younger generation of video game consumers would take a look at what was...
    1,522 Words | 4 Pages
  • Video Game Addiction - 781 Words
    Video Game Addiction: Notable deaths-exhaustion from playing games for excessive periods of time. Players may play many hours per day, gain or lose significant weight due to playing, disrupt sleep patterns to play, play at work, avoid phone calls from friends and/or lie about play time. Relationships with family and friends and performance at work or school may suffer. Violence: Previous studies also found that more than 85 percent of video games contain some violence, and approximately half...
    781 Words | 3 Pages
  • Effects of Video Games on Children
    Effects of Video Games on Children Christie Dunn COM/150 February 28, 2010 Joan G. Brand Although video games can increase aggressive behavior, they can improve memory and logistical thinking, as well as teach perseverance. Over the course of the last few decades video games have been integrated into the lives of our children. Video games are very appealing to children of all ages, and even to some adults. There is a variety of video games out there, and they range from...
    424 Words | 2 Pages
  • Video Games vs. Children
    English 1120 10 March 2006 Video Games vs. Children The promotion of violence by today’s media, especially video games, has caused violence and aggression in reality to become a major concern. As gaming graphics and special effects are becoming more realistic, this portrayal of violence is one of the many important concerns in society. These days, a person can pick up a controller, move a joystick around, press a few buttons, and totally devastate an entire city. The recent uproar about...
    1,760 Words | 5 Pages
  • The Bad Effects of Video Games
    The Bad Effects of Video or Computer Gaming Submitted by: Kevin Richard G. Operiano Kevin Eric R. Siangco Table of Contents 1. Introduction 3 1. Gaming Culture 4 2. Video Game Culture 5 3. Massive-multiplayer Online Gaming...
    5,625 Words | 17 Pages
  • Violent Video Game Debate
    Violent Video Game Debate: Position: Against Hook: A lot of people in this room alone have probably at least once played a violent video game or at least have seen someone play a game that is violent. Games such as Call of Duty, Halo, or Gears of War. Heck I own all three of those games, but that’s beside the point. What good can come out of playing games where you repetitively kill others and see some ridiculous gory images? Honestly what good can come out of this when developing minds are...
    1,193 Words | 3 Pages
  • Video Game Developer - 323 Words
    Wii case - Given the current pressures from competitors and substitutes, what should Nintendo do? (last Student ID digits = 0 – 3) Nowadays, electronic game industry has three dimensions: traditional video game console sector, PC and online game sector, and new emerged smartphone game sector. Historically, Nintendo was the leader in traditional video game console sector with highest profit margin than its competitive peers, Sony and Microsoft. As the technology developing, however, the...
    323 Words | 1 Page
  • Video Games Rivalry - 1670 Words
    Rivalry in video games industry Introduction The video games industry faces an entirely new rivalry situation. After 11 years of leadership, Sony has nearly lost its strong positions on the market, which gives the other two players – Microsoft and Nintendo - the chance to compete for the leadership. While the goal of Nintendo is to stay in the industry, Sony and Microsoft aim to strengthen their positions on the home entertainment market, which is constantly growing. The key factors, the...
    1,670 Words | 5 Pages
  • The Political Implications of Video Games
    The Political Implications of Video Games Video Games are one of the largest franchises on earth today, while technology progresses, so do these games, but when did these games become so violent? It all started with the first video game, and the foundation of the franchise we know today. Pong, the very first commercial video game released in 1972, a virtual game in which a player would hit a ball back and forth with either a friend or an AI (artificial intelligence) until the ball was dropped....
    2,389 Words | 6 Pages
  • video game argumentative essay
    Christian Smoot Mr. Nesbit English 101 March 1, 2013 Argumentative Essay In today’s economy, I believe that violent video games do promote violent and more aggressive behavior amongst our children. Parents need to step up and monitor what type of video games their kids are playing. You never know what type of effect the games can have on our children. All kid isn’t typically influenced by violent video games but we don’t know how our kids’ minds are. I read an article on The Shooting at...
    710 Words | 2 Pages
  • Benefits of playing video game
    Playing games seem to be the common entertainment of children nowadays. But this activity causes some controversies. Some researcher say video games have negative effects on children so playing are should be limited or even prohibited by their parents. Although some parents and researcher oppose video games, there is some evidence that playing video games yields positive results. Opponents of video games claim that playing video games is an individual activity and it will decrease the time...
    759 Words | 2 Pages
  • Video Game Addiction - 358 Words
     The world of video games have been around for years and are always evolving especially with the modern day technology. With the making of new systems and new games on different video game engines everyone wants the new generation of gaming. Even personal computers are one of the most used systems for gaming. Medical officials have slowly been investigating how big video games are becoming and how individuals playing these games are starting to show signs of serious addiction problems. The...
    358 Words | 1 Page
  • Bad Effects of Video Games
    Video Games: Creating Monsters or Not? “Stay alive at any cost! Find the key! Shoot the bad guys!” This is how one sixth-grader describes the way of playing video games. Such video games can seem like harmless fun, but what if the violence gets personal and addicts young teenagers, affecting their behavior and their view of reality? Some studies have shown that violent game players just do not leave it there on their game screens; they transfer the violent acts they get attached to, to the...
    955 Words | 3 Pages
  • video games kill - 948 Words
     Video games have become very popular among many age groups especially teenagers. It's common for teenagers to spend hours playing video games, particularly games with violence, sex, and criminal behavior. This is a huge concern for many parents. One parent says, "My kid is so lazy, all he does is play video games in the basement! I don't know what to do." Susan, another parent says, "It's frustrating when my son plays video games when it's a beautiful day out. I don't get it!" Many...
    948 Words | 3 Pages
  • Effect of Video Games on Children
    Research Outcome During the course of this research, a number of significant facts were found. The original topic question for the research was “the psychological and physical effect of video games on children”. The amount of information researched on the psychological effect was a lot and thus the topic question for the research was then changed to “the psychological effect of video games on children”. The main reason for researching this topic was the fact that there are a lot of young...
    1,154 Words | 3 Pages
  • Video Games and Aggression - 9568 Words
    AGGRESSIVE BEHAVIOR Volume 36, pages 1–13 (2010) The Influence of Violent and Nonviolent Computer Games on Implicit Measures of Aggressiveness Matthias Bluemke1Ã, Monika Friedrich1, and Joerg Zumbach2 1 2 Psychological Institute, University of Heidelberg, Heidelberg, Germany Department of E-Learning and Media Research in Science Education, University of Salzburg, Salzburg, Austria : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : We examined the causal...
    9,568 Words | 30 Pages
  • Violent Video Games - 2439 Words
    Violent Video Games Video violence is a major problem in our society. When people are exposed to the violent world of video games, their perceptions of reality are changed from a world with consequence, to a world where consequence does not matter. USA Today Magazine states, that video violence is a major component in the desensitization of mankind (Video violence desensitizes the brain, 2006). Exposing children to the repetitive violence in video games serves as a conditioning for violent...
    2,439 Words | 7 Pages
  • Video Games and their potential harm
     In this essay I improved in the areas of presenting two arguments. When writing an essay that argues a certain point, it is important to present both sides of the argument in order to give importance to your thoughts and final point. In the Green Essay, I wrote about the importance of keeping family farms alive in America, and spent a majority of the essay writing about how family farms are more beneficial to our nation than corporate or factory farms. I do not think I did a good job in...
    1,791 Words | 5 Pages
  • It in Video Game Industry
    IT in the Video Game Industry Emanuel Ultreras BUS 381 Instructor: P. Witman October 20 2011 Fall 2011 Video Games were once a simple simulation of pong using two lines and a dot for imaging. They were played and mastered by a minority group of individuals most commonly referred to as “nerds”. Since those days in 1975 the video game industry market has gone through an exponential growth. With the revolutionary changes in technology and the social changes in product demand...
    1,852 Words | 6 Pages
  • Video Games: Where's the Harm?
    Running head: Video Video games: Where is the Harm? English COM 121-136 March 12, 2005 Abstract Many people do not believe there are benefits to playing video games. However there are many benefits to exposing and letting children interact with video games. Some benefits include opportunity to immerse ourselves in character, development of hand-eye coordination, cognitive thinking skills, cooperative playing skills, fine motor skills, and real-time decision making abilities....
    1,636 Words | 5 Pages
  • Benefits of Video Games - 1637 Words
    Video games today are most commonly viewed as a way for students of high schools and colleges to slack off and procrastinate on homework and studies. What most people are not aware of though, is the social benefits that video gaming has on individuals. Video games can have positive effects on a gamers social life when it comes to teamwork, helping people, multitasking, and communicating efficiently. Educational Benefits for Students A recent study from the Education Development Center and...
    1,637 Words | 5 Pages
  • Video Game Industry - 15639 Words
    The Video Game Industry An Industry Analysis, from a VC Perspective Nik Shah T’05 MBA Fellows Project March 11, 2005 Hanover, NH The Video Game Industry An Industry Analysis, from a VC Perspective Authors: Nik Shah Nik.Shah@Dartmouth.edu Tuck Class of 2005 Charles Haigh Charles.Haigh@Dartmouth.edu Tuck Class of 2005 • The video game industry is poised for significant growth, but many sectors have already matured. Video games are a large and growing market. However, within it,...
    15,639 Words | 48 Pages
  • The Effects of Video Games on Society
    The Effect of Video Games on Society In the United States today, video games are a bigger part of society than they have ever been before. Over the last 30 years video games have been available for consumers to purchase. This particular form of entertainment is intriguing because it inspires someone to become one with the game’s script and pay constant attention to the game (Fritz 1). With 99% of boys and 94% of girls playing some form of computer, web, portable, or console based game...
    638 Words | 2 Pages
  • The Video Game Narrative - 1208 Words
    The Video Game Narrative The first argument that arose out of the video game world was the debate of video game violence. Still unresolved, this debate has actually allowed for the video game industry to come fully into the main stream. As the din over violence quieted the fans of the game society began to focus on issues more akin to their own style. So then began the debate of game play vs. the video game narrative. The question arose; can a game also be a story? While the semantics would...
    1,208 Words | 3 Pages
  • Video Game and Internet Cafes
    CHAPTER 1: PROBLEM & SETTING INTRODUCTION Over the years, there had been a growing concern in the effect of study habits of the college students where they get addicted and drown themselves into the game itself. The youth of today no longer seem to spend their leisure activities like in the olden days; outdoor games or playing sports, instead, they spend their free time in their homes, internet cafes or computer shops simply to satisfy their hunger; and that hunger is Online Gaming....
    366 Words | 2 Pages
  • Video Games Are Good for You
    Running Header: {ANAYSIS} Are Video Games Bad for Kids? September 18, 2011 Many media sources claim the harsh affects of video games; however, there is a great deal written about the good effects. Steven Johnson, an author, best known for his best-selling book Everything Bad Is Good for You: How today’s Popular Culture is Actually Making Us Smarter (2005), defends the value of computer games and other popular “time-wasting” pastimes. In his essay Why games are Good for You, he...
    835 Words | 3 Pages
  • Video Game Violence - 1876 Words
    Video Game Violence "Video Game Violence Law Poses Questions", is an editorial located in the online magazine V Planet. Vance Velez, the author of the controversial issue, opposes the Washington law involving specific forms of video game violence, which is on the verge of being passed in the Legislature. He successfully persuades his audience that the Washington law limits people’s rights and that they should take a stand against the proposed law. His audience includes people who are in favor...
    1,876 Words | 5 Pages
  • The Behavior in Violent Video Games
    In today’s society video games can cause many behavior problems. The violence in video games can affect children in many ways. Violent video games affect a person’s brain and health. At last, violent video games also affect the player’s personality in various ways. Acting violently and having nightmares are two ways of how violent video games affect children. Some games contain some graphic content, and may give children ideas that they do not understand. These games also make children...
    325 Words | 1 Page
  • Opinion Essay - Video Games
    Cesar Augusto Nogueira Mrs. Melissa Thomas English Writing Class Level 3 26 July 2013 Video games were made to be played Video games are usually considered an excellent electronic with the mainly purpose to propose entertainment. For different kinds of persons, from children that probably have more time to play it, until adults who usually have fun after their work. Technological advances in video gaming software have created a rapid evolution from 1970’s arcade game technology to...
    1,039 Words | 3 Pages
  • Video Games and Violence - 1545 Words
    Abstract Video games are electronic games, used for entertainment, that involve human interaction with a user interface to generate visual feedback on a video device. There are variety forms of video games: arcade, computer, console, handheld, mobile, online and flash games. Video games were created for varied purposes, to inform, entertain, persuade or stimulate. These video games can have varied types of gameplay, from puzzle to action to adventure. Action games have been the most popular...
    1,545 Words | 4 Pages
  • Video Game Addiction - 3015 Words
    Literature Review Video game addiction has become a major problem in our society. Many children and teenagers play an excessive amount of hours of video games a day that they develop countless problems such as violent behavior, hostility and social isolation. These are but few of many examples of problems young teenagers face when they have gotten to the point of addiction. However, video game addiction is proven to be associated with academic achievements and social skills as well. (Chui et...
    3,015 Words | 9 Pages
  • Violent Video Games - 2621 Words
    Brigette Danielson Jill Schneider ENG 152 Final Draft 11/27/05 Violent Games are Teaching Our Children to Kill There is perhaps no bigger or more important issue in America right now than youth violence. Our children are being fed a dependable daily dose of violence-and it sells. The affects on children's behavior from violent video games is a newly, well-researched topic for psychologists. Violent video games are giving our children the practice and experience needed to act out...
    2,621 Words | 7 Pages
  • Video Games and Violent Children
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  • Video Games Good or Bad
    Are Video Games Good For You Are Video Games Good For You, by Steven Berlin Johnson a author and writer of numerous magazine articles. Johnson has stirred academia and parents alike by professing that video games have a place in education. Johnson's views on video games are so out of the mainstream most people dismissed his assertions without much thought. His ideas seemed to find traction though when he wrote his book on the subject advocating a controversial view point video games are...
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    As technology continues to forge ahead concerns about its effects on the populace are raised. Whether it be microwave ovens causing cancer or cell phones causing accidents, people are always interested in researching, and often condemning, these new products. Such is this case with videogames. Ever since PongÒ swept the nation, scholars have been researching videogames' effects on children. The most popular aspect of videogame research is whether or not games increase aggression. A video game is...
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  • Violent Video Game - 1639 Words
    Do Violent Video Games Really Lead to Bad behavior? Violent video games are successfully marketed to youth and are easily obtained regardless of age and easily obtained by children and adolescents. Violent video games become top best sellers because violent video games are popular with male and female children, adolescent, and adults. Even the U.S. government sees through this point; they have created and distribute the violent game like America’s Army to youth without checking the ages of...
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  • Video Game Effect - 1211 Words
    There are millions of people who play highly controversial games like Grand Theft Auto and other violence video games, realize that it is a game and do not do things they do in the game in real life. If people believe that video games cause behavior problems, they are underlying issues with the gamer himself, and not with the software, but according to American Psychological Association, almost ninety percent of kids between the ages eight and sixteen are addicted to video game especially the...
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  • Effect of Violent Video Games
    Positive Effects of Violent Video Games Contrary to popular belief, violent video game actually has a lot of positive effects. According to studies done about the relationship of violent of video games and violent crime, this form of popular media has reduced the amount of violent crime. As stated in the journal written by Benjamin Engelslatter, “... video game play is generally associated with reductions in the violent nature of the crimes commited.” (Engelslatter). Also, based on...
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  • Essay on Video Games Violence
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  • Video Games Cause Violence?
     Video Games Cause Violence? Imagine this, you enter a room, the sound of gunshots ring In your ears, you yell “flash out”, and you storm the room, guns a blazing. You get shot, you’re down, now you re-spawn, to do it all again. Video games have been the blame of a lot of youth violence, yet there was violence before videogames. Video games do cause an effect on youth but not violent effects. The topic, video games are the leading cause of youth violence, is very important; many people...
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  • Effect of Video Games on People
    The Effect of Video Games on People Video games are frowned upon by parents and seen as time-wasters, and worse, some education experts think that these games corrupt the brain. “ Violent video games are easily blamed by the media and some experts as the reason why some young people become violent or display extreme anti-social behavior. But many scientists and psychologists find that video games can actually have many benefits – the main one is making kids smart,” stated by Rase Smart Kid...
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  • Video Games Affecting Children
    Violent video games affecting children Video games around the world have become immensely popular, a multi-billion dollar industry. An industry which revolves around the wants and desires of children and teens. An industry with a creation of unique entertainment like no other. An industry that continues to grow rapidly. Hours and hours are spent each day by youths playing these games, but are they really good for them? Are they educational? Games which educate a child’s mind exist but they...
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  • Racism and Video Games - 697 Words
    Racism and Video Games Video games are not what most people would go to when they think of racial controversy, but every media medium has had their own form of controversy one that happened most recently was the release of a game called Resident Evil 5 which is centered around a guy named Chris Redfield who is basically in a FBI like group centered around killing zombies. As you may have guest this is not the first in the series of the game the series has been around for about 15 years and...
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  • Video Games and Violence - 559 Words
    Video Games and Violence Whatever happened to Candy Land and Monopoly? Today’s youth are being molded into the future working adults improving skills, at the same time, showing aggressive behaviors playing video games. Today’s Video games can be very misleading when it comes to discerning the fantasy of the game. This brings forth serious behavioral issues. According to Curt (1990), “What worries many experts is that video-game violence is abnormally stimulating, arrives...
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  • Effects of Video games on Children
    A large debut has begun to rise between videogames and the violent behaviour they may cause. Some parents have claimed since their child began playing videogames they have become more and more aggressive. Many studies have been done over this topic and it’s shown that the violence in video games do affect children of younger ages. Even though studies have been shown to increase violent behaviour in children, positive impacts can also be seen. When your child plays video games, it gives his...
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  • Video Game and Young People
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  • video games and their violent impact
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  • Addiction to Video Games - 516 Words
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    Effects of Video Games on Teens Video games are making teens more aggressive and violent. Our children are at danger. Are the teens of today in jeopardy of being outrageous and physiologically aroused? Are we producing a violent youth? What are video games doing to our kids other than providing entertainment? What can we except from the generations to come in this video-game overtaken era? In this research paper, I will be demonstrating how video games make teenagers violent and...
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  • Video Game Essay - 924 Words
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  • Video Game Violence - 1935 Words
    Video Game Pop Culture Misunderstanding Our society isn't safe for our children anymore because of drugs and alcohol abuse, sex, violence, war, playing video games…Playing video games? This is the last straw; some video games are made the focus of controversy when much better things can be argued over. Well, don't get me wrong, some of these games show horrific acts of and much less to our kids. Also in 1992 "A recent survey found that 92 percent of U.S. kids--ages 2 to 17--play video...
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  • Effect of Video Games on Kids
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  • Violence and Video Games - 1478 Words
    Violence in Video Games and Our Youth Over the years violent video games have become a major topic throughout America. An issue that has been debated over the years is the violence in video games and its negative impact on our youth. A few major points I will cover are the increased aggressive behavior, youth's desensitization, and parental supervision. All these are a contributor to the effects our children have faced or will face in the future. Violent video games are extremely popular with...
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  • Video Game Violence Is Not the Villain
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  • Are Video Games Bad for You?
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  • Video Games and Violence - 582 Words
    Video Games to Blame? As of the month of March 2013, 208 children have been arrested for violence this year (“Each Day In America” 1). Could violent video games be to blame? Some say there is a correlation between the two and others say that violent video games are good for a child’s health and well-being. Based on true statistics on a correlation between violence in children and violent video games, all this controversy over violent video games and behavioral problems is wrong. The rise in...
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  • Video Game Addiction in Teenagers
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  • Video Game Addiction - 827 Words
    Why you’re addicted to video games Yes, one can ask oneself, especially the older generation, being improperly curious about the affairs of others, wondering how people manage to sit up late night, several hours, and even days, playing video games. There are experts out there who claim video game addiction is a thing, and god damn they are right. There must be some kind of explanation, an explanation to why people just sit there compulsively playing video games all day. Even when you’re...
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  • Video Game Addiction - 290 Words
    Video Game Addiction Nowadays video game addiction has become one of the most popular problems especially among small children and teenagers. This addiction strongly affects ones health, in particular, eyesight, ones back and spine. Addiction makes one to be quite aggressive, it is hard to concentrate and one does not even have time to eat or sleep, because the only concern are video games. This addiction has been noticed even between adults and that might be quite dangerous, one could lose...
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  • Violent Video Game Effects
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  • English Essay of Video Games
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  • Video Games and the Youth of Today
     Over the past decade the popularity of video games has exploded. Adults as well as youth play these games. A large part of the video game market is made up of violent video games in which the player can commit terribly violent acts against others in the game. Many have begun to question the affect this kind virtual violence could have on the youth. There have been multiple studies done on this issue but many people are still divided on what to think. Some people think that these violent games...
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  • Video Game and Software Industry
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  • Video Games Should Not Be Banned
    Do you remember, when you were a young child, stuff that you would do with your friends together? Or maybe the moment when your parents took you to the nearest park where you could find kids around your age, and you played together? You would play many games with them, hide and seek, -, -, etc. When you were playing around, suddenly one of your friend tripped himself and fell on the ground, he cried. His mother came, rushing, and calmed him down. After he calmed down, all of the sudden, out of...
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  • Ethics in the Video Game Industry
    Brandon Vivian University Seminar October 22, 2012 Ethical Debates in Video Game Design Like any industry, the video game industry certainly has its fair share of ongoing ethical debates regarding the sort of content that designers should be allowed to place in their games. The issues themselves are indeed ethically questionable issues, with potentially consequential results. I have chosen four that highlight the importance and nature of some of these debates. One of these debates is...
    1,112 Words | 3 Pages


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