"Related Local Studies About Computer Games" Essays and Research Papers

  • Related Local Studies About Computer Games

    Introduction Geography’s study area is ‘‘the world and all that is in it” (Fitzpatrick, 1993, p. 156). Economical, political, scientific, and military impacts of geography have become crucial in our daily lives as the world has become a global village in the 21st century. Interpreting ordinary issues in this era requires a solid understanding of geographic issues ranging from economy such as the argument between the USA and China over their trade deficits to politics such as the involvement of...

    Education, Educational game, Educational psychology 1542  Words | 5  Pages

  • Online Games on Teenagers Related Studies

    Game Addiction as we commonly call someone playing (video/online) games as if there’s no tomorrow, is still out of the “addiction book” of the doctors. Isn’t that neat? Further showing how politicians and some members of the media are just using this topic so they have something to say, and have something to report? All that talk, just so people will think they are responsible, or maintain their reputation, without any consideration the result the gaming industry can contribute to the economy, and...

    Addiction, Arcade game, Internet café 1394  Words | 5  Pages

  • Related Local and Foreign Literature and study

    Local Literature An article from The Philippine Star dated August 7, 2012 by Louella D. Desiderio entitled “Businesses urged to use Internet to push products”. It shows that businesses are advised to use the Internet for promoting their products and services as more consumers are going online to research before making purchases. Companies should consider using online advertisements for the products and services they offer as more and more people are using the Internet to research goods they plan...

    Advertising, Google, Internet 1411  Words | 3  Pages

  • Effects of Computer Games to young student

    Influence of computer games on young people CHAPTER I Introduction It is known that we are living in the technological era. Computers became an irreplaceable tool in everyday life of almost every person. The adult users generally use it for business purposes while youngsters for computer games. Computers are part of our life and are a very important component in many spheres of modern life. And nowadays majority of young people spend their time either gaming or surfing the net. Computer games have become...

    Addiction, Computer, Game 1169  Words | 4  Pages

  • Addiction: Effects of Playing on-Line Computer Games in Academic Performance

    Introduction In present times , computer gaming has been popular mostly within the students’ societies worldwide. Like a virus , excessive gaming has also been contagious within the society , creating an indestructible and unstoppable problem concerning its effects. In local concept , students and non-students here in the Philippines has been massively influenced with the habit of computer gaming even it sometimes affects their daily productive activities such as work , studies or even family relations...

    Browser game, Internet, Massively multiplayer online game 741  Words | 3  Pages

  • Related Literature of Computer Exposure

    REVIEW OF RELATED LITERATURE Most of our youth and students today are fond of going into internet shop to use computer, without knowledge of their parents what they are up to. They will ask money from their parents telling that they have something to search in the internet for their project or assignments, although others do so, but there are some who just make it as an alibi so that they can compete skills with their peers through playing games online like for example war craft, battle realms,...

    Computer, Computer graphics, Computing 2303  Words | 7  Pages

  • The Study of the Effects of Computer Games in the Study Habits of the Information Technology Students

    gathering the data, the setting of the study, the respondents, the instrument that have been used and the statistical treatment that may help in analyzing the data. Research Design This study uses a descriptive method which focus to investigate on how computer games affect the mind of the students. Research Setting The study was conducted at St.Rita’s College Of Balingasag, Misamis Oriental. Respondent’s of the Study The respondent of the study was the 1st year and 2nd year students...

    Education, Electronic game, Gameplay 1278  Words | 5  Pages

  • Computer Games

    COMPUTER GAMES An undergraduate research paper presented to the faculty of the College of Engineering and Technology Españo, Rhodie L. In partial fulfillment at the requirement In English 2 (Writing in the Disipline) October 19, 2012 OUTLINE THESIS STATEMENT: The life of the typical students become computer addicts characterized by spent in gaming, not attending in the class, and socializing with another computer addicts. INTRODUCTION: A video game is an...

    Game controller, Input device, Personal computer 1156  Words | 4  Pages

  • games

    BACKGROUND STUDY In this study the researchers is building a scientific names quiz battle to progress the mind of the students who are taking any of the courses which are related with Science or specifically Biology. Other students have difficulty in reviewing on their subject matter so that is why, the researchers do this game to practice the brain of the student, to refresh their minds and at the same time they are enjoying it because they play and learn at the same time. INTRODUCTION Games have...

    Game, Gameplay, Learning 703  Words | 4  Pages

  • Computer Games and Academic Achievement of the Students

    INTRODUCTION Background of the study Different countries from different continents in the world have their own way in improving their knowledge about technology. Duration and differences of the products from different countries are easily can be noticed. Not like the other country, Philippines are not really rich compared to the other. But then, beyond of this difficulty, Philippines can always make a ways to make full of those emptiness or the problem about technology. Computer is one product of technology...

    Arcade game, Electronic game, Massively multiplayer online game 1799  Words | 7  Pages

  • THESIS RELATED STUDY LOCAL

    III. RELATED STUDIES (LOCAL) A. CAUSES OF COMPETING According to Dr. Phil, Everybody likes to be a winner, but some people are "competition freaks" who have to be first, be the best or win at everything they do. This overly competitive nature oftentimes causes tension in their personal relationships. "Love and competition are oil and water, they do not mix," Dr. Phil warns. He offers the following advice for competitive people who want to overcome their need to compete, and learn to relax and...

    Cognition, Feeling, Human 1079  Words | 4  Pages

  • Effect of Online Games Addiction on Study Habits

    INTRODUCTION Online games are one of the medium of entertainment especially in the youth of modern era in Batangas. Virtual or cyber games over internet are direct personally to each individual user. It encourages and requires the participation of individual user or gamester. It is an inexpensive in the sense that the internet connections for the online games are easily accessible everywhere and anywhere and affordable these days. This aspect works in association with the personal characteristic...

    Browser game, Massively multiplayer online game, Online game 1705  Words | 6  Pages

  • Chapter two and Review Related Literature

    « Study and create flashcards for free at Cram.com Sign In | Sign Up StudyMode - Premium and Free Essays, Term Papers & Book Notes Essays Book Notes AP Notes Citation Generator More Review Related Literature And Studies About Online Games Essays and Term Papers Search Advanced Search Documents 1 - 20 of 1000 Review of Related Literature and Studies CHAPTER 2 REVIEW OF RELATED LITERATURE AND STUDIES Studies rely on information researched by the proponents. Review of Related Literature...

    Chapter Two, Global Destiny Cable 1234  Words | 6  Pages

  • Related Local Studies About K-12

    “The Philippines country case study” by Rhona B. Caoli-Rodriguez (2007). This paper reviews major policy reforms and programs implemented by the Philippine government in connection with its commitment to EFA 2015 Goals and the country’s progress towards attaining them. The review covers the period starting 2000, when the WEF was convened in Dakar, to the present. A backgrounder on the Philippine educational system is presented to contextualize subsequent discussions. The main part of this paper...

    Curriculum, Econometrics, Education 779  Words | 3  Pages

  • Review of Related Literature and Studies

    CHAPTER II REVIEW OF RELATED LITERATURE AND STUDIES Related Literature The development of the study is based on “published” materials like books, newspapers, published journals, articles, magazines, etc. Foreign Literature – the author is a foreigner Local Literature – the author is born in the Philippines Related Studies The development of the study is based on “unpublished” materials like thesis, dissertations, projects, unpublished journals, articles, etc...

    Computer, Computer program, Computer programming 330  Words | 3  Pages

  • Computer Games Addiction

    years old, had been addicted to play computer games regularly. From the statistics statement, we know that quarter of teenagers population age group had been tend to play computer games will spend more in front of computer games than do other activities.Computer games well known as a medium of terror type, some games also adapted by fairytales books,and also, there are many type of genre that people known as violence, unrated version and bad scene on the computer games.Thomas Schatz describes the general...

    Effect, Game, Obesity 956  Words | 3  Pages

  • Effect of Computer Games

     The Effect of Computer Games/ Social Networking Sites in the Study Habits of the Students of CAA National High School-Main Researched by: John Reinz R. Mariano CAA National High School-Main Las Piñas City ACKNOWLEDGEMENT The researcher would like to acknowledge the following persons who highly contributed in the said research: first of all God for giving me the strength and ideas for this research, my English teacher, Mr. Henry Garcia,...

    Addiction, Facebook, Internet 1562  Words | 6  Pages

  • Research Paper for Computer Game Addicted

    From the time computer games made their way into family homes, parents have wondered if violent video games may negatively affect children and teenagers. Today, parents still worry about the effects of violent computer games and of course it also remains a popular topic for the media. However, with a growing number of children and teens spending excessive time playing computer games, perhaps parents should be more worried about teenagers addicted to computer games than the effects of violent video...

    Addiction, Adolescence, Personal computer game 1183  Words | 4  Pages

  • Research about Computer Addiction

    Chapter 1 in Research about Computer Games Addiction EFFECTS OF INVOLVEMENT IN COMPUTER GAMES TO THE STUDY HABITS OF INHS STUDENTS DURING SCHOOL YEAR 2014-2015 A Research Presented to Ilo-Ilo National High School Magsaysay Village, La Paz, Iloilo City, Iloilo In Partial Fulfilment Of the Requirements in Project in Research Submitted By: Denzel Fajardo Chleman Lasara Jamie Clarisse Pelobelo Romar Caballero Joshua Leri Sumayo Chapter 1 THE PROBLEM AND ITS BACKGROUND Rationale Modernization of...

    Academic term, Addiction, High school 584  Words | 4  Pages

  • Review of Related Literature and Studies

    CHAPTER 2 REVIEW OF RELATED LITERATURE AND STUDIES Studies rely on information researched by the proponents. Review of Related Literature In exploration, we find new techniques, new knowledge, even develop new substances, gadgets, equipment, processes or procedures, imagination and skill is employed by the researcher. The commodities, new devices, services, in technology are needs of man for a better fuller life which is the concern of the research. These useful arts are the products of the...

    Computer, Computer networking, Computer science 1418  Words | 4  Pages

  • the impact of computer games to the society

    Effects of Violent Video Games May Build Over Time Negative Effects of Video Games Most of the bad effects of video games are blamed on the violence they contain.  Children who play more violent video games are more likely to have increased aggressive thoughts, feelings, and behaviors, and decreased prosocial helping, according to a scientific study (Anderson & Bushman, 2001).  The effect of video game violence in kids is worsened by the games’ interactive nature.  In many games, kids are rewarded...

    Aggression, Anger, Entertainment Software Rating Board 1491  Words | 4  Pages

  • Effects of Computer Games in Education

    “EFFECTS OF COMPUTER GAMES IN EDUCATIONAL DEVELOPMENT OF THE COLLEGE STUDENTS OF HOLY CROSS COLLEGE” In modern society, it is very common playing computer games. Eventhough computer games are common in our life, they have not only good effects, but also bad effects, especially to teenagers. Moreover, even though parents know that teenagers play computer games too much, they do not know that why teenagers are widely excited at computer games, and what the bad effects of computer games are....

    Addiction, Game, Internet addiction disorder 939  Words | 4  Pages

  • Computer

    The Harmful Effects on Physical and Mental Health of Excessive Use of Computer for the Freshmen Students of ICCT Cainta Branch In Partial Fulfillment of the Requirements for the Subject Writing in the Discipline PRESENTED TO: PRESENTED BY: A.Y. 2012 ABSTRACT The generation of today is more into computer games rather than physical activities and it is evident in our community. As we all know, physical activities are essential to us especially us youths...

    Carpal tunnel syndrome, Gamer, Median nerve 1931  Words | 7  Pages

  • Research: Computer and Video Games

    student’s study habit. The articles, however, may vary in their own point of view regarding the effects on the students. According to A. Saez (2011), it was pointed out that technology is an integral part of our day-to-day lives. Other articles included in this paper elaborated positive and negative effects of gadgets. According to Admin (2011), electronic gadget devices can have positive and negative effects on youth. Also, According to Jessy Norman (2009), computers and other related technologies...

    According to Jim, Carpal tunnel syndrome, Computer 1495  Words | 5  Pages

  • Computer games

    Summary ‘Do violent video games cause crime?’ is the title of the discussing on the Australian morning show sunrise. “Is there any evidence linking violent videogames to real life crime” was the big question that the morning debate started out with and the answer was no. Online campaigner Gordy said that there have been years of research trying to connect the two but there was not any evidence to suggest that the in any of the studies that have been done properly that there are not any solid...

    Arcade game, Behavior, Electronic game 1045  Words | 3  Pages

  • ONLINE GAMES

    on online games user of San Gabriel elementary school specifically question shall be answered: 1. What is the profile of the respondents in terms of: 1.1 Age 1.2 Gender 1.3 Family income 2. What are the effects computer online games on the study habits of selected grade VI pupils at San Gabriel Elementary School? 3. Is there any significant difference on the effects of computer online games to the respondents’’ study habits in terms of their profile? HYPOTHESIS This study tested the...

    Elementary school, Game, Learning 829  Words | 4  Pages

  • Local Studies About Fraternities

    based on educational research and do not represent as a personal stand of the researcher. Source: Sarmiento, Louie Blake S. (2011). Research studies and lectures on Philippine fraternalism. Further reading: Major O.W. Coursey, U.S. Volunteer, author of the History and Geography of the Philippine Islands Philippines Fraternity Websites Books about Fraternalism * Masonic Paraphernaliawww.FreeMasonStore.com Read more: http://wiki.answers.com/Q/How_did_Fraternities_in_the_Philippines_started#ixzz27f5Gl094...

    Fraternal and service organizations, Fraternities and sororities, Fraternity 807  Words | 3  Pages

  • Effect of Computer Technology to the Academic Study of the Students

    I. Introduction: In today’s modern times, computer technology has become a vital part of our life. It helps us to have an easier life. In this competing world, the students should have to learn a lot when it comes to education. Everything cannot be taught by a teacher or in school. To face big challenges in life, students take up extra learning which can be done through computers. These computers can be used for their personal or recreational activities like listening to music, watching movies...

    Abraham Maslow, Fundamental human needs, Maslow's hierarchy of needs 1285  Words | 5  Pages

  • Influence of Computer Games

    the world, who knows about a computer but doesn’t know about computer games. Often it happens inside out ' a computer is bought only for computer games and generally people who buy a computer for such purpose, don’t suppose that there are a lot of other entertaining and useful things to do with computer. People who use their computer mostly for games are called “gamers”, lots of them are crazy about games and see the meaning of life in it. The original sense of computer games consisted in the rest...

    Addiction, Game, Gamer 973  Words | 3  Pages

  • The Effects of Computer Games to the Academic Performance of the Students

    man. As this industry expands, man has made the most beautiful invention that has been created in Earth, the computer. It facilitates the works of man. Computer is considered as one of the most beautiful invention that has been created by man on Earth that is because it is one of the most powerful machines that run almost all the part of the world to make life easier and better. Computer is used in many different fields like in business, medicine, entertainment, communication and many other fields...

    Computer, Dimension, Electronic game 1044  Words | 4  Pages

  • Manifestion of Computer Games

    MANIFESTATION OF COMPUTER GAMES TO THE BSIT MALE STUDENTS IN THEIR STUDIES Julnie S. Orozco Chesca S. Salino Bachelor of Science in business Education Major in Marketing Management Surigao Education Center CHAPTER 1 INTRODUCTION Technology nowadays has brought man to era of digital and advanced world of computers. Computers are not only used in studies, research and work, since it is now being practiced as part of leisure and entertainment especially to the young genration...

    Addiction, Behavior, Electronic game 1043  Words | 4  Pages

  • Teenager Addicted to Computer Games

    CAMALIG ALBAY RESEARCH PAPER (teenager addicted in computer games) Prepared by: Marvin M. Loverez Submitted to: Rosita R. Nasol INTRODUCTION Computer game addiction is the main problem for the parents and the big question mark for the parents such as why my children can addicted to the games, and what should we do to stop their addiction, nowadays, the children spend their times in the computer for them it’s the games and technology era not the bicycle era again. The truth...

    Addiction, Massively multiplayer online game, Personal computer game 929  Words | 3  Pages

  • Related Studies/Literature

    Review of Related Studies and Literature This section discussed both related studies and literature which were relevant to the proposed study. Reading these studies related to a certain topic of interest can be helpful in formulating a specific research problem. 2.1 Related Studies This contained the local and foreign studies that were related on the proposed project. The studies included in this chapter were similarities and differences to the proposed software. Local Studies This...

    AMA Computer University, Application for employment, Difference 2075  Words | 7  Pages

  • Related Studies

    Chapter 2 : RELATED STUDIES AND LITERATURE Student Information System or SIS incurs such application software designed for educational establishments to manage student data. Student information systems provide capabilities for entering student test and other assessment scores, building student schedule, tracking student attendance as well as many other school student-related data needs within the institution university. Thus, many of these systems applied in the Philippines can be scaled to different...

    Education, Information systems, Knowledge 962  Words | 4  Pages

  • Effects of Computer Games

    Introduction A computer is a general purpose device that can be programmed to carry out a finite set of arithmetic or logical operations. Since a sequence of operations can be readily changed, the computer can solve more than one kind of problem. (Phillips, 2000) Computer games or Video games are electronic game that involves human interaction with a user interface to generate visual feedback on a video device. The word video or video game traditionally referred to a cathcode ray tube (CRT) display...

    Electronic game, Iloilo City, Input device 1052  Words | 4  Pages

  • Benefits of Computer Games

    course of the improvement of technology, computer games became very popular among the youth. Whether we like it or not, computer games greatly influences our society today. Computer games become a part of people's lives. Almost everyone has been exposed to some kind of computer game – be it role playing games, puzzle games, action games played on a console, a personal computer, or a handheld device. Because of this sudden interest in computer games, concerns about its effects, may it be positive or negative...

    Gameplay, Personal computer, Personal computer game 2705  Words | 7  Pages

  • Effects of Computer Games to Third Year High School Student’s Academic Studies

    Effects of Computer Games to Third Year High School Student’s Academic Studies Mary Jane B. Perrera Gouvernaille Krishna C. Diezmo Liezl B. Ciar Camarines Norte State College Abstract This study is focus on the effects of computer games to the third year high school students on their academic studies. To know the different effects of computer games, the researchers conducted a survey to the said respondents. The researchers prepared three questions to the students to answer on how...

    Affect, Computer, Gameplay 1844  Words | 7  Pages

  • Online Games Effects

    sustains and lightens human work. Computers were created because of technology. Computers were the greatest thing ever invented by man itself. Some researcher wants to know the effects of playing online games on the academic performances of the students. The reason why the researcher have chosen this particular research topic was know the advantages of playing computer games on the academic performances of the selected high school students. Online games can have bad effects on people’s...

    Dreamcast, Internet, Massively multiplayer online game 2330  Words | 7  Pages

  • Effects of Playing Computer Games on the Academic Performance and Behavior of Every Student

    Playing Computer games on the academic performance and behavior of every student By: Toshihiro Joshua F. Polo Introduction: I. Background of the study There was a time when the endless summer for a child referred to hours spent Basketball and badminton courts or even romping with neighborhood kids. Kids still do all these things but today’s kids have more ways of having fun including hours and hours in front of computer games...

    Behavior, Game, Student 887  Words | 4  Pages

  • Computer Game Addiction & Emotional Dependence

    Students and Video Game Addiction December 13, 2012 By Anonymous Until the academic warning letter from my son’s college arrived home last December 23rd following his fall freshman term, he assured us that he was getting Bs in his classes. Confronted with this letter, he broke down in tears, admitted that he spent most of the last half of the semester playing an online computer game, and didn’t attend the final weeks of classes nor even sit for his exams. An activity that started out in high...

    Addiction, High school, Maressa Orzack 1599  Words | 5  Pages

  • Effects of Online Games

    CHAPTER II REVIEW OF LITERATURE AND STUDIES CONCEPTUAL AND RESEARCH LITERATURE Computer had its origin in the late 1940s. Originally, computers were considered as machines meant exclusively for doing calculations. The name computer was derived from the word Compute based on the fact that the machine was meant for doing computations. In course of time, computers were being used for a number of wide and varied applications ranging from playing games, downloading applications and documents, communicating...

    Arcade game, Computer network, Internet 2115  Words | 6  Pages

  • research paper about computer addiction

    Chapter 1 in Research About Computer Games Addiction EFFECTS OF INVOLVEMENT IN COMPUTER GAMES TO THE STUDY HABITS OF THE MARIAN FRESHMEN STUDENTS DURING THE FIRST SEMESTER OF SCHOOL YEAR 2012-2013 A Research Presented to Mr. Paul C. Morales Saint Mary’s University Bayombong, Nueva Viscaya In Partial Fulfilment Of the Requirements in _________________________ Submitted By: Kimberly Anne Martinez Lloyd Rico Antonio Manuel Douglas Inaldo Leigrich Salvador Herman Anthony Aseron February...

    Academic term, Addiction, Maressa Orzack 590  Words | 3  Pages

  • Computer Games, Influence

    Background Introduction The advent of the computer age, a new metaphor has developed to understand to our human nature: “Man as computer” This model attributes properties of both machines and fields to people”. From the middle 1960’s through the Present , psychologist have explored the limit of this metaphor. Does the essence of a person lie in her ability to process information according to rules and strategies. There why this metaphor is popular Computers are sufficiently complex to do justice...

    Aggression, Arcade game, Nonviolent video game 1065  Words | 4  Pages

  • Video Game Addiction: Life Related

    Franca Mr. Michael Copeland IEP Writing Skills 12 March 2013 Video Game Addiction: Life Related Video Game addiction is the action of playing video games or computer games excessively and compulsively to the extreme that can make one forget the real world and live in the virtual world. Addictive behavior is defined by six main aspects: salience, mood modification, tolerance, withdrawal, symptoms, conflict, and relapse. Video game addiction satisfies the definition of addiction. On the other hand...

    Addiction, Game, Gameplay 2007  Words | 6  Pages

  • Effects of computer to college students

    but to engage in the transformation brought about by the demands of global competitiveness and progress. The present time known as the time of technological era has been offering people with new and effortless leisure, devices, inventions and ideas. And one of the most famous and influential technological inventions that man has to respond to is in the field of computer where computer gaming among other people has become a rapid activity. Computer games as a leisure time has become an ever-increasing...

    Computer, Human behavior, Personal computer 966  Words | 6  Pages

  • Computer Addiction

    Constant Gaming is a mental illness which causes the excessive use of computers to the extent that it interferes with daily life. Excessive use may explain problems in social interaction, mood, personality, work ethic, relationships, thought processes, or sleep deprivation. The Diagnostic and Statistical Manual of Mental Disorders does not include a diagnosis for such a disease. Some people develop bad habits in their computer use that cause them significant problems in their lives. The types of...

    Addiction, Arcade game, Electronic game 2124  Words | 7  Pages

  • Computer Games - Addiction

    of Video and Computer Game Addiction According to Maressa Hecht Orzack of Computer Addicition Services, symptoms of video and computer game addiction are quite specific: Psychological Symptoms • Having a sense of well-being or euphoria while at the computer • Inability to stop the activity • Craving more and more time at the computer • Neglect of family and friends • Feeling empty, depressed, irritable when not at the computer • Lying to employers and family about activities ...

    Addiction, Drug addiction, Maressa Orzack 885  Words | 4  Pages

  • Thesis About Computer

    cybercafés are places that have computers available, usually for fee, which you can use to go online. Internet cafes can be set up in actual eating/drinking establishments, cruise ships, or other types of location. Besides using the computer workstation, you may also be able to print or scan documents, depending on the Internet cafe. Internet cafes are particularly useful for travelling, as they’re pretty common in many countries, you don’t have to have computer with, and using Internet cafe can...

    Café, Computer, Education 1617  Words | 6  Pages

  • Effects of Computer Games on the Study of 3rd Year High School

    recommendations. General Summary of Study The study aimed to determine the Effect of Computer Games in Study of Student among 3rd year student in Laguna Northwestern College S.Y 2012-2013. Specifically it seeks answer to the following questions: 1. What is the profile of the respondents in terms of: a. Gender b. Age c. Section 2. What is the frequency of computer usage with internet of the respondents...

    Arithmetic mean, Average, Mean 883  Words | 4  Pages

  • Related Literature and Studies on Cybercrime

    CHAPTER II Review of Related Literature This chapter presents the different literature and studies that have direct bearing on the topic undertaken. LOCAL LITERATURE 1. What are the common cybercrimes in the Philippines? In the Philippines, 87% of Filipino Internet users have been victims of cybercrimes–DOJ, the primer quoted a 2010 report of the security software firm Symantec that as many as 87 percent of Filipino internet users (nearly nine out of 10) were identified...

    Broadsheet, Computer virus, Crime 635  Words | 3  Pages

  • Computer Games

    Fighting computer addiction in kids  (The Philippine Star) November 28, 2010 MANILA, Philippines – The computer may have made life easier and tasks faster. But like all good things, it can be abused and lead to addiction, especially in children. They can be so obsessed with computers they no longer have room for ordinary routines in daily life.   Computer addicts run the gamut of video and online game players, viewers of Internet pornography, people in chat rooms, those who always check their...

    Addiction, Artificial intelligence, Drug abuse 886  Words | 3  Pages

  • impact of computer games on study habits

    Review of related literature Student Absenteeism: Whose Responsibility?Author(s):  Barlow, Joyce;Fleischer, Stephanie Abstract:  Internationally there is concern about levels of student absenteeism. Researchunderpinning this article consisted of a survey of academic staff and 25 interviews withfirst year students in a well regarded "new" university in Britain. The article explores theissue of poor attendance and why a significant number of students seem to have difficultyin engaging fully...

    Absenteeism, Education, High school 710  Words | 3  Pages

  • Related Study

    Related Studies This part relates the summary method, findings and conclusion of studies like dissertation, unpublished thesis and other studies viewed. The studies with the current issues and problems compromise of collected research studies are presented respectively according to the problem under investigation. In the study on ‘The Impact of Spare Time Activities on Students’ English Language Skills’ by Sundquist (2009), it aimed to document and verified the relationship between learners’ spare...

    Cognition, Critical thinking, Dimension 1861  Words | 6  Pages

  • Related Studies of Hospital System

    Related Studies Foreign An article from the internet (http://www.irpsys.com/articles/tw_rura.htm) on "Rural Local Community Hospitals Utilizes an Affordable Method to Generate Accurate Medicare Reimbursements" is also significant to the study because it gives an example on Local Community Hospitals system, whereby is East Adams Rural Local Community Hospitals is a 20 bed Local Community Hospitals in a town with a population of less than 2000. The elderly constitute a very high proportion of the...

    Computing, Diagnosis-related group, Hospital 871  Words | 3  Pages

  • Computer Addiction

    Mother Theresa School General Trias, Cavite “The effects of Computer Addiction to a student’s” A partial Requirement In English IV Presented to: ____________________ Presented by: ___Paolo Gil D. Mayuga__ Date: _____________________ Table of Contents Chapter I * Background of the study * Review of related Literature * Significance of the Problem * Scope and Delimitation * Statement of the Problem * Definition of Terms Chapter II ...

    Addiction, Data collection, Psychology 751  Words | 4  Pages

  • Study on the Effects of Prolonged Computer Usage on Pt Students of de La Salle University (Incomplete)

    De La Salle – Health Science Campus The Effects of Prolonged Daily Computer Usage on the Academic Performance of Physical Therapy Students Batch 2016-2017 in De La Salle Health Sciences Institute An Undergraduate Thesis Presented to the General Education Department De La Salle Health Sciences Institute Dasmariñas, Cavite In Partial Fulfilment Of the Requirements in Communication Arts and Skills II Reyes, Karlo Rodriguez, Don Lance Khristoffer Sercado, Abigail B. January 2013 ...

    Carpal tunnel syndrome, Computer, Computing 1620  Words | 7  Pages

  • Effects of Online Games to Teenagers

    Effects of Online Games on selected 2nd year student’s Academic Performance: A basis to know the study habits of students. A Term Paper Presented to Ms. Rona Vibar High School Department University of Perpetual Help System-DALTA In partial fulfillment of the requirement For the subject English IV By Lawrence Cedric T. Salvador Peter Felix V. Lombos IV – Hope March 7, 2011 Table of Contents List of Tables Page Chapter 1 The Problem – Its Background ...

    First-person shooter, Massively multiplayer online game, Online game 1812  Words | 6  Pages

  • Local studies

    advertising website with online inquiry would affect the company in terms of efficiency and effectiveness than their current advertising system. A. Related Literature This chapter presents related study and writing of recognized experts, both of which have significant bearing or relation to the problem under investigation. 1. Local Studies “In every place in this country, there is always a store. In every store, they sell foods and stuffs that define their store. Bakeshop is a common...

    A Great Way to Care, Advertising, Google 1049  Words | 3  Pages

  • Review of Related Literature and Studies

    CHAPTER II REVIEW OF RELATED LITERATURE AND STUDIES LOCAL LITERATURE Josefina Estolas in the book Fundamentals of Research (1995). In exploration, we find new techniques, new knowledge, even develop new substances, gadgets, equipment, processes or procedures, imagination and skill is employed by the researcher. The commodities, new devices, services, in technology are needs of man for a better fuller life which is the concern of the research. These useful arts are the products of the technological...

    Control, Convenience store, Management 1053  Words | 4  Pages

  • CHAPTER IIReview Of Related Literature And Studies

       CHAPTER IIReview of Related Literature and Studies This chapter presents a brief discussion of the literature reviewed by the researcherswhich further enriched the conceptualization of the study and helped in describing the cognitivedesign that guided the conduct of the researcher. Foreign Literature  Inventory Systems Summary According to the U.S. Small Business Administration, “Inventory refers to stocks of anything necessary to do business” (U.S. Small Business Administration, 2010) The U...

    Asset, Balance sheet, Business 832  Words | 2  Pages

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