• Local Studies
    Companies to study 'tweets,' Facebook wall posts? MANILA, Philippines - Business analytics software company SAS recently launched the first enterprise solution that converts online social media conversations into practical business insights for medium and large companies. Called the SAS Social Med
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  • Online Games on Teenagers Related Studies
    Game Addiction as we commonly call someone playing (video/online) games as if there’s no tomorrow, is still out of the “addiction book” of the doctors. Isn’t that neat? Further showing how politicians and some members of the media are just using this topic so they have something to say, and
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  • AN EXAMINATION OF MASSIVELY MULTIPLAYER ONLINE ROLE-PLAYING GAMES AS A FACILITATOR OF INTERNET ADDICTION
    ABSTRACT Researchers have indicated that Internet addiction is a wide-spread problem, impacting the lives of an estimated 4-10% of all Internet users. Researchers have also indicated that Internet addiction has a social component, with Internet addicts using the Internet to build and...
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  • Media Representations of the Melbourne 2006 Commonwealth Games
    Media Representations of the Melbourne 2006 Commonwealth Games Harcup and O'Neill assert that news is not a universal truth, that it is constructed by journalists who work within broader frameworks. This understanding is inherent in every step of news production, from the selection of events that a
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  • Internet Relationships
    PROJECT PROPOSAL Main Topic: Effects of internet technology on modern online and offline relationships  Q: what kind of relationships? –acquaintances, family, friends, teachers, lovers  Q: what age group are we going to observe? –teenagers, college students, etc. Main Pro
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  • Feasibility Study on Internet Cafe Chapter 1
    CHAPTER 1 Introduction In the Philippines, several individuals and institutions have pioneered in providing Internet services to people who have natural inclination to computers by the use of low-speed mode of transmission in the late ‘80s. It is after when the leading telecommunication and
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  • Effects of Computer Games
    Under-7s 'should be banned from playing computer games or risk damaging their brains' By SEAN POULTER Last updated at 11:52 10 January 2008 ● Comments (20) ● Add to My Stories [pic] Experts fear computer consoles such as the Nintendo Wii harm child development Children
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  • Foreign and Local Literature About Sales and Inventory System
    AMA EDUCATION SYSTEM LUCENA CAMPUS LC Pc Net Sales and Inventory System A Case Study Presented To The Dean and Faculty Of Department of Computer Studies AMA COMPUTER COLLEGE LUCENA CAMPUS In Partial Fulfillment Of the Requirement in the Subject System Analysis & Design
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  • Internet Addiction
    Table Of Contents * The Introduction * WHAT IS INTERNET ADDICTION? * WHY DO PEOPLE ADDICT TO THE INTERNET? * WHO CAN BECOME ADDICTED TO THE INTERNET? * VIOLENCE IN ONLINE GAME * WHAT ARE INTERNET ADDICTION WARNING SIGNS? * THE PROBLEMS ASSOCIATED WITH INTERNET ADDICTION
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  • A Study on Repercussion of Violent Video Games on Young People- Business Et Hics Viewpoint
    Bus 401 | Study on Repercussion of Violent Video Games on young people Letter of Transmittal December 27, 2010 Mr. Saeed Rahman Lecturer School of Business North South University Subject: Submission of the research study on Repercussion of Violent Video Games on young people Dear Sir,
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  • Internet Prices
    runger, W.. "The impact of the Internet on airline fares: The 'Internet Price Effect'. " Journal of Revenue and Pricing Management  : An Associated Publication of the INFORMS Revenue Management 9.1-2 (2010): 66-93. ABI/INFORM Global, ProQuest. Web.  5 Jan. 2011. | Abstract (Summary)
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  • Understanding Consumer Adoption of Internet Banking: an Interpretive Study in the Australian Banking Context
    1. Introduction Global internet access exceeded 1018 million people in December 2005 (IWS, 2006), offering new markets for internet-based services such as internet banking. Since the new millennium, internet banking has experienced explosive growth in many countries and has transformed traditional
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  • Payroll System Related Studies
    Chapter 1 Problem and its Background Introduction Changes in technology bring significance and advancement in our lives. From an industrial society, the researcher is in transition to an information society. The process of deriving in this transition and advancement of man are the computer
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  • Related Studies of Facebook
    Methods A random sample of 800 Michigan State University (MSU) undergraduate students was retrieved from the MSU registrar's office. All 800 students were sent an email invitation from one of the authors, with a short description of the study, information about confidentiality and incentives, and a
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  • Whether Students Should Play Computer Games
    In contemporary society, computer games are now becoming increasingly popular. But in the meantime, public debate has been going on in my country over whether students should play computer games or not. The term “computer games” refers to video games played on personal computers, which now have
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  • Effects of the Internet on Interpersonal Communication
    [pic] Lyceum of the Philippines University-Batangas Capitol Site, Batangas City, 4200 Final Paper: The Effects of the Internet On Interpersonal Communication Presented to Dr. Neil P. Balba In Partial Fulfillment of the Requirements for the subject Advanced Educational Technologies (
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  • Violent Video Games
    Chapter 1 The Problem and its Setting Introduction Over the past few years, video games have become increasingly popular in our culture. During this time video games have experienced leaps in technology, such as improved graphics and the ability to play with others either in person or worldwide
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  • Internet Banking
    Journal of Internet Banking and Commerce An open access Internet journal (http://www.arraydev.com/commerce/jibc/) Journal of Internet Banking and Commerce, August 2010, vol. 15, no.2 (http://www.arraydev.com/commerce/jibc/) E-Banking of Economical Prospects in Bangladesh Mohammad Azizul Baten,
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  • The Effect of Online Games to the Academic Performance of First Year Students of Smcl in Year 2010-2011 (Completed from Chap. 1 to 3)
    CHAPTER 1 THE PROBLEM AND ITS SETTING 1.1 Introduction As time passes by, technology continues to evolve. Because of technology, new things were created that sustains and lightens human work. Computers were created because of technology. Computers were the greatest things ever invented
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  • Internet Super User
    ForeWord In November 2009, we spent many days at GetSmarter HQ brainstorming ideas for new online courses. During this time, we analysed our past students for clues on what courses we should be presenting next, and we realised that thousands of our past students represented some of the smartest
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