"Epekto Ng Online Games" Essays and Research Papers

  • Epekto Ng Online Games

    0.Disadvantages of online games Nowadays, online games are famous. People prefer to play online games during their leisure time. They are attracted by high resolution of graphic, story plots, and accessibility of the games. These features would definitely amuse them. But, there are lots of disadvantages of online games. Playing online games is a waste if time, You may say, "Playing online games is an entertainment." Yes, I agree with you, but, most of the online gamers would spend a plenty of...

    Game, Massively multiplayer online game, Online game 1923  Words | 5  Pages

  • Epekto

    Ano ang epekto ng paglalulong ng mga kabataan sa mga computer games? marami ang epekto ng computer games sa mga kabataan tulad ng mapapabayaan ang pag-aaral nila at mahihirapan ang kanilang magulang sa paghahanapbuhay dahil kailangan pang idagdag sa budyet ang perang gagamitin sa paglaro. kadalasang bumabagsak ang mga estudyante sa mga pagsusulit dahil imbes na mag aral,nag lalaro lamang sila.Nakakasira din sa kanilang mga mata ang masyadong pagkababad sa computer.Malaking impluwensya ang mga...

    801  Words | 3  Pages

  • Online Gaming Sa Filipino

    Kabanata I. Ang Suliranin at ang Kapaligiran nito. Online Gaming Balakid sa Pag-aaral ng mga Estudyante ng Sekundarya sa Pilipinas A.Y. 2010-2011 Introduksyon: Ang bagong hinirasyon ng kabataan, pag-asa pa kaya ng ating bayan? Katanungang bumabagabag sa isipan naming mananaliksik. Karamihan sa mga kabataan ngayon ay wala nang sinasanto, napapasok na sa iba’t ibang bisyong alam nila’y masama ngunit nagsasawalang-bahala na lamang. Alak, sigarilyo, pagbababad sa computer, druga, premarital...

    1771  Words | 6  Pages

  • Online Games

    Conceptual Framework Investigate Online Games or Internet Games are video games played over same form of computer Network, using a personal computer or video game console. If requires a connection to the internet to play, and it’s a type of pc game. It can also played in the computer shop, that’s why there is so many people use this as a form of business. EFFECT CAUSES Game designers make characters look and act like humans. Sometimes people or players feel this actions like they...

    Dreamcast, Massively multiplayer online game, Online game 954  Words | 4  Pages

  • ONLINE GAMES

    STATEMENT OF THE PROBLEM This survey on online games user of San Gabriel elementary school specifically question shall be answered: 1. What is the profile of the respondents in terms of: 1.1 Age 1.2 Gender 1.3 Family income 2. What are the effects computer online games on the study habits of selected grade VI pupils at San Gabriel Elementary School? 3. Is there any significant difference on the effects of computer online games to the respondents’’ study habits in terms of their profile...

    Elementary school, Game, Learning 829  Words | 4  Pages

  • Online Games

     Context Online games are games played over some form of computer network. It directly implies that online gaming is a direct application of the Internet or equivalent technology. But games have always used whatever technology was existent at that point of time; for instance, modems before the Internet and hard wired terminals before modems. The expansion of online gaming has reflected the overall expansion of computer networks from small local...

    Age of Empires, Browser game, Browser-based games 1750  Words | 7  Pages

  • Games

    lalo na kay Gng. Villarmino na nagbigay sakin ng oportunidad para gawin ang thesis na ito. Nagpapasalamat din ako sa mga taong tumulong sa akin para maisagawa ang thesis na ito, unang una ang aking mga magulang na palaging nandyan para suportahan at gabayan ako sa lahat ng aking gagawin. Pangalawa, sa mga kaibigan ko na nagbigay sa akin ng mga magagandang ideya o opinion at higit sa lahat ang Poong Maykapal na patuloy na nagbibigay sakin ng lakas ng loob para magawa ito. MGA NILALAMAN Kabanata...

    603  Words | 4  Pages

  • Epekto Ng Paglalaro Ng Kompyuter Games Sa Pag-Aaral

    Epekto ng Paglalaro ng Kompyuter Games sa Pag-aaral ng mga Mag-aaral ng BSCS sa DYCI; Kahiligan at mga Kaugnayang Baryabol Isang Pamanahong Papel na iniharap sa Kaguruan ng Departamento ng Filipino, Kolehiyo ng Arte at Syensya sa Dr. Yanga’s Colleges Inc. Bilang Pagtupad sa Isa sa mga Pangangailangan ng Asignaturang Filipino: Pagbasa at Pagsulat Tungo sa Pananaliksik Ian Lorenz Pascual Maridine Reyes Vensient Roy Santiago Prof. Virgilio J. Valenzuela January 25,2011 PASASALAMAT ...

    2668  Words | 9  Pages

  • Effects on Online Games

    Game online - from the original idea as a hobby for fun, killing time and reduce stress, has become a global cultural phenomenon, a form of culture are interacting with art other and the other media types. There is no denying the positive aspects of online gaming as practice for the player to look sharp, quick reaction capability, ability to concentrate ... However, there are unpredictable effects to the young people. Time spent on education has been affected by playing time. In addition, violence...

    Addiction, Browser game, Massively multiplayer online game 2551  Words | 5  Pages

  • Online Games

    The effect of Online Games to the academic performance of the Students.. ..it is a habit that many of us teenager get hooked up. College students studying general physics constituted the population of the study. Due to the organizational system of classes at the community college level where this research took place, random sampling was not used. Existing classes were randomly assigned as either the experimental group or the control group. There were 20 students in the experimental group and...

    Controlling for a variable, Experiment, Randomization 894  Words | 3  Pages

  • Epekto Ng Kompyuter

     Every day  Several times a dayHow many hours per week do you spend online? When you access the Internet, which of the following do you usually do? (check all that apply) use the World Wide Web for your own entertainment  use the World Wide Web for your school or work purposes  send or receive email  use IRC or chat rooms  use AOL/Instant Messenger, Microsoft NetMeeting, or other one to one conversation  play computer games  write on a word processor  download music or video  use other computer...

    Instant messaging, Internet, Microsoft 618  Words | 3  Pages

  • online games

    Abuse (video game) From Wikipedia, the free encyclopedia   (Redirected from Abuse (game)) Abuse Developer(s) Crack dot Com Exakt Entertainment (iOS) Publisher(s) MS-DOS NA Electronic Arts EU Origin Systems Mac OS Bungie Platform(s) MS-DOS, Mac OS,Acorn Archimedes, AmigaOS,AmigaOS 4, iOS, Linux Release date(s) MS-DOS NA February 29, 1996 EU 1996 Mac OS NA March 5, 1997 Amiga EU 1998 iOS August 13, 2009 Linux October 11, 2011 Genre(s) Run and gun Mode(s) Single-player...

    .com, Bungie, Dave D. Taylor 713  Words | 4  Pages

  • game theory in online game market

    In Chinese online game market, there are two normal price strategies, Charging and Free. The Charging means that the customers need to pay for the game. They need to buy the game client or pay for the playing time (for example: RMB30 for 4000minits or RMB90 for 1month). The Free means that the customers can play the basic game for free. And they can buy some items in the shop on the official website or directly in the game store. The two players I picked for this analysis are World of Warcraft...

    Blizzard Entertainment, Game, Massively multiplayer online game 578  Words | 3  Pages

  • Epekto Ng Pagtetext

    into English as A Piece of Heaven. Signed in Muntinlupa Prison on April 22, 1952. Answer: base sa aming libro, ang isang dipang langit ay mas tumatalakay sa bibyolohikal na anyo. dahil dito, ito ay nagbibigay pansin sa totoong nangyari sa buhay ng may akda. An Arm's Length Piece of the Sky I am held by an evil leader seeking to cage my thoughts, a body weak, he says, is surrender, emotions suppressed, advocacy hindered. I am kept in a cruel place: rock, steel, bullets, ferocious guards; ...

    Prison, Sky, Tears 501  Words | 3  Pages

  • Online Game Addiction

    John Rench Louis R. Villas PS1A ONLINE VIDEO GAME ADDICTION: IDENTIFICATION OF ADDICTED ADOLESCENT GAMERS Studies have constantly verified the reality of a small subgroup of video gamers that is seemingly addicted to games. Although video game addiction is not a new observable fact, the introduction of an online component in the current generation of games has almost certainly increased the size and possibility of the problem. This online factor in gaming led to the instigation of handling...

    Dreamcast, Massively multiplayer online game, Online game 1411  Words | 4  Pages

  • Effects of Online Games to Teenagers

    Effects of Online Games on selected 2nd year student’s Academic Performance: A basis to know the study habits of students. A Term Paper Presented to Ms. Rona Vibar High School Department University of Perpetual Help System-DALTA In partial fulfillment of the requirement For the subject English IV By Lawrence Cedric T. Salvador Peter Felix V. Lombos IV – Hope March 7, 2011 Table of Contents List of Tables Page Chapter 1 The Problem – Its Background ...

    First-person shooter, Massively multiplayer online game, Online game 1812  Words | 6  Pages

  • Internet and Online Games Addiction

    Introduction Playing games is a natural part of growing up. It’s one way that kids learn to socialize and compete. Computer and online games, in most instances, are no more dangerous than other games that kids play. But sometimes, computer and online games become more than just play. They become an addiction. And when they become an addiction, your child’s psychological and physical well-being may be in jeopardy. Escaping into games When your kids play games online, is it play? Or is it something...

    Massively multiplayer online game, Online game, Online games 1846  Words | 5  Pages

  • Online Games Effects

    invented by man itself. Some researcher wants to know the effects of playing online games on the academic performances of the students. The reason why the researcher have chosen this particular research topic was know the advantages of playing computer games on the academic performances of the selected high school students. Online games can have bad effects on people’s life specially the learners. Online game addiction has become popular in society which seriously influences children...

    Dreamcast, Internet, Massively multiplayer online game 2330  Words | 7  Pages

  • Effects of Online Games

    word Compute based on the fact that the machine was meant for doing computations. In course of time, computers were being used for a number of wide and varied applications ranging from playing games, downloading applications and documents, communicating with remote machines, watching movies, performing online transactions, doing banking and for virtual reality applications. The methods of using computers also took a new direction during the past years. Initially computers were used as single standalone...

    Arcade game, Computer network, Internet 2115  Words | 6  Pages

  • Effects of Online Games

    The Story of Online Gaming & Its Effects on Children This week’s readings discuss the effects, misconceptions, and research related to “Gaming.” Much of the information known to the general public about playing video games is based on anecdotal evidence where emotions often skew facts. In the first readings, “Playing Video Games,” we learn about the complexities of online gaming in comparison to traditional video games. The establishment of internet gaming allows individual play as well as international...

    Columbine High School massacre, Game, Massively multiplayer online game 998  Words | 3  Pages

  • Online Game Addiction

    CYBERPSYCHOLOGY & BEHAVIOR Volume 9, Number 6, 2006 © Mary Ann Liebert, Inc. Rapid Communication Motivations for Play in Online Games NICK YEE ABSTRACT An empirical model of player motivations in online games provides the foundation to understand and assess how players differ from one another and how motivations of play relate to age, gender, usage patterns, and in-game behaviors. In the current study, a factor analytic approach was used to create an empirical model of player motivations. The...

    Educational psychology, Factor analysis, Gender 1732  Words | 6  Pages

  • The Effect of Online Games on the Filipino Youth

    CHAPTER I INTRODUCTION Background of the study The youth of today no longer seem to spend their leisure activities like in the olden days; outdoor games or playing with toys, instead, they spend their free time in their homes, internet cafés or computer shops simply to satisfy their hunger; and that hunger is Online Gaming. Online gaming has such a profound impact on not only the young, but dynamically every age group as well. So far, virtually anyone is able to go on a computer and punch through...

    Eve Online, Gameplay, Massively multiplayer online game 1639  Words | 5  Pages

  • Pang-Ekonomiyang Epekto Ng Gdp at Gnp

    Ang ekonomiya ay isang batayan sa pagpapakita ng progreso ng isang bansa. Tumutukoy ito sa sirkulasyon, pag-galaw, at pag-angat ng yaman ng isang bansa. Sinusubok nito ang katatagan ng isang lipunan sa aspetong pangkabuhayan. Sa huling talaan ng “World Competetive Yearbook” noong 2010, nasa ika-39 na puwesto ang Pilipinas sa 58 na bansa sa buong mundo pagdating sa pakikipagkumpitensya sa ating ekonomiya. (World Competetiveness Yearbook) mas mataas ng apat na baitang ang nakuha natin kung ikukumpara...

    1720  Words | 6  Pages

  • Online Games on Teenagers Related Studies

    Game Addiction as we commonly call someone playing (video/online) games as if there’s no tomorrow, is still out of the “addiction book” of the doctors. Isn’t that neat? Further showing how politicians and some members of the media are just using this topic so they have something to say, and have something to report? All that talk, just so people will think they are responsible, or maintain their reputation, without any consideration the result the gaming industry can contribute to the economy, and...

    Addiction, Arcade game, Internet café 1394  Words | 5  Pages

  • Epekto Ng Makabagong Teknolohiya

    at paglapat ng mga kasangkapan, makina, kagamitan at proseso upang tumulong sa paglunas ng mga suliranin ng tao. Bilang isang gawain ng tao, ang teknolohiya ay nauna pa kaysa sa agham at inhinyeriya. Kadalasang iniuugnay ang katagang teknolohiya sa mga imbento at gadget na ginagamit ang kailan lamang natuklasang na proseso at prinsipyong maka-agham. Gayon man, isinilarawan din ng teknolohiya ang kahit na ang pinakalumang imbento katulad ng gulong. Sa isa pang kahulugan na ginagamit ng ekonomiya,...

    3195  Words | 10  Pages

  • Effects of Playing Online Game

    Negative Effects of Video Games I am an incessant gamer. I have played games ever since I got my first computer, back in 1995. The first games that I ever played were the commonplace and everyday Wolf 3D (which later on was released as Return to Castle Wolfenstein), and Quake I (Which has of course become one of the greatest selling games in entertainment history) and many other, lesser known games that would be bought only by someone who had an interest in games as I had. Ads by Google Watch...

    Carpal tunnel syndrome, Game, Play 780  Words | 3  Pages

  • Effect of Online Games to the Beahavior of the Students

    The Effects of Online Computer Games towards the Behavior of The Students INTRODUCTION STATEMENT OF THE PROBLEM The very purpose of this study was centred on the EFFECTS OF ONLINE COMPUTER GAMES TOWARDS THE BEHAVIOUR OF THE STUDENTS with an aim to evaluate their behaviour and interactions to address the problem. Specifically, the study sought answers to the following: 1. How does the students interact to the: a) Teachers b) Classmates c) Peers 2. How do students behave inside...

    Behavior, Character, Classmates.com 572  Words | 3  Pages

  • computer games

    More Halimbawa Ng Research Paper Sa Tagalog Essays and Term Papers Search Advanced Search Documents 1 - 20 of 529 Outline Ng Research Paper TOPIC: Ekonomiya ng Imus, Cavite I. Introduction A. Kahalagahan ng pag-aaral ng estado ng ekonomiya 1. Mga layunin ng pag-aaral II. Review of Related Literature A. Pag-aaral ng Philippine Information Agency ukol sa paglulunsad ng Convergence. III. Body A. Pinansyang Pampubliko 1. Pina Premium329 Words2 Pages Mga Ibat- Ibang Inaasahan Ng Mga Mag-Aaral Sa...

    Camarines Sur, Manila, Pamantasan ng Lungsod ng Maynila 1207  Words | 6  Pages

  • Bsg-Online Game Summary

    BSG Online Game Branded Sales Forecast Screen: – The most important screen of all the decision screens. * Initially do not make drastic changes to competitors’ numbers as it is too early in this round to get a clear picture. * Forecasts are generated and are only as accurate how you estimate the Industry average marketing effort. * Inventory clearance = liquidate the inventory at the beginning of the next year. Plant Capacity Screen: * 2 million pairs in NA region and 4 million...

    Capacity utilization, Distribution, retailing, and wholesaling, Marketing 1152  Words | 4  Pages

  • Games

    Kompyuter Games A. Panukalang Pahayag - Ang paglalaro ng computer games ay may masamang epekto sa mga estudyante ng 1-LAM ng Kolehiyo ng Komersyo sa Unibersidad ng Santo Tomas B. Paksa at Suliranin -Pagtukoy ng Paksa Ang paksa ng pananaliksik na ito ay ang mga games na nilalaro ng mga estudyante at ang mga masasamang epekto nito sa bawat isa sa kanila. -Paglalahad ng Suliranin Sa kasalukuyan nakikita ng mga mananaliksik na malaki ang epekto sa mga estudyante ng 1-LAM ang paglalaro...

    1955  Words | 9  Pages

  • Listahan Ng Mga Pananaliksik

    Listahan ng mga Pananaliksik 1. Pamagat : Information Technology and Firm Size Patnugot : Albert Wenger Posted November 2, 2012 continuations.com/post/3482468649/information-technology-and-firm-size-thesis Anotasyon : Mayroong iba’t ibang pangangailangan ang isang tao, katulad ng physical at human assets mayroon ding information assets. Kaya ayroong tinatawag na customer information center, isang firm na nagbibigay impormasyon sa mga tao. 2. Pamagat : Plan A Thesis – A analysis of...

    807  Words | 3  Pages

  • The societal impact of Online Games on Generation Y.

    The societal impact of Online Games on Generation Y. Introduction Literature Review Specific Topic Hypothesis Research Purpose Bibliography (A) INTRODUCTION Online games have been around for many 10 years and have continued to thrive amidst the various financial crises. With a revenue of an estimated 'USD65 billion' (Financial Express, 2011), the games industry has beaten both the movie and music industry combined. The games industry is making such a strong claim...

    Mass media, Massively multiplayer online game, Online game 1917  Words | 7  Pages

  • Ang Epekto Ng Teknolohiya Sa Pag-Uugali Ng Mga Mag-Aaral

    ANG EPEKTO NG TEKNOLOHIYA SA PAG-UUGALI NG MGA MAG-AARAL SA BARANGAY 68 SONA1, TUNDO, MAYNILA Ipinasa ni EMIL ALBERT V. BERTILLO KABANATA I – ANG SULIRANIN AT KALIGIRAN NITO 1. Panimula Tungkulin ng mga kabataan ang mag-aral. Kapag ang kabataan ay napagod na sa kanilang pag-aaral, sa pagrerebyu halimbawa sa kanilang pagsusulit, dalawa ang maaaringgawin nila. Una ay ang magpahinga o matulog para may lakas sila upang ipagpatuloy angkanilang pag-aaral. Sa kabilang banda, maaari...

    1578  Words | 7  Pages

  • Effects of Online Game (Lineage II) to Gamer in the Philippines

    This study is about the effect of Online Game (Lineage II) to Gamers in the Philippines. Lineage II is a massive multiplayer online role-playing game (MMORPG) for Microsoft Windows, the second game in the Lineage series. It is a prequel to Lineage, and is set 150 years before the earlier game. It has become very popular since its October 1, 2003 launch in South Korea, reporting 1,000,918 unique users during the month of March 2007. To date, the game has been played by more than 14 million users...

    Massively multiplayer online game, Online game, Online games 721  Words | 5  Pages

  • Fighting the Online Video Game Wars in China

    Fighting the online video game wars in China 1. Introduce case: Definitions 2. Information about China: Country profile: China has a tremendous market for video games. With close to 40 million gamers, China was commanding $1 billion in revenue in 2007. Putting these numbers into perspective: 40 million gamers equals the total population of Switzerland, Israel, Austria, Honduras and Bulgaria combined. Today, China‘s gaming public, meaning people that play on a regular basis, exceeds the population...

    Arcade game, Browser game, Massively multiplayer online game 1734  Words | 7  Pages

  • Effect of Online Games Addiction on Study Habits

    INTRODUCTION Online games are one of the medium of entertainment especially in the youth of modern era in Batangas. Virtual or cyber games over internet are direct personally to each individual user. It encourages and requires the participation of individual user or gamester. It is an inexpensive in the sense that the internet connections for the online games are easily accessible everywhere and anywhere and affordable these days. This aspect works in association with the personal characteristic...

    Browser game, Massively multiplayer online game, Online game 1705  Words | 6  Pages

  • Computer Game Addiction

    Computer Game Addiction Joe Ahn Clemson University jahn@clemson.edu George Randall Clemson University grandal@clemson.edu ABSTRACT With the constant improvements in gaming technology, ranging from graphics to new types of controllers to faster processors, there is a growing problem of computer game addiction. In order to fully understand this problem, one must define addiction. According to the Center for Addiction and Mental Health, addiction is a psychological or a physical dependence...

    Addiction, Maressa Orzack, Massively multiplayer online game 1203  Words | 5  Pages

  • games

    the researchers do this game to practice the brain of the student, to refresh their minds and at the same time they are enjoying it because they play and learn at the same time. INTRODUCTION Games have always been a means to leisurely spend one time. They provide fun and enjoyment to every player who play the game and to the people who are watching and know how to play the game. Although some of the game are done for the sake of enjoyment and fun, but there are some games that requires more physical...

    Game, Gameplay, Learning 703  Words | 4  Pages

  • Multiplayer Online Role-Playing Games Impacting Chess

     Massively Multiplayer Online Role-Playing Games (MMORPGs) Emmanuel Mitchell Prof. Donald G. Moore, Jr., PhD. CIS375: Human Computer Interaction December 16, 2014 Massively Multiplayer Online Role-Playing Games (MMORPGs) Massively Multiplayer Online Role-Playing Games are played all over the world. These role playing games allow hundreds of thousands of players to compete against each other via the internet in a virtual world. In these virtual worlds the players are also allowed to interact...

    Board game, Chess, Game theory 1253  Words | 6  Pages

  • Game Online

    that change human’s life. One of these things is online gaming that is provided by Internet. Online gaming is one of widely used leisure activities by many people, especially, young people. They think they are playing just for fun or just like a past-time without knowing a lot of effects of playing these games are more than they think. In Vietnam, there are more and more people who play online games and even are addicted to it. Playing online games, according to some research is beneficial. It...

    Game, High school, Massively multiplayer online game 2560  Words | 9  Pages

  • Online Games

    foreign language and literature Online games Most of the parents may be curious about why their children are addicted to online games. It even has some bad influence to those teenagers’ life or schoolwork. I think the first and simplest reason is that the animations and sounds of the online games attract teenagers. Online games keep innovate and improve since it has been spread extensively, because it is a keen competition of the market of online games. The online games become more vivid than before...

    Chat, Family, Friendship 430  Words | 2  Pages

  • Online games

    Online games are played by those people who wants to have fun. many online games are created nowadays like special force, crossfire, cabal and defense of the Ancients or DOTA. The first graphical MMOG, and a major milestone in the creation of the genre, was the multiplayer flight combat simulation game Air Warrior by Kesmai on the GEnie online service, which first appeared in 1986. Kesmai later added 3D graphics to the game, making it the first 3D MMO. Commercial MMORPGs gained acceptance...

    Dreamcast, Massively multiplayer online game, Massively multiplayer online role-playing game 572  Words | 2  Pages

  • Epekto Ng Kompyuter Games Sa Pag Aaral

    The Hunger Games (2012) More at IMDbPro » ad feedback The content of this page was created directly by users and has not been screened or verified by IMDb staff. Warning! This synopsis may contain spoilers See plot summary for non-spoiler summarized description. Visit our Synopsis Help to learn more ------------------------------------------------- Top of Form SynopsisEditHistoryDiscuss The nation of Panem, formed from a post-apocalyptic North America, is a country that consists of a wealthy...

    Hunger, The Hunger Games, United States Capitol 3734  Words | 10  Pages

  • Online Games

    GAME-ENHANCED MATHEMATICS LEARNING FOR PRE-SERVICE PRIMARY SCHOOL TEACHERS Maria Meletiou-Mavrotheris European University Cyprus Efstathios Mavrotheris Open University of Cyprus Cyprus Abstract The article reports the main insights gained from a study that implemented a game-enhanced learning environment for the training of pre-service elementary school teachers. Teachers taking an undergraduate mathematics methods course experienced some of the ways in which online educational ...

    Education, Elementary school, History of education 328  Words | 2  Pages

  • Epekto Ng

    computers became more popular. The difference with standalones versus those attached to the mainframe – which were called workstations, is the fact that standalones could run applications by themselves while workstations depended on the mainframe being online in order to function. Much older mainframes would run different programs based on a schedule and persons were assigned to feed or load the scheduled application at the appointed time. When the appointed program was scheduled to be run a person would...

    Colossus computer, Computer, Computing 507  Words | 2  Pages

  • How Online Games Affect Children

    online games, how they affect the mind of children? CHAPTER I The Problem and its Background First, what is online game? An online game is a video game played over some form of computer network, using a personal computer, video game console or handheld game console and usually in completion with other players. These games were played by either one or two players sharing a computer that serves a gaming tool. Computer games came about late 1950s and 1960s were NIMROD, OXO and spacewar created...

    Computer, Dreamcast, Game 525  Words | 2  Pages

  • Addiction to Computer Online Games That Affect the Academic Performance of Elementary Pupils

    SEANJAMES TITLE The Addiction of Grade Five Pupils to Computer Online Games that Affect the Academic Performance Among Elementary Pupils of Oton Central Elementary School from School year 2012 – 2013 Objectives of the Study The main objective of the study is to ascertain the factors that contribute to the Addiction of Grade Five Pupils to Computer Online Games that affect the Academic Performance among elementary students of Oton Central Elementary School from School year 2012 – 2013. ...

    Education, Online game, Personal computer 847  Words | 4  Pages

  • Online Games

    technology, computers continue to upgrade as well until the time that computer has now become a part of man’s everyday life that are hooked to computers. Computers can now edit documents to your PC, play mini games, search information you need using the internet, save documents to your PC and play online games. It’s like an all-in-one gadget that can do all the things you want anytime you need it. STUDY HABITS During the pre-school age, a self-study habit must be develop. Self-study habit can be defined...

    Education, Educational psychology, Learning 384  Words | 2  Pages

  • Games

    Sales of video games have more than quadrupled from 1995-2008, while the arrest rate for juvenile murders fell 71.9% and the arrest rate for all juvenile violent crimes declined 49.3% in this same period. The 2008 study Grand Theft Childhood reported that 60% of middle school boys that played at least one Mature-rated game hit or beat up someone, compared to 39% of boys that did not play Mature-rated games. California passed a law in 2005 that would have required violent video games to include...

    Aggression, Crime, Grand Theft Auto 1138  Words | 4  Pages

  • Online Grade

    STUDY 1.0 Introduction and Background of the Study Innovation have made possible for the operations of the computer easy enough in processing record systems such as, creation of data records, storing, filing and retrieval of data. The Pamantasan ng Montalban has increased in student`s population and at the same time, the number of works of the registrar and student`s grades to be processed has also increased. One of the responsibilities of the registrar office is to keep the student`s grades data...

    College, Encoder, Grade 1206  Words | 4  Pages

  • Online Gaming

    Effects of Online Games Chapter 1 PROBLEM AND ITS BACKGROUND INTRODUCTION When the internet was first created programmers from all over the world created different games that could be play over the internet. Internet games (also known as online games) are games that are played online via the Internet. They are distin Premium4322 Words18 Pages Effects of Online Games on Teenagers INTRODUCTION Development in technology brings many things that people don't have many years back. One of these things...

    Massively multiplayer online game, Online game, Online games 681  Words | 4  Pages

  • Games

    Analytical Interpretation of “Games” In his article, “Games,” Steven Johnson argues that the nonliterary popular culture, like video games, have intellectual and cognitive virtues in their own right. Johnson carefully and consciously aims his argument at the people who do not like and insist a common bias against video games, such as the teachers, the parents, the cultural authorities and the avid readers. Following his argument, Johnson uses many techniques, like making an interesting hypothetical...

    Battle of Reading, Critical thinking, Culture 840  Words | 3  Pages

  • Epekto Ng Telesrye Sa Teen Agers

    into television in early 1960's. The first Filipino TV Soap Opera was "Hiwaga sa Bahay na Bato" in 1963 produced by ABS-CBN. Soap operas in the Philippines were usually shown during daytime. Among the most popular daytime soap operas then were, Gulong ng Palad, Flor de Luna, Mara Clara, Annaliza, Aguila and Valiente. But in 1996, soap opera programmimg was move to primetime due to the popularity gained by mexican Telenovela, Marimar, aired on RPN 9. This is the start of telenovela craze in the Philippines...

    Emotion, GMA Network, Mental health 2570  Words | 7  Pages

  • Online Gaming

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