"Effects Of Computer Game To The Students In The Philippines" Essays and Research Papers

  • Effects Of Computer Game To The Students In The Philippines

    Influence of computer games on young people CHAPTER I Introduction It is known that we are living in the technological era. Computers became an irreplaceable tool in everyday life of almost every person. The adult users generally use it for business purposes while youngsters for computer games. Computers are part of our life and are a very important component in many spheres of modern life. And nowadays majority of young people spend their time either gaming or surfing the net. Computer games have become...

    Addiction, Computer, Game 1169  Words | 4  Pages

  • Effects of Computer Games

    Introduction A computer is a general purpose device that can be programmed to carry out a finite set of arithmetic or logical operations. Since a sequence of operations can be readily changed, the computer can solve more than one kind of problem. (Phillips, 2000) Computer games or Video games are electronic game that involves human interaction with a user interface to generate visual feedback on a video device. The word video or video game traditionally referred to a cathcode ray tube (CRT) display...

    Electronic game, Iloilo City, Input device 1052  Words | 4  Pages

  • Computer Games and Academic Achievement of the Students

    the other country, Philippines are not really rich compared to the other. But then, beyond of this difficulty, Philippines can always make a ways to make full of those emptiness or the problem about technology. Computer is one product of technology that is very familiar in present times. The existence of the computer has many advantages in each of us. In making projects, assignments, or whatever activities in school, computer has many uses or functions. Computer effects depend on how we use...

    Arcade game, Electronic game, Massively multiplayer online game 1799  Words | 7  Pages

  • Effects of Computer Games in Education

    problem “EFFECTS OF COMPUTER GAMES IN EDUCATIONAL DEVELOPMENT OF THE COLLEGE STUDENTS OF HOLY CROSS COLLEGE” In modern society, it is very common playing computer games. Eventhough computer games are common in our life, they have not only good effects, but also bad effects, especially to teenagers. Moreover, even though parents know that teenagers play computer games too much, they do not know that why teenagers are widely excited at computer games, and what the bad effects of computer...

    Addiction, Game, Internet addiction disorder 939  Words | 4  Pages

  • Effects of Computer Games to Grade 7 Students

    Positive Effects of Computer Games * Educational Benefits Several studies have reported that computer games provide educational opportunities that students might not receive in a traditional schooling system. Verbal skills, spatial awareness, multitasking and problem-solving are all skills that are seen to be boosted by computer games. * Health Benefits A study by researchers at the Nottingham University has shown that certain first-person-shooter games can sharpen vision and might...

    Aggression, Arcade game, Carpal tunnel syndrome 548  Words | 3  Pages

  • The Effects of Computer Games to the Academic Performance of the Students

    man. As this industry expands, man has made the most beautiful invention that has been created in Earth, the computer. It facilitates the works of man. Computer is considered as one of the most beautiful invention that has been created by man on Earth that is because it is one of the most powerful machines that run almost all the part of the world to make life easier and better. Computer is used in many different fields like in business, medicine, entertainment, communication and many other fields...

    Computer, Dimension, Electronic game 1044  Words | 4  Pages

  • Effects of Computer Games

    literature In response to the decreasing interest towards geography, instructors, academicians, and practitioners have investigated about how students should learn about this subject matter. Castleford and Robinson (1998) observed the lecture as being the principal mode of teaching by geography instructors. On the other hand, many studies have pointed to the changing student characteristics in the new era, and indicated the need for a shift to a new pedagogy (Fitzpatrick, 1993; Hill & Solem, 1999; McNail...

    Education, Educational game, Educational psychology 1542  Words | 5  Pages

  • Effects of computer to college students

    in the field of computer where computer gaming among other people has become a rapid activity. Computer games as a leisure time has become an ever-increasing part of human’s daily lives especially to those of young people. The amount of time children and adolescents spend with computer games has been increasing steadily (Anderson, Gentile and Buckley, 2007). In 2003, it was estimated that 430 million people worldwide , or 7% of the world’s population played computer games (Zona, 2004)....

    Computer, Human behavior, Personal computer 966  Words | 6  Pages

  • The Effects of Computer Games to Academic Performance of Students

    ITS BACKGROUND Personal computer game (also known as computer game or simply pc game) is a video game played in the personal computer, rather than on a video console or arcade machine. Computer games have evolved from the simple graphics and game play of early titles like Space War, to a wide range of more visually advanced titles. PC games are created by one or more game developers, often in conjunction with other specialists (such as game artists) and either published dependently...

    Half-Life, Personal computer, Personal computer game 759  Words | 3  Pages

  • Effects of Computer Gaming to the Students

    Body Many studies indicate that violent computer games can have very negative effects on children. New studies indicate that even the non-violent games may have negative effects on a child. Games can have some positive results in helping children deal with stress and to learn difficult school subjects such as math and reading. These same positive games can cause problems for the child in other ways. 1. Short Term Aggression * The General Aggression Model (GAM)...

    Computer, Computing, Education 1132  Words | 4  Pages

  • Effects of Computer Games to the Academic Performance of the Students

    is the world’s largest computer network. Unlike a computer network set up at a business or school, though, the internet is not owned or operated by any one person or group no one monitors it, and no one can “turn off”; clearly the internet has become a popular hangout. The amazing thing about this virtual place is the entertainment it brings to the person. (Wolgemuth) Computer games provide an ex citing and interactive medium for game play within education; the computer industry obviously has been...

    Electronic game, Game, Personal computer game 2246  Words | 7  Pages

  • The Effects of Computer Games to the Academic Performance of the Students

    Computer addiction is a relatively new term used to describe a dependency on one's computer. Computer addiction is not limited to personal computers (PCs). It covers video games and the Internet and has already been given a label by psychologists, namely Internet addiction disorder (IAD). People can grow addicted to a variety of substances, and there is usually a substantial amount of help available to treat them. Alcohol, drugs and sex have all been known to bring out the addictive personality...

    Addiction, Computer, Maressa Orzack 2125  Words | 7  Pages

  • Effect of Computer Games

     The Effect of Computer Games/ Social Networking Sites in the Study Habits of the Students of CAA National High School-Main Researched by: John Reinz R. Mariano CAA National High School-Main Las Piñas City ACKNOWLEDGEMENT The researcher would like to acknowledge the following persons who highly contributed in the said research: first of all God for giving me the strength and ideas for this research, my English teacher, Mr. Henry Garcia,...

    Addiction, Facebook, Internet 1562  Words | 6  Pages

  • The Study of the Effects of Computer Games in the Study Habits of the Information Technology Students

    may help in analyzing the data. Research Design This study uses a descriptive method which focus to investigate on how computer games affect the mind of the students. Research Setting The study was conducted at St.Rita’s College Of Balingasag, Misamis Oriental. Respondent’s of the Study The respondent of the study was the 1st year and 2nd year students of the Information Technology department school year 2012-2013. Research Instruments The 20-item evaluation questionnaire...

    Education, Electronic game, Gameplay 1278  Words | 5  Pages

  • Effects of Playing Computer Games on the Academic Performance and Behavior of Every Student

    Effects of Playing Computer games on the academic performance and behavior of every student By: Toshihiro Joshua F. Polo Introduction: I. Background of the study There was a time when the endless summer for a child referred to hours spent Basketball and badminton courts or even romping with neighborhood kids. Kids still do all these things but today’s kids have more ways of having fun including hours and hours in front of...

    Behavior, Game, Student 887  Words | 4  Pages

  • Video Game and Games Addiction Effects

    Video Games And Parents – Why So Much Hate? In a recent survey that was conducted, it was discovered that what parents fear the most is not that their children will get addicted to drinking alcohol or watching pornographic videos. Their greatest fear is that their children will get obsessed with playing video games. You may be surprised at first, but when you think about it the results actually makes sense. Just take a look at the gaming consoles available today. You have the PlayStation...

    Addiction, Maressa Orzack, Online Gamers Anonymous 1207  Words | 5  Pages

  • Online Games Effects

    technologies are patronized by people specially students because of its advantages. Without looking on the other side, these innovations can also cause and bad effects. Because of technology, new thing were created that sustains and lightens human work. Computers were created because of technology. Computers were the greatest thing ever invented by man itself. Some researcher wants to know the effects of playing online games on the academic performances of the students. The reason why the researcher have chosen...

    Dreamcast, Internet, Massively multiplayer online game 2330  Words | 7  Pages

  • Negative effect of computer simulation to students

    and challenges to push forth progress has equally been altered. With the introduction of defining tool of the 21st century, the computer, grand scale-based simulations have suddenly become today’s past time for honing creative, and competitive skills for individuals of all ages; computer simulations of countless varieties considered by previous generations as games have taken a considerable amount of humanity’s economics, life styles, progressions and ultimately time. Never has there been a...

    Computer graphics, Computer simulation, Game 1368  Words | 5  Pages

  • effects of online gaming to students

     REPUBLIC OF THE PHILIPPINES MIDWAY MARITIME FOUNDATION Bitas, Cabanatuan City A survey on the Effects of Online Gaming to 1st Year BSMT Students SY. 2013-2014 A research study presented to Ms. Ria Marie V. Robles faculty of the MIDWAY MARITIME FOUNDATION By: GENEVA SP. SUPETRAN GEMMA LUCAS ANGEL FRANCES ESCAL CATHERINE BADUA REYNANTE SARMIENTO EFFECTS OF ONLINE GAMING TO 1ST YEAR BSMT STUDENTS INTRODUCTION In the...

    Computer, Internet, Massively multiplayer online game 1213  Words | 4  Pages

  • Effect of Online Games to the Beahavior of the Students

    The Effects of Online Computer Games towards the Behavior of The Students INTRODUCTION STATEMENT OF THE PROBLEM The very purpose of this study was centred on the EFFECTS OF ONLINE COMPUTER GAMES TOWARDS THE BEHAVIOUR OF THE STUDENTS with an aim to evaluate their behaviour and interactions to address the problem. Specifically, the study sought answers to the following: 1. How does the students interact to the: a) Teachers b) Classmates c) Peers 2. How do students behave inside...

    Behavior, Character, Classmates.com 572  Words | 3  Pages

  • Effect of Computer Technology to the Academic Study of the Students

    I. Introduction: In today’s modern times, computer technology has become a vital part of our life. It helps us to have an easier life. In this competing world, the students should have to learn a lot when it comes to education. Everything cannot be taught by a teacher or in school. To face big challenges in life, students take up extra learning which can be done through computers. These computers can be used for their personal or recreational activities like listening to music, watching movies...

    Abraham Maslow, Fundamental human needs, Maslow's hierarchy of needs 1285  Words | 5  Pages

  • Addiction: Effects of Playing on-Line Computer Games in Academic Performance

    Chapter I Problem and its background Introduction In present times , computer gaming has been popular mostly within the students’ societies worldwide. Like a virus , excessive gaming has also been contagious within the society , creating an indestructible and unstoppable problem concerning its effects. In local concept , students and non-students here in the Philippines has been massively influenced with the habit of computer gaming even it sometimes affects their daily productive activities such...

    Browser game, Internet, Massively multiplayer online game 741  Words | 3  Pages

  • Benefits of Computer Games

    the improvement of technology, computer games became very popular among the youth. Whether we like it or not, computer games greatly influences our society today. Computer games become a part of people's lives. Almost everyone has been exposed to some kind of computer game – be it role playing games, puzzle games, action games played on a console, a personal computer, or a handheld device. Because of this sudden interest in computer games, concerns about its effects, may it be positive or negative...

    Gameplay, Personal computer, Personal computer game 2705  Words | 7  Pages

  • Effect of Playing Computer Games among Grade IV Pupils on their Academic Performance

    EFFECTS OF PLAYING COMPUTER GAMES AMONG GRADE IV PUPILS OF SULTAN NAGA DIMAPORO INTEGRATED SCHOOL ON THEIR ACADEMIC PERFORMANCE A RESEARCH PAPER Presented to DR. ROSALIE P. SAYCON of Mindanao State University – Lanao Norte Agricultural College, Ramain, Sultan Naga Dimaporo, Lanao del Norte In Partial Fulfillment of the Requirements for the Course Educ. 200 – Methods of Research and Applied Statistics Prepared by: SITTIE SHAJARA M. AMIE October 2014 ...

    Arcade game, Computer, Game 1318  Words | 7  Pages

  • Computer Games

    COMPUTER GAMES An undergraduate research paper presented to the faculty of the College of Engineering and Technology Españo, Rhodie L. In partial fulfillment at the requirement In English 2 (Writing in the Disipline) October 19, 2012 OUTLINE THESIS STATEMENT: The life of the typical students become computer addicts characterized by spent in gaming, not attending in the class, and socializing with another computer addicts. INTRODUCTION: A video game is an...

    Game controller, Input device, Personal computer 1156  Words | 4  Pages

  • Effects of Video Games to Students

    Research Quotes “Game developers must balance an implicit notion of fun with the educational merit of a video game. In most commercial examples, disciplinary content is secondary to enjoyment and pleasure. In most educational examples, fun and engagement is a byproduct of the context. Developers face the daunting task of maximizing the technological elements of video games alongside the educational affordances. Further, they must accomplish this without losing the intangible element of fun…educators...

    Education, Educational game, Gameplay 1555  Words | 5  Pages

  • Effects of Online Game (Lineage II) to Gamer in the Philippines

    Introduction This study is about the effect of Online Game (Lineage II) to Gamers in the Philippines. Lineage II is a massive multiplayer online role-playing game (MMORPG) for Microsoft Windows, the second game in the Lineage series. It is a prequel to Lineage, and is set 150 years before the earlier game. It has become very popular since its October 1, 2003 launch in South Korea, reporting 1,000,918 unique users during the month of March 2007. To date, the game has been played by more than 14 million...

    Massively multiplayer online game, Online game, Online games 721  Words | 5  Pages

  • Effects of Computer Addiction on the Academic Performance of the Students

    Effects of computer addiction on the Academic Performance of the students A Research paper Submitted to the Faculty of Education City College of Tagaytay In Partial Requirement for the subject, Educational Research Von Bryan A. Borja BSE – IIA Submitted to: Mrs. Lorena Constante October 17, 2012 Introduction   It is known that we are living in technological era. The computers become irreplaceable tool in everyday life of almost each person...

    Computer, Computer science, Computing 1285  Words | 7  Pages

  • Rationale on Effects of Playing Computer Games on the Academic Performance of the Students

    Importance Gaming in Education: What Students Can Learn From Video Games in School As new teachers enter the workforce with greater technology familiarity than their predecessors, a wider margin of accepted teaching methods has developed, changing the way in which educators are able to form successful instructional relationships with their students. Many districts, in order to help faculty keep pace with their rapidly changing and technologically capable student bodies, are attempting to alter their...

    Education, Educational game, Educational psychology 1513  Words | 5  Pages

  • effect of computer usage to the academic performance of the selected senior students

    INTRODUCTION Video games have come a long way since today's adults sat down at a computer to play Pong or Donkey Kong. The newest-generation gaming consoles are as powerful as personal computers, and can accomplish many of the same things. And today's games are increasingly realistic and technologically advanced. Social networking has even made its way into the video game industry with online gaming. These virtual worlds can be complicated and perplexing to parents, which is why it's important...

    Computer, Computer science, Computing 1842  Words | 6  Pages

  • Effects of Computer Games in Students

    Computing Science Society and Culture EFFECT OF COMPUTER GAMES Proponents: Jay Andrew Nagutom Rey Gerald Manguera Mario Custan Mark Tranquillo [pic][pic][pic][pic] Marinduque State College School of Information and Computing Science Society and Culture CHAPTER I Introduction In modern society, it is very common playing computer games. Even though computer games are common in our life, they have not only good effects, but also bad effects, especially to teenagers. Moreover, even...

    Addiction, Game designer, Media violence research 3960  Words | 13  Pages

  • The Effect of Online Games on the Filipino Youth

    today no longer seem to spend their leisure activities like in the olden days; outdoor games or playing with toys, instead, they spend their free time in their homes, internet cafés or computer shops simply to satisfy their hunger; and that hunger is Online Gaming. Online gaming has such a profound impact on not only the young, but dynamically every age group as well. So far, virtually anyone is able to go on a computer and punch through the keys and mouse in order to get a high score, chat with players...

    Eve Online, Gameplay, Massively multiplayer online game 1639  Words | 5  Pages

  • “the Effects of Computer/Video Games in the Health of the Students of 7-Diamond in Psu Lab. High School S/Y 2013-2014”

    Partido State University Laboratory High School Goa, Camarines Sur “The effects of computer/video games in the health of the students of 7-diamond in psu lab. High school s/y 2013-2014” Submitted by: Ivy Jahn A. Ablay Submitted to: Mr. Cristopher B. Narvato Acknowledgement Long roads are long journeys. A long walk that starts with a clear destination and ends in the way it deserves to be. But these are not the things that signify the meaning of journeys. The magic happens along...

    Good and evil, High school, Joystick 1214  Words | 6  Pages

  • Effects of Computer Games in Students

    ACCEPTANCE OF EDUCATIONAL COMPUTER GAMES: A CASE STUDY IN A MALAYSIAN UNIVERSITY Roslina Ibrahim 1,Azizah Jaafar2, Khalili Khalil3 1 Advanced Informatics School (AIS), Universiti Teknologi Malaysia, Jalan Semarak, 54100, Kuala Lumpur 2 Faculty of Information Science and Technology, Universiti Kebangsaan Malaysia, Bangi, Selangor 3 International Islamic University, Gombak, Selangor Malaysia 1 lina@ic.utm.my, 2aj@ftsm.ukm.my, 3khalili@iium.edu.my ABSTRACT Educational computer games (ECG) are regarded...

    Educational game, Educational psychology, Factor analysis 4454  Words | 15  Pages

  • Effects of Computer Games to Third Year High School Student’s Academic Studies

    Effects of Computer Games to Third Year High School Student’s Academic Studies Mary Jane B. Perrera Gouvernaille Krishna C. Diezmo Liezl B. Ciar Camarines Norte State College Abstract This study is focus on the effects of computer games to the third year high school students on their academic studies. To know the different effects of computer games, the researchers conducted a survey to the said respondents. The researchers prepared three questions to the students to answer on how...

    Affect, Computer, Gameplay 1844  Words | 7  Pages

  • Effects of Video Games

    POSITIVE AND NEGATIVE EFFECTS OF COMPUTER GAMES AND ONLINE GAMES TO THE THIRD YEAR HIGH SCHOOL STUDENTS OF OUR LADY OF PEACE SCHOOL, ANTIPOLO CITY ____________________ A Thesis Presented to The Faculty of the High School Department Our Lady of Peace School Antipolo City ____________________ In Partial Fulfilment of the Requirements for English Elective ____________________ by PAULA C. GERONIMO III – St. Thomas More March 2013 CHAPTER 1 THE INTRODUCTION Are...

    Eve Online, Massively multiplayer online game, Multiplayer online games 524  Words | 3  Pages

  • An Evaluation on the effects of League of Legends on Academic performance of selected Grade 8 students of St Mary

    Gavino Garcia An Evaluation on the effects of League of Legends (Lol) and Defence of the ancients 2 (Dota) on Academic performance of selected Grade 8 students of St Mary’s Academy of Sto Nino (SMASN).Towards Academic Development for S.Y 2015-2016 Chapter 1: The Problem and Its Background Introduction Computer is a product of technology that world is using. Today computer is a big help for companies, offices, schools, government and churches. Computer might be used in bad things and good things...

    Academy, Defense of the Ancients, Game 1309  Words | 5  Pages

  • Video Game Genres

    the different cause of computer games addiction and manage their time on study and playing games. Specifically this study seeks to answer this following questions: 1. What are the cause of computer games addiction as perceived by the students? 2. What are the advantages and disadvantages of being addicted to computer games? 3. What are the proposed ways to eradicate computer games addiction? PANPACIFIC UNIVERSITY NORTH PHILIPPINES Lopez Jaena St. Tayug...

    3-2-1, Addiction, Game 537  Words | 3  Pages

  • Effect of Video Games

    THE EFFECT OF VIDEO GAMES TO TEENAGER INTRODUCTION A  video game  is an  electronic game  that involves human interaction with a  user interface  to generate visual feedback on a  video device. The word videoin  video game  traditionally referred to cathode ray tube  (CRT) display device,  but it now implies any type of  display device  that can produce two or three dimensional images. The electronic systems used to play video games are...

    Addiction, Computer, Input device 1209  Words | 5  Pages

  • Effects of Online Games to Teenagers

    Effects of Online Games on selected 2nd year student’s Academic Performance: A basis to know the study habits of students. A Term Paper Presented to Ms. Rona Vibar High School Department University of Perpetual Help System-DALTA In partial fulfillment of the requirement For the subject English IV By Lawrence Cedric T. Salvador Peter Felix V. Lombos IV – Hope March 7, 2011 Table of Contents List of Tables Page Chapter 1 The Problem – Its Background ...

    First-person shooter, Massively multiplayer online game, Online game 1812  Words | 6  Pages

  • effect of lack of computer

    great concern nowadays at Polytechnic University of the Philippines in Santa Rosa Campus. With regards to this, certain components like lack of computers, improper lighting and poor air quality affects the overall academic performance of the students. The purpose of this study is to discuss the effects of lack of computers in the laboratory of the said school which greatly affect the academic performance of the students who are using the computers. This study will provide specific suggestions on how...

    Academic term, Education, High school 1305  Words | 5  Pages

  • Effect of Computer Games on Bits Students

    EFFECT OF COMPUTER GAMES ON STUDENTS OF BITS-PILANI Prepared for - Mr. Gajendra Singh Chauhan Submitted by - Pulkit Bhargava Samuel Pradeep Ravi Sankar Ippili Anuj Kumar Loomba Rahul Gogna A report submitted for the partial fulfilment of the requirements of TA C312 - Technical Report Writing 10 April, 2007. Acknowledgements We would like to express our thanks to Mrs. Sangeeta Sharma, Instructor In...

    Game, Nonviolent video game, Personal computer game 4664  Words | 17  Pages

  • Research: Computer and Video Games

    articles, however, may vary in their own point of view regarding the effects on the students. According to A. Saez (2011), it was pointed out that technology is an integral part of our day-to-day lives. Other articles included in this paper elaborated positive and negative effects of gadgets. According to Admin (2011), electronic gadget devices can have positive and negative effects on youth. Also, According to Jessy Norman (2009), computers and other related technologies have become an enormous part of...

    According to Jim, Carpal tunnel syndrome, Computer 1495  Words | 5  Pages

  • Effects of Computer Games on the Study of 3rd Year High School

    determine the Effect of Computer Games in Study of Student among 3rd year student in Laguna Northwestern College S.Y 2012-2013. Specifically it seeks answer to the following questions: 1. What is the profile of the respondents in terms of: a. Gender b. Age c. Section 2. What is the frequency of computer usage with internet of the respondents? 3. What is the common reason for the computer usage with internet...

    Arithmetic mean, Average, Mean 883  Words | 4  Pages

  • Computer Games

    Fighting computer addiction in kids  (The Philippine Star) November 28, 2010 MANILA, Philippines – The computer may have made life easier and tasks faster. But like all good things, it can be abused and lead to addiction, especially in children. They can be so obsessed with computers they no longer have room for ordinary routines in daily life.   Computer addicts run the gamut of video and online game players, viewers of Internet pornography, people in chat rooms, those who always check their...

    Addiction, Artificial intelligence, Drug abuse 886  Words | 3  Pages

  • effects of computer games to violation

    community to create a student-centered environment. The creation of a student-centered environment can be carry out by developing a respect policy addressing local values & ethics. Week 1 – 4, First Grading Period Students and Teachers Consistency in implementing a student-centered environment to the best interest of the student such as developing new learning skills. Students Development To develop an environment where the rights, freedoms, and responsibilities of students are cornerstones of...

    College, Competence, Education 372  Words | 2  Pages

  • The Effect of Dota in the Behavior of the Student

    The Effect of DOTA in the Behavior of the student Date: March 18, 2013 Chapter 1 – THE PROBLEM AND ITS BACKGROUND INTRODUCTION Introduction  Playing games is a natural part of growing. It’s one way that kids learn to socialize, compete, to fulfill their craving ego, to entertain, to have fun and sometimes to escape from depression. Computer and online games, in most instances, are no more dangerous than other games that kids play outdoors. But sometimes, computer and online...

    Defense of the Ancients, Dice, Entertainment 1155  Words | 4  Pages

  • The Effects of Computer Addiction

    2 : THE EFFECT OF THE COMPUTER ADDICTION   Technology has developed so much that it is almost crucial to have electronic devices particularly the personal computers at home, school, internet café, etc. Teenagers have gotten soused to have technology around them. However, while having these computers that make life easier, comfortable, and handy at most of the times, it could also have negative effects on their lives particularly in their studies when used too much. When these computers are used...

    Addiction, Computer, Internet addiction disorder 2571  Words | 5  Pages

  • Video Game and H.o.p.e. Christian Academy

    Background of the Study The history of computer games can be dated back from 1952 when A.S. Douglas worte his PhD degree at the University of Cambridge on Human-Computer Interraction. Douglas first created the first graphical computer game-a version of Tic-Tac-Toe. The game was programmed on an EDSAC vaccuum-tube computer, which had a cathode ray tube display. Jumping to the new generation, there are lots of computer games to choose from; computers are now more portable, cheaper and more affordable...

    Addiction, Online Gamers Anonymous, Personal computer 1518  Words | 6  Pages

  • ONLINE GAMES

    STATEMENT OF THE PROBLEM This survey on online games user of San Gabriel elementary school specifically question shall be answered: 1. What is the profile of the respondents in terms of: 1.1 Age 1.2 Gender 1.3 Family income 2. What are the effects computer online games on the study habits of selected grade VI pupils at San Gabriel Elementary School? 3. Is there any significant difference on the effects of computer online games to the respondents’’ study habits in terms of their profile...

    Elementary school, Game, Learning 829  Words | 4  Pages

  • Manifestion of Computer Games

    MANIFESTATION OF COMPUTER GAMES TO THE BSIT MALE STUDENTS IN THEIR STUDIES Julnie S. Orozco Chesca S. Salino Bachelor of Science in business Education Major in Marketing Management Surigao Education Center CHAPTER 1 INTRODUCTION Technology nowadays has brought man to era of digital and advanced world of computers. Computers are not only used in studies, research and work, since it is now being practiced as part of leisure and entertainment especially to the young genration...

    Addiction, Behavior, Electronic game 1043  Words | 4  Pages

  • the effects of video games on children

     The Effects of Video Games on Children: What Parents Need to Know The home video game industry is now over 30 years old. In that time, computer technology has improved at a geometric rate. A high speed elevator now has more computing power than the Apollo spacecraft that landed on the moon. The promise of computers and video games as teachers was clearly recognized in the 1980s when there was a nationwide push to get computers into the classrooms. In the years that have followed, researchers...

    Aggression, Arcade game, Nonviolent video game 1026  Words | 3  Pages

  • Effects of Violent Video Games

    P. Stephen Calcutt 9 October 2012 E-Portfolio Video Game-Playing is Unhealthy for Teenagers Effects of Violent Video games The amount of time invested in various media by adolescents rises every year due to the increasing technology advancements. In fact, between 2004 and 2009 the amount of time an 8- to 18 year old spent with media increased by 1 hour and 17 minutes a day, resulting in 7 hours and 38 minutes per day in 2009 (Reinburg, 2010). This amount of time is mind-blowing when added...

    Aggression, Anger, Media violence research 1370  Words | 4  Pages

  • Student

     Video Games: The Feared Nourisher of The New Generation 104 Writing Skills II Ins. Kerem Demirtaş 07.06.2010 07090000716 104 Writing Skills-II Kerem DEMİRTAŞ Video Games: The Feared Nourisher of The New Generation In the last 30 years video games have become a well-established form of popular entertainment among children, adolescents, and even adults. Computer and video game software sales grew %8 in 2002 to $6.9 billion and are expected to show strong...

    Electronic game, Game, Gameplay 1346  Words | 5  Pages

  • Computer Games Addiction

    Effect of Computer Gaming CHAPTER I INTODUCTION Today's society is different to the one that existed not so many years ago. Our society is constantly changing. The most important characteristics of our era may be the transformation, transmission and dominion of information. We live in an information society where the leading role has been given to new technologies, especially those devoted to information. Our society could not be imagined without new technologies and their role both in this...

    Better, Computer, Computer program 1238  Words | 4  Pages

  • Effects of Online Games

    OF LITERATURE AND STUDIES CONCEPTUAL AND RESEARCH LITERATURE Computer had its origin in the late 1940s. Originally, computers were considered as machines meant exclusively for doing calculations. The name computer was derived from the word Compute based on the fact that the machine was meant for doing computations. In course of time, computers were being used for a number of wide and varied applications ranging from playing games, downloading applications and documents, communicating with remote...

    Arcade game, Computer network, Internet 2115  Words | 6  Pages

  • The Effects of Computers and Television on Chidren

    The Effects of Computers and Television on Children These days televisions and computers are all around us. They can be accessed by children at school and in most homes. The effects of these on our children can be positive or negative depending on how they are used. There are four areas of development that are affected by children’s home computer use: physical, cognitive and academic, social and relationships, and reality perception. Some studies have shown that children who spend more time on...

    Columbine High School massacre, Computer, Computing 937  Words | 3  Pages

  • the impact of computer games to the society

    Negative Effects of Violent Video Games May Build Over Time Negative Effects of Video Games Most of the bad effects of video games are blamed on the violence they contain.  Children who play more violent video games are more likely to have increased aggressive thoughts, feelings, and behaviors, and decreased prosocial helping, according to a scientific study (Anderson & Bushman, 2001).  The effect of video game violence in kids is worsened by the games’ interactive nature.  In many games, kids are...

    Aggression, Anger, Entertainment Software Rating Board 1491  Words | 4  Pages

  • Effects of Using Computers

    Effects of Using Computers As the world is developing rapidly, people rely more and more on science and technology. When they define the concept of science and technology, “most people today think of silicon chips, iPods, high-definition TVs, and visual cell phones” (Wilson 320). Among those high-tech inventions, cars and cell phones are two scientific inventions that mostly affect people’s lives. For example, they can get to the destination faster or simply make a phone call to talk instead of...

    Browser game, Computer, Game 1717  Words | 5  Pages

  • The Effects of Playing Defense of the Ancients in Academic Performance Among Male Freshmen College Students of Freshmen in Academic Year of 2010-2011.

    Problem and its Setting Introduction The youth nowadays are so in to those computer games. They are losing their interests in playing physical and traditional games like “tumbang preso”, “luksong baka”, “patintero”, “syato”, and many more. They are now playing Counter-Strike, Plants vs. Zombies, and most especially, DotA. Defense of the Ancients (commonly known as DotA) is a real-time online or LAN strategy games composing of two to ten or twelve players where you can choose from over ninety...

    Computer, Defense of the Ancients, Personal computer 978  Words | 4  Pages

tracking img