• Imax
    IMAX Individual Paper After reading the IMAX: Larger than Life case and Are Movie Theaters Doomed? article, the theory learned in class is applied to decide whether IMAX would lose its differentiation if it exhibited too many Hollywood movies. Additionally, the company faces the question whether it should...
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  • Sexual Teens
    Research: Concepts, Contexts, and Challenges, Second Edition Jensen • Ethical Issues in the Communication Process Reese/Gandy/Grant • Framing Public Life: Perspectives on Media and Our Understanding of the Social World Riffe/Lacy/Fico • Analyzing Media Messages: Using Quantitative Content Analysis in...
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  • Reading
    IMAGES Movies and the Impact of Images 187 Early Technology and the Evolution of Movies 192 The Rise of the Hollywood Studio System 195 The Studio System’s Golden Age 205 The Transformation of the Studio System 209 The Economics of the Movie Business 215 Popular Movies and Democracy ...
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  • Module
    Module 7 Film/television genres Objectives: In completing this module, you will be able to: - understand and apply different approaches for analyzing genre: formalist, audience analysis, and ideological. - understand the history and evolution of advertising and the forces shaping that history ...
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  • Virtual Reality
    Artificial reality, or virtual reality, is everything and it is hard to describe what it is not: It encapsulates all previous media, even books, slides, pictures, audio, video and multimedia. The typical contribution of virtual reality is its effect of immersion; the user feels as if one is in a different world...
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  • The Newest Media Violence Hazard
    decreases between ages 12 and 14, and increases again between ages 15 and 18 (Keller, 1992). Surprisingly, the amount of time children devote to television has remained remarkably stable even as the amount of time devoted to video and computer games has increased. Although the research evidence is still...
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  • Thesis in Progress
    as political, economic and social. It is said to be powerful for it holds many channels such as in print (books, newspaper, magazines and others), television, radio, the internet and films. For decades, American entertainment media have defined the Asian image to all the world. And usually, that image...
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  • Cruelity Towards Animals
    commonly charged as a misdemeanor offense. In one recent California case, a felony conviction for animal cruelty could theoretically net a 25 year to life sentence due to their three-strikes law, which increases sentences based on prior felony convictions.[4] In 2003, West Hollywood, California passed...
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  • Hrm - Sony Corporation
    a global manufacturer of audio, video, communications and information technology products* for consumer and professional markets. With its music, pictures, game and online businesses, the company is uniquely positioned to be one of the world’s leading digital entertainment brands, offering an outstanding...
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  • The Reality of Virtual Reality
    virtual reality consisted of 360° pictures that were painted in a room to simulate that a person were actually there. An example is one painting that uses this effect was the Sala delle Prospecttive by Baldassare Peruzzi in the year 1560. Future paintings included more realistic paintings and landscapes to...
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  • The World History of Film Industry
    |44 | INTRODUCTION Films, also known as movies, motion pictures, flicks, the pictures, and the cinema, are undoubtedly the most influential art form of the 20th century. From the early days of Hollywood to the high-tech...
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  • Television Mocking It's Big Brother Cinema?
    Television and Cinema | Film Studies Television mocking it's big brother Cinema? Through parody is television mocking its big brother Cinema or is simply feeding the post-modern society? Artistic achievement has, in most societies, usually seen as one of the highest goals for its citizens with...
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  • Video Guides
    three major video signal standards, i.e. PAL, NTSC, and SECAM, and several substandards such as M-PAL and N-PAL. NTSC is the TV standard in North America and Japan, SECAM is used in France and parts of Africa, PAL is used everywhere else. Standard VCRs can only play back videos recorded in your local...
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  • Does Tv Have a Negative Influence on Society
    DOES TV HAVE A NEGATİVE İNFLUENCE ON SOCİETY The negative effects of television are huge. To minimize the potential negative effects of television, it's important to understand what the impact of television can be on children. Violence Over the past two decades, hundreds of studies have examined how...
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  • How Television Violence Affects Children
    Television Violence and Its Affects Television has brought many changes to the way many may spend their leisure time. While some of these changes have been beneficial, others have had a harmful effect. In today’s society, television is our main source of entertainment, which makes it hard to see that...
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  • a Hypersexual Society
    A Hypersexual Society This page intentionally left blank A Hypersexual Society Sexual Discourse, Erotica, and Pornography in America Today Kenneth C. W. Kammeyer A HYPERSEXUAL SOCIETY Copyright © Kenneth C. W. Kammeyer, 2008. All rights reserved. First published in 2008 by PALGRAVE...
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  • Animation - Paper
    persistence of vision, and can be created and demonstrated in a number of ways. The most common method of presenting animation is as a motion picture or video program, although several other forms of presenting animation also exist. Animation can sometimes refer to a way of activating a community, i.e. 'animating'...
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  • The Role of Bleeps and Warnings in Viewers' Perceptions of on-Air Cursing
    aggressiveness to test for possible interactions. Overall, the warning labels increased enjoyment of the program containing profanity among college students. Bleeping had no effect on either program liking or perceptions of realism; however, bleeping decreased perceptions of the program's offensiveness...
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  • Influence of Media on the Youth
    PSYCHOLOGICAL SCIENCE IN THE PUBLIC INTEREST VOL. 4, NO. 3, DECEMBER 2003 Copyright © 2003 American Psychological Society 81 Summary—Research on violent television and films, video games, and music reveals unequivocal evidence that media violence increases the likelihood of aggressive and violent behavior ...
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  • Psychologicaql
    of Communication and Law and Society Program, University of California, Santa Barbara; 7Department of Communication/Speech, University of California, Los Angeles; and 8College of Communication, University of Texas at Austin 3 Summary—Research on violent television and films, video games, and music reveals...
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