• Annotated Bibliography - 5
    S14 Rosalyn De Leon Annotated Bibliography Gentile, Douglas A. et al (2004). The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance. Retrieved October 4, 2010, from pdfcast.org: http://pdfcast.org/pdf/the-effects-of-violent-video-game...
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  • asdf
    he topic I chose is the relationship between violent video games and juvenile delinquency. I want to explore what kind of video games have the biggest influence on kids. Also what age do video games have the most effect on kids. Since video games have always kind of been a part of my life and very...
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  • Course Sylabus
    of nature vs. nurture in adult violence or criminal behavior • School- and community-based childhood bullying programs that work • The impact of media on youth violence • Post-traumatic stress disorder (PTSD) • Addictions (such as to caffeine, drugs, or video games) • Fetal alcohol syndrome...
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  • Violence and Videogames
    Annotated Bibliography Topic: Violence and Videogames Research Question: Do violent videogames cause violent tendencies? References: 1. Craig A. Anderson, Douglas A. Gentile and Katherine E. Buckley (2007). Violent videogame effects on children and adolescents. This study found that kids...
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  • Annonated Bib
    ------------------------------------------------- Top of Form | Search Web | Bottom of Form College Level Example of an Annotated Bibliography Stephanie Van Buskirk, Yahoo! Contributor Network Feb 1, 2011 "Share your voice on Yahoo! websites. Start Here...
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  • Annotated Bibliography
    . It is helpful to us in lot of ways. The following bibliography reveals the different aspects of electronic media. Bissel, Tom. “Extra Lives: Why Video Games Matter” ” They Say I Say with Readings. Eds. Cathy Birkenstein, Russel Durst, Gerald Graff. New York: W.W. Norton & Company, 2012. 349...
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  • Aphrodite
    sculptures and paintings, which may mean that she was a woman from the moment she was born. She is referenced a countless number of times, ranging from plays to classic novels and TV shows to video games, demonstrating her popularity and reach outside of Greece. Bibliography “Aphrodite (videogame...
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  • The Philadelphia Experiment
    specter of conspiracy circulates in the fictional trappings of movies, television shows, popular novels, video games etc.” (Fenster 1) The second factor for the ambiguity in The Philadelphia Experiment is simple; there was a minimal amount of factual information given to the public. As the ambiguity...
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  • Life of Pi
    Student Name: Tezwon Murchison Instructor Name: Pittman Class: English Date: December 2, 2012 Anticipated Career: Game Designer Thesis statement: Create life those using Electronic devices to children and family. Annotated Bibliography Jeannie Novak. Game Development Essentials. Video...
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  • Com220
    Nickesha Borno 3/20/13 Appendix E Part 1: The Annotated Bibliography Roberts, Alan. 4 (Jan 2010): 3. Scholastic Choices and in Education, teaching methods and curriculum, children and youth hooked on games: Hooked on Games: Health Scholastic Choices 25 Roberts Alan 4 (Jan...
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  • Annotated Biblipgraphy
    Annotated Bibliography CATHARSIS THEORY AND MEDIA EFFECTS Summary In this e-book it argues is viewing violence cathartic? It explains the work cathartic comes from the Greek work katharsis which means cleansing. Aristotle, a poet taught the viewing tragic plays give people emotional...
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  • Senior Paper
    Games Do Not Cause Aggression in Teens. Advocates of my thesis statement say that video games may alter your brain wave but never to aggression; only to an alert state. Annotated Bibliography "Devin Moore | Murderpedia, the Encyclopedia of Murderers." Devin Moore | Murderpedia, the...
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  • Viral marketing
    Tyler May Annotated Bibliography Tuesday May 6th 2014 Annotated Bibliography Craddock, Dick. "Inside Windows Live ." . Windows Live , 5 Jan. 2010. Web. . . Dick Craddock the author of this article is the Group Program Manager for Windows Live Hotmail. The purpose of this article is not to...
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  • Annotated Bibliography
    Monica Alvarez English 112 June 29, 2011 Annotated Bibliography Dini, Kourosh. (2008). Video Game Play and Addiction. New York: iUniverse, Inc. In “Video Game Play and Addiction” the author Kourosh Dini, MD explores and answers questions parents may have that affect their children...
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  • Video Games
    & Gaming, 40 (3), pp. 377-403 Monke, Lowell. (2009). Video games: A critical analysis. Encounter, 22 (3), 7-20 Annotated Bibliography 1.Anderson, Craig A. ,Shibuya, Akiko, Ihori, Nobuko Swing, Edward L. Bushman, Brad J. Sakamoto, Akira Rothstein, Hannah R., Saleem, Muniba.(2009). Violent...
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  • As a Technical Writer
    Leonard A Wey ENG202 – 1102A – 03 Ms Lejla Tricic Phase 2 Individual Project 42211 FUTURE TRENDS IN CONSUMER ELECTRONICS: Research to include APA format of annotated reference list/bibliography. Main Topic: Electronic gadgets...
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  • Violent Video Games and Aggressive Behavior in Children
    Violent Video Games Violent Video Games and Aggressive Behavior in Children In recent years, technological advances have introduced many new forms of entertainment, one of the most popular being video games. Since their introduction, professionals and parents have become concerned with...
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  • Iron Man 3 Review
    Annotated Bibliography Primary Assassin's Creed. Montreal: Ubisoft, 2007. Video game. The game is about the use of a machine called the "Animus", which allows its user to view the genetic memories of their ancestors, the main character is a bartender named Desmond Miles. As Desmond relives the...
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  • Argumentative Essay
    . Martin’s, 2004) Ricker 7 Sept. 2004 . Resident Evil. CD-ROM. Sunnyvale: Capcom Entertainment, 1998. “The Social Effects of Electronic Interactive Games: An Annotated Bibliography.” Mediascope. 10 Sept. 2004 . Turkle, Sherry. Life on the Screen: Identity in the Age of the Internet. New York: Simon, 1995. Varie, Bill. Boy Playing a Video Game. Corbis. 12 Sept. 2004 . Source: Andrea A. Lunsford (Bedford/St. Martin’s, 2004) ...
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  • Game over: the Effects of Violent Video Games on Children
    Game Over: The effects of Violent Video Games on Children Seven hours. That is the amount of hours a day the average American child plays a video games (Anderson 354), and with technology advancing and games becoming more graphic, the concern over a violent game’s effect over a child’s development...
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