• Game over: the Effects of Violent Video Games on Children
    Game Over: The effects of Violent Video Games on Children Seven hours. That is the amount of hours a day the average American child plays a video games (Anderson 354), and with technology advancing and games becoming more graphic, the concern over a violent game’s effect over a child’s developm
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  • Video Games
    Paper # 1 Effects of Video and Computer Games on Child Development It was not long ago that video games were introduced to the market place and were expanded in many different countries around the world. By the end of 1990’s, video games and movies became one of the main sources of enter
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  • Video Games
    ADDICTION AND MASSIVELY MULTIPLAYER ONLINE ROLE-PLAYING GAMES (MMORPGs): AN IN-DEPTH STUDY OF KEY ASPECTS By Richard J. J. Tyrer MARCH 2008 NEGOTIATED THEORY: VISUAL CULTURE BSc COMPUTER & VIDEO GAMES UNIVERSITY OF SALFORD Acknowledgments I would like to dedicate this thesis
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  • Violent Video Games and Aggressive Behavior in Children
    Violent Video Games Violent Video Games and Aggressive Behavior in Children In recent years, technological advances have introduced many new forms of entertainment, one of the most popular being video games. Since their introduction, professionals and parents have become concerned with the
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  • Advancement of Video Games
    The Advancement of Video Game Consoles In this paper I will show and explain how the advancement of video games consoles has changed Humanity in more ways than one. I will show how the inventors started their Empires by selling plain, simple playing cards all the way to online gaming linked all
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  • Violence in Video Games
    Tanya Sanchez ENG 1201 Professor Aldridge Annotated Bibliography Effects of violent video game playing on youth Ward, Michael R. "Video Games and Adolescent Fighting." Journal of Law and Economics 53 (2012): 611-28. JSTOR. Web. 5 Nov. 2012. <http://www.jstor.org/stable/10.1086/605509&gt
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  • Video Games for Education, Excercise and Team Cohesion
    Video Games for Education, Exercise, and Team Cohesion Acacia Jackson University of Advancing Technology Abstract Video games hold so much more potential than as sedentary entertainment for players. A handful of benefits can be garnered from video games including education, exercising, and team c
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  • Annotated Bibliography
    Monica Alvarez English 112 June 29, 2011 Annotated Bibliography Dini, Kourosh. (2008). Video Game Play and Addiction. New York: iUniverse, Inc. In “Video Game Play and Addiction” the author Kourosh Dini, MD explores and answers questions parents may have that affect their childre
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  • Annotated Bibliography - 5
    S14 Rosalyn De Leon Annotated Bibliography Gentile, Douglas A. et al (2004). The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance. Retrieved October 4, 2010, from pdfcast.org: http://pdfcast.org/pdf/the-effects-of-violent-video-game-hab
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  • Annotated Bibiliography
    d Co, Vinci Anne L. and Libunao, Nica Cielo B. November 25, 2011 ------------------------------------------------- ENGLRES C36 Dr. Mante -----------------------------------------
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  • Annotated Bibliography - 1
    Brown English 102-01Z3 June 5 2012 Annotated Bibliography Daly, Laura A., and Linda M. Perez. "Exposure To Media Violence And Other Correlates Of Aggressive Behavior In Preschool Children." Early Childhood Research & Practice 11.2 (2009): ERIC. Web. 12 June 2012. Summary: A study was conduc
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  • Annotated Bibliography
    Kapil Muradhia Professor- Danielle Cochran English-101.600 September 16th 2012 Annotated Bibliography In 20th century, every human being on the earth is familiar with television, internet and other form of media. We can see the effect of these forms of the electronic media in our daily life.
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  • Annotated Bibliography
    Annotated Bibliography Anderson, P. M., & Butcher, K. F. (2006). Childhood obesity: Trends and potential causes. The Future of Children, 16(1), 19-45. doi: 10.1353/foc.2006.0001 correlates causes of obesity to calorie intake to lack of calorie expenditure by reviewing research on energy intake, ene
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  • Annotated Bibliography.
    Annotated Bibliography Columbine Massacre, the School Shooting of April 20, 1999. Retrieved from http://history1900s.about.com/od/famouscrimesscandals/a/columbine.htm The columbine shooting shocked the world and having the blame on video games was one of the reasons w
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  • Annotated Bibliography on Technology Related to Childhood Issues
    Carol Strong English 25 October 2013 Annotated Bibliography on Technology Related to Childhood Issues Braithwaite, Irene, Alistair W. Stewart, Robert J. Hancox, Richard Beasley, Rinki Murphy, and Edwin A. Mitchell. "The Worldwide Association between Television Viewing and Obesity in...
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  • Archiving Hausa Popular Entertainment Through New Media Technology: an Assessment of the Recreation of Ruwan Bagaja Into Video Movie
    ARCHIVING HAUSA POPULAR ENTERTAINMENT THROUGH NEW MEDIA TECHNOLOGY: AN ASSESSMENT OF THE RECREATION OF RUWAN BAGAJA INTO VIDEO MOVIE BY DR. (MRS) ASABE KABIR USMAN asabekabir@yahoo.com DEPARTMENT OF MODERN EUROPEAN LANGUAGES AND LINGUISTICS USMANU DANFODIYO UNIVERSITY, SOKOTO. SOKOTO
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  • Using System Dynamics in Business Simulation Training Games
    Using System Dynamics in Business Simulation Training Games by Jennifer Ching-Wen Han Submitted to the Department of Electrical Engineering and Computer Science in Partial Fulfillment of the Requirements for the Degree of Masters of Engineering in Electrical Engineering and Computer Science at the M
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