M-Learningunikl Miit

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1.1| Introduction ………………………………………………….| 2| 1.2| Problem Statement……………………………………………| 3| 1.3 | Objective……………………………………………………..| 4| 1.3.1| Keller’s ARCS Model Motivation……………………………| 4| 1.3.2| Motivating Student : Tools for Teaching……………………..| 6| 1.3.3| Cognitive Theory………………………………………………| 7| 1.4| Scope…………………………………………………………..| 8| 1.5| Conclusion …………………………………………………….| 9| 1.6| References ……………………………………………………..| 10| 1.0 Table of Content

Title: E-learning as Mobile-Learning (M-Learning) in UniKL MIIT.

1.1 Introduction

E-learning is commonly referred to the intentional use of networked information and communications technology in teaching and learning. A number of other terms are also used to describe this mode of teaching and learning. They include, virtual learning, distributed learning, and network and web based learning. Fundamentally, they all refer to educational processes that utilize information and communications technology to mediate asynchronous as well as synchronous learning and teaching activities.

Mobile learning, or m-learning, refers to any learning intervention that is carried out through the use of mobile devices and wireless technology. Ever since the concept of mobile learning came into the picture, instructional designers have been coming up with innovative ideas to create effective and meaningful ways to harness the power of mobile learning. It started with focused efforts to convert existing e-learning to m-learning.

There is an opinion that no specific definition beyond “learning on the go” or “learning via technology you can put in your pocket or carry around easily”. So, building on that last suggestion (assuming your pockets are big enough) the consensus seems to suggest mobile learning covers learning delivered by technology such as mobile phone, Smartphone or as known as android. Any time you ask someone something, or you choose to watch a video or listen to a podcast, you are creating a learning opportunity. If you do this via a form of mobile technology, it can be regarded as a very effective mobile e-learning experience. The possibilities are endless and the good news is people are doing this without any training department being involved. All we have to do is make sure we just use the same channels. So, there is so much learning that can happen via mobile learning technologies using the communications channels already there. Here are the tried and tested on-demand information approaches that already make up a vast majority of Smartphone and tablet learning experiences. Think of how you could integrate these into your current learning programs.

The information is includes Social media which is over 50% of iPhone users to update online social networks (Bersin 2011). So, this is where you want to be if you want to get your learners to share experiences and expertise. Next, Searchable References should be encourage learners to explore relevant information sources (like Wikipedia or encyclopedia) or create their own wiki. This can bring decision-making aids or step-by-step guides that might relate to roles in your organization. Checklists in this software can encourage use of checklist apps and the planning of tasks on their mobile devices. So students can manage their time wisely. Student might use the checklist as a tool for their assignment. Podcasts also been provide here as a tool which is learners can easily get expertise shared via audio presentations from subject matter experts. In our mobile apps, learners can go further and create video presentations that you can share via public or private networks onto mobile devices. It is also consist the Audio books which is the learners can download complete audio books on mainstream training topics for improving their knowledge when travelling. As well as kindle or e-reader, it also provides books which is learners can simply get manuals or guides out there as e-books. As...
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