The video game industry is a billion dollar market that has revolutionized American culture. Since 1947 with the invention of the first electronic game called the Cathode-Ray Tube Amusement Device (Cohen, 2012), video games has become an American phenomenon and coupled with decades of technological innovations and a changing society, today, there are more than 100 million games making the video game industry approximately $67 billion a year (Gaudiosi, 2012). Once considered harmless fun, video games increased exponentially in popularity and became very much part of America pop culture.…
Mary Flanagan’s story “Playing House,” clarifies how artists deployed numerous representations in their games. In other words, her main argument focuses on materials that layout rambling patterns. After reading this story, the three topics I thought were the most helpful in understanding Flanagan’s argument are Looking at Games, Shifts in Perspective, and A New Focus on Play. In this paper I will reveal the three headings as well as explaining how this story helped me learn in terms of studying video games.…
Throughout history, Art has been a form of expression that has altered situations, revolutionized methods of thought, and shaken worlds, both building them up and crumbling them downward. These days however, Art has become a form which is underrated and under appreciated due to the technological and business worlds taking over. Despite these advancements though, Art has continued to build and expand into different forms, pushing the limits of what was originally defined as “Artistic”. One of these forms which has quickly risen along with the increase in technology includes video games, which are utilized primarily for entertainment to various audiences, both young and old. When created in a unique manner though, these games can prove to be…
Standing at eight feet tall and with grotesque bodily features, the Monster is shunned by the world. He was created out of many stolen body parts and brought to life in the most unusual way. He is not only brought to life by Victor’s workings with science, but also of dark, supernatural force.…
Throughout the article, the author successfully utilizes three images that allow the reader to visualize what is written, and ultimately they correspond with both the pro and con sides of the debate. The first image, located on the cover of the article, represents the ‘typical’ gamer that plays violent video games and, as a result, has an increased potential to become aggressive. “Violent games and movies activate areas of the…
Tom Bissell in “Extra Lives: Why Video Games Matter” emphasize the importance of video games in our life. Tom supports his affection with the video games by telling his story with a popular video game “Fallout-3”. He also compares different modes of entertainment, like movies and novels, with video games. According to Tom, Storytelling is the most important thing for the movies, novels and video games, but video games storytelling is counterfeit. Tome states, even though the video games are frustrating sometimes but he will keep returning to this form of entertainment.…
Much alarmed, we did so, he was insistent. Underneath the floorboards were the arms, legs, head, and torso of a human body. I could not look long, the corpse was so mutilated. The cuts were not quite clean, a little ragged at the edges, and the bones seemed to have been cut part way through and snapped the rest. The head of the corpse seemed to be missing an eye. the blood had pooled underneath the remains. The remains themselves did not seem to be rotted in any way, leading us to believe the mutilation had taken place recently. Due to the state of blood, i estimate the act was done less than two hours before our arrival.…
3b. Based on this cover, I believe that the creature is very vulnerable, as he is naked. In addition, I think the creature is ashamed of himself as portrayed through his curled up body language, almost “hiding” his body from the scientist or the society around him. Moreover, his face, which appears flustered, indicates his anger toward the scientist, who created him. Lastly, the creature’s white eyes may symbolize his childlike innocence, despite his fully- grown size. On the contrary, this image could also be representing how the creature views himself, as a…
This graphic image taken from a video game is not uncommon. The low-cut clothing on the woman and the large overbearing man behind holding a knife to her depict a sad, but far too common representation of women within video game culture. As discussed in class, women are often presented as objects to which the players may do whatever they wish. This often results in violence and abusive sexual acts geared at what the game creators believe their consumers might enjoy. There are many negative representations of women in the video game industry and it is necessary for steps to be taken in order to improve the quantity and quality of women represented in the games.…
Imagine being sewn together from patchwork body parts and brought into this world because a brilliant man 's arrogance to achieve beyond what any other scientist or doctor had, then rejected by that creator. "The different accidents of life are not so changeable as the feelings of human nature. I had worked hard for nearly two years, for the sole purpose of infusing life into an inanimate body. I had desired it with an ardour that far exceeded moderation; but now that I had finished, the beauty of the dream vanished, and breathless horror and disgust filled my heart." (Frankenstein, p. 74). Victor, horrified by the creature 's revolting appearance, attempts to save his reputation by abandoning the monster. Victor thought to himself, "I had gazed on him unfinished, he was ugly then, but when those muscles and joints were rendered capable of motion, it became such a thing as even Dante could not have conceived." (Frankenstein, p.…
The cadavers were a gray color and were already dissected with no skin and only the muscle structures were visible. The muscles were divided so the veins, arteries, and nerves were accessible. We touched the muscle and nerve structures as they taught us about the body. The arteries had thick walls and were rigid, while veins were small and pliable. The muscles were firm and the nerves were thin. Every muscle, nerve, artery, and vein had a purpose in order to do one job: live. Seeing the structures of another person made it all surreal. There was a huge cadaver, which they nicknamed Thor because of his enormous size. I picked up his heart in both of my hands. The heart was cold, but the warmth that it gave me lasts to this day. I was looking at a person, not just a heart. These cadavers were once real people who had lived. I knew in that moment that I wanted to become a general or trauma surgeon for…
The article “ The Beauty of Bodysnatching” by Druin Burch profiles anatomist Astley Cooper, whose time as a grave looter procuring bodies to hospitals for essential experimental discoveries over the human body. Cooper was an early proponent for dismemberment or any…
3. The game "Extinctathon" emerges as a key component in the novel. Jimmy and Crake also play "Barbarian Stomp" and "Blood and Roses." What comparable video games do you know of? What is your opinion of arcades that feature virtual violence? Discuss the advantages and dangers of virtual reality. Is the novel form itself a sort of "virtual reality"?…
"Bodies…. The Exhibition," at the South Street Seaport featured the preserved remains of 22 humans and many other specimens, including a set of conjoined fetuses, an example of male genitalia and a human brain. I found everything visually appalling, yet at the same time I could not take my eyes off of everything I was taking in. Every single body part looked fake to me. However, that isn't a bad thing. They make things look so amazing. So amazing, in fact, that these body parts simply just don't look natural or even real. People get a much deeper understanding of what's inside their bodies after experiencing this exhibit. They preserve the organs in a way that they look like they were artificially machine made. I was shocked to learn that these organs and body parts were once in a real person's body and actually functioning at one time.…
Tom Bissell’s, a teacher at Portland State University, main idea was to indicate to his audience why video games matter to him by using various argumentative appeals. One must ask themselves, can this author be worthy of respect? Can he give his readers enough facts to get his argument across? Will he try to give us a soft story to buy his way into in his argument? Throughout most of Bissell’s book, he uses the logical appeal by describing, in great detail, Fallout 3. Sadly he lacks the Emotional appeal to complete this argument and he loses my credibility throughout the article.…