Web 2.0 in Education Sector

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WEB 2.0 in Education Sector|
BDC Project|
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Group 8|
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29-Aug-12|

Contents
Introduction3
Comparisonof WEB 2.0 & WEB 1.04
Web 2.0 Tools in Education6
Blogs6
Wiki7
Podcast8
Social Network9

Introduction

The term Web 2.0 was first coined in 2004, it refers to what is perceived as a second generation of Web-based services emphasizing online collaboration and sharing. There has not been a technical update to Web standards, but rather a surge of new ways in which the standards are being used. The term categorizes four general types of processes within Web 2.0 applications that reflect the ways of interacting:

1) It is used for sharing user-contributed content (“You make it”) 2) To frame community-developed tagging and organizational schemes for large sets of user contributed content (“You name it”) 3) For the development of content collections by the user community (crowdsourcing) (“You work on it”).

4) To find not only objects but trends and overviews of contributions (“You find it”).

User modification possibilities are common throughout all the Web 2.0 processes. Openness is a main differentiator of the current uses of these processes compared to Web 1.0. The processes represent new ways of making, sharing and consuming digital documents where traditional watchers of quality are the user’s opinions.

Following are the characteristics of Web 2.0
Participation
Every aspect of Web 2.0 is driven by participation. The transition to Web 2.0 was enabled by the emergence of platforms such as blogging, social networks, and free image and video uploading, that collectively allowed extremely easy content creation and sharing by anyone. Standards

Standards provide an essential platform for Web 2.0. Common interfaces for accessing content and applications are the glue that allows integration across the many elements of the emergent web. Decentralization

Web 2.0 is decentralized in its architecture, participation, and usage. Power and flexibility emerges from distributing applications and content over many computers and systems, rather than maintaining them on centralized systems. Openness

The world of Web 2.0 has only become possible through a spirit of openness whereby developers and companies provide open, transparent access to their applications and content. Modularity
Web 2.0 is mainly and integrated structure. It emerges from many, many components or modules that are designed to link and integrate with others, together building a whole that is greater than the sum of its parts. User Control

A primary direction of Web 2.0 is for users to control the content they create, the data captured about their web activities, and their identity. This powerful trend is driven by the clear desires of participants. Identity

Identity is a critical element of both Web 2.0 and the future direction of the internet. We can increasingly choose to represent our identities however we please, across interactions, virtual worlds, and social networks. We can also own and verify our real identities in transactions if we choose. Comparisonof WEB 2.0 & WEB 1.0

1. Web 1.0 is one way communication as it has published content and users cannot alter aor modify the content. Basically, userare passive consumers as they have to satisfy themsleves with the content provided. 2. Web 1.0 sites are static as they contain information that might be useful, but there's no reason for a visitor to return to the site later. An example might be a personal Web page that gives information about the site's owner, but never changes. Whereas, web 2.0 has rich design and contains RSS feed and can be a source of collective intelligence. 3. Web 1.0 sites aren't interactive that is visitors can only visit these sites; they can't impact or contribute to the sites. Most organizations have profile pages that visitors can look at but not impact or alter, whereas a wiki allows anyone...
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