Virtual Reality:   Expanding the Horizons

INTRODUCTION

The purpose for this annotated bibliography is to address Virtual Reality.   Virtual reality is used to create the illusion of reality. It is often used for entertainment, training, medicine, manufacturing, virtual communities, and e-commerce. As virtual reality become more common, scientists are developing more ways to enhance its features.   The summary below explains how Virtual Reality relates to Computer Science.

How Virtual Reality Relates to Computer Science

Computer Science and Virtual Reality (also known as “Virtuality”) goes hand in hand. No just because they both deal with computers; but because its computer scientists who develops virtuality projects, designs, and environments.   To get a better understanding, let me inform you of what is virtual reality. Virtual Reality applies to computer-simulated environments that can simulate physical presence in places in the real world, as well as in imaginary worlds.   It is technology which allows the user to interact with an environment that exists only in a computer. The potential benefits of virtual reality are numerous. In a futuristic virtual world, a pauper could live like a king, enjoying virtual riches. More mundanely, interaction via virtual reality could allow businesspeople or friends to meet "face-to-face" even if separated by thousands of miles. Virtual reality has been suggested as a visualization tool. For instance, chemists could enter a virtual room filled with complex molecules, and perform "chemical tests" by manipulating these objects with their hands, just as someone might pick up a set of Lego’s and play with them. If that doesn’t sound convincing, just take a look at some popular movies, television shows, and even video games, virtuality is popularized in each of those.   For example, the movie The Matrix, features a virtual world o convincing that its inhabitants are unaware it is not the real world.   How did all of this come... [continues]

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