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Violent video games cause behavorial impact among children

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Violent video games cause behavorial impact among children
Makeshia Hawkins
Ms. D
WT I
25 November 2013
Young Men Enjoys Violent Video Games
Violent video games cause behavior problems. School-age kids mimic on what they see on a regular basis. First, children start to skip school, have outrages outburst toward the parent, and too much video gaming is played throughout the day. For example, many parents hide in denial hoping this will not be the case. Of course, some teens need to occupy themselves too keep out of trouble, but these activities make things worse. However, playing a certain type of violent game may cause short-term effects on a brain; the focus will be just on games all day. On top of that, the attitude adjuster will boost even more when a new game arrival comes out every year.
Parents often don’t see the behavioral in the home until the child is on punishment. The first thing would be taking away is the Xbox or other electronic devices, if punishment was taking place. Although, children brags to the guardian to give back there electronics and swear to them, “no more behavioral”. Instead, kids need to interact more with parents and other children, because being around others teaches how to behave quite well. For instance, before purchasing the game parents should question the sales to see if there any T-rated games. Although, school-age kids brags to their guardian about popular violent games that come out every year, the parent usually gives in and says yes.
The activities, such as reading, sports, studying, playing wholesome games and interacting with friends and family are frequently neglected. Excessive violent video gaming can become a serious problem because teenagers can develop antisocial behavior with themselves and family. First, the habits most school-age kids have, is that all importing things are put to the side. For example, the mind goes blank and eyes are focus on T.V and controller. Although, the rage has begun ears and eyes are in a zone. For instance, children tend to think that

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