Violent Video Games and Their Effects

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Violent Video Games and Their Effects on Youth and Adolescents

Stephanie Keith

Research Writing / Com 220

July 18, 2010
Maisah Robinson

Violent Video Games and Their Effects on Children and Adolescents

Why all the violence? Are we endorsing violence through media? With the violence of video games and other media, are children more prone to violent behavior? While some psychologists and researchers argue that it has not been proven that violent behavior in children and adolescent are the effects of violent video game, they argue that it could be other violent activities such as violent movies, and explicit videos; I believe that violent video games do have an adverse reaction on children with prolonged use. In the initial creation of video games, it was for entertainment and educational usage. While the video games of yesterday were less engaging, they were still entertaining. Video games and the computer age have opened some unwarranted door opening. While it is argued by some that video games have no real effect on children and their behavior, others argue that they do have an effect on children. Information is passed through the gateway of the ears and the eyes. Every action began as a thought before it is ever performed. Thoughts are generated by the senses. Thoughts are generated through the ear gate and the eye gate that eventually leads to action. Does violence in video games promote violence in children is a question that has been discussed in the media for more than 15 years. Every time a new video game is launched there is discussion regarding many issues such as aggression, violent behavior, social skills, depression, and addiction. All these issues are believed to be related to playing violent video games. Violent video games enlarge these problems by demanding the portion of brain that takes action, instead of reasoning, to concentrate on the chronic need to extirpate to continue in the game. Violent video games are everywhere. We see them in the mall, as advertisement and even being issued by the US military. The game “Doom,” a game license by the U.S. military to train soldiers to kill effectively linked to a violent assault in 1999. Dylan Kleboid and Eric Harris killed 13 and wounded 23 people at Columbine High School before killing themselves. Although there isn’t any certainty why these boys committed these hateful acts it is proven that both Eric and Dylan enjoyed playing the bloody, shoot-em up video game.

Violence and aggression go hand in hand. They complement each other. Most violence children show signs of aggression before acting out or assaulting someone. Aggression is the practice of making assaults or attacks; offensive behavior in general. Violent video games are an introduction for learning and practicing aggressive solutions for have anxiety, which they do, instead of soothing themselves, calming themselves, talking about it, expressing it to someone, or even expressing it emotionally by crying, they tend to externalize it. They can attack something, they can kick a wall, and they can be mean to a dog or a pet. Violent video games affect aggression by provoking aggressive thoughts. Violent video games display increased aggression versus violent television shows simply because of the interaction and control advantages of a video game. Three different research studies link violent video games and aggression as a problem in males seven t0 forty-five. The first study performed by Sandra L. Calvert and Sui-Lan Tan showed that students who played violent video games had a higher heart rate, increased dizziness, nausea and more aggressive thoughts versus students who played non-violent video games. The second study performed by researcher Roland Irwin studied the behavior of second grade boys after playing violent video games. Based on his observations he could conclude that the young boys displayed more verbal and physical aggression to lifeless...
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