Violent Video Games

Topics: Aggression, United States, Violence Pages: 3 (886 words) Published: May 14, 2013
Chunyang Liu
Core 2,Level 6
K. Christolear
February 20 2013
Say No to Violent Video Games
Do you know Call of Duty? It has swept the world. There are so many people playing this game which has been issued to its ninth part. In the world, more and more people are attracted to video games which are about shooting or other violent actions like Call of Duty. On the one hand, this kind of video games is so popular bacause the game makers make these games very attractive; on the other hand, nowdays, they have catered to people’s psychology which people want to be more stronger or sucessful than what they are like in the real world. That’s not a good phenomenon. The adults who play these games can distinguish the differences between the real world and the virtllal world. To the contrary, as to kids, the games are more likely to have a negative impact. We must say no to violent video games in order to protect the kids.

Since the born of the video games, scientists have been doing researches about them. Schaffer lists three kinds of research about the relationship between the violent video games and the ever-increasing aggression in his essay “Don’t Shoot: Why Video Games Really Are Linked to Violence”. In the first one, it suggests that kids who are more immersed in violent video games may be more likely to get into physical fights, argue with teachers, or display anger and hostility(Page 162). There is no doubt that the violent video games have capable of corroding the brain, make kids more emotional and aggressive. Because of this invasiveness, the kids tend to be violent. According to the second one, it found that the kids who played more violent video games “changed over the school year to become more verbally aggressive, more physically aggressive,’’ and less helpful to others(Page 162). The violent video games make people lack sympathy. They increase the suspicions to people. This research is credible credibility because it’s a longitudinal one.

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