Violent Video Games

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T.Willoughby, P.Adachi, M.Good “A longitudinal study of the Association Between Violent Video Game Play and Aggression Among Adolescents” (p.1044-1055) This article discusses about violent video games and aggression among adolescents. Authors found out that “playing violent video games temporarily increases aggressive behavior, aggressive cognition, aggressive affect and psychological arousal.” The study shows that “adolescents who play violent video games may imitate the aggression that they observe in the game.” The most compressive theory of this association is Anderson and Buschman’s theory. According to it “violent video game play may encourage a hostile attritional bias, such as when a person consistently interprets ambiguous situations as hostile.” The longitudinal studies have shown that “violent video game play at one point in time predicts higher levels of subsequent aggressive behavior.” In the present study “higher levels of sustained violent video game play would be associated with steeper increases in aggression over time than lower levels of sustained violent game play.” Another study has been made in Ontario, Canada. Participants were students from eight different high schools (grades 9 through 12). That study has shown that in “comparison to girls, boys reported greater frequency of overall video game play, violent video game play, and aggression, while girls reported more nonviolent video game play than boys.” The study also shows how the association between aggression and sustained violent and nonviolent video game play in which “violent game play had steeper increases in aggression scores over time than participants who reported less sustained violent video game play. Sustained nonviolent video game play, in contrast, did not significantly predict aggression scores. The combined results of these studies have shown that “violent video game play leads to increased aggressive behavior over time.” Gender did not moderate these results “aggression...
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