New game systems like Game Cube, X Box, or Sony Play station 2 are the new hype of the 21st century. The games for these systems can affect children as well as adults. These video games have caused many problems in our society regarding issues such as addiction to games, and depression among adult. According to Grossman, many children starting from their early teenage years found that almost a third played video games on a daily basis and 10% played for at least 25 hours a week. Street Fighter, Grand Theft Auto and Halo are very interactive in the violence of slaughtering the opponent that children find very exciting. Even though the video game industries put signs like "Rated 18 or older and state violence level that are not recommended for children under age of 12 on the game boxes parents ignore the signs and still continue to purchase these items. In the modern popular game the bad guys don't just disappear after they die like they used to, they act out real life actions. For example, someone who gets shot in the neck normally falls to his knees while holding his face in the old games. Now when the characters get shot, blood squirts all over the place, covering the whole scene while the other opponent just laughs or does a victory dance. Even when some video games have explosives, the... [continues]
Cite This Essay
(2005, 05). Violence in Video Games. StudyMode.com. Retrieved 05, 2005, from http://www.studymode.com/essays/Violence-Video-Games-57322.html
"Violence in Video Games" StudyMode.com. 05 2005. 05 2005 <http://www.studymode.com/essays/Violence-Video-Games-57322.html>.
"Violence in Video Games." StudyMode.com. 05, 2005. Accessed 05, 2005. http://www.studymode.com/essays/Violence-Video-Games-57322.html.