Preview

Violence in Video Games

Better Essays
Open Document
Open Document
2221 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Violence in Video Games
Tanya Sanchez
ENG 1201
Professor Aldridge
Annotated Bibliography

Effects of violent video game playing on youth

Ward, Michael R. "Video Games and Adolescent Fighting." Journal of Law and Economics 53 (2012): 611-28. JSTOR. Web. 5 Nov. 2012. <http://www.jstor.org/stable/10.1086/605509>.
There is a link between violence in the context of video games and violence affected by gamers outside of the context of gaming. Psychologists have studied the possible connections between violence depicted in the media and violent behaviors. The usual sources for violent portrayals are music lyrics, television scenes, and video/computer games. Young children spend an enormous amount of time consuming media. Media violence is having harmful effects on children 's development and behavior. The negative effects on violence in the media (specifically video games) outweigh the positive effects.
Topic: Effects on violent video game playing on youth
Thesis: Violent video games are affecting our youth in a negative way
Revised Thesis: Violent video games increase violent behaviors in children but parents can become proactive to help fight this epidemic by engaging them in sports, academics, reading and games that require interpersonal activity.

Mencius - Man’s Nature Is Good
David Suzuki - The Sacred Balance
Averroes - On the Harmony of Religions and Philosophy
Moses Maimonides - The Guide for the Perplexed

Tanya Sanchez
ENG 1201
Professor Aldridge
Outline
Topic – Violence in video games
Thesis: Violent video games increase violent behaviors in children but parents can become proactive to help fight this epidemic by engaging them in sports, academics, reading and games that require interpersonal activity. I. Video Games and Adolescent Fighting a. Violence in media b. The overestimated link between video games and violence c. Effects on youth II. Playing video games causes violence outside of gaming a. “Everything is connected to



Bibliography: Averroes. "On the Harmony of Religions and Philosophy." Reading the World: Ideas That Matter. 2nd ed. New York: W.W. Norton &amp;, 2010. 391-96. Print. Maimonides, Moses. "The Guide for the Perplexed." Reading the World: Ideas That Matter. 2nd ed. New York: W.W. Norton &amp;, 2010. 397-401. Print. Mencius. "Man 's Nature Is Good." Reading the World: Ideas That Matter. 2nd ed. New York: W.W. Norton &amp;, 2010. 94-99. Print. Suzuki, David. "The Sacred Balance." Reading the World: Ideas That Matter. By Michael Austin. 2nd ed.New York: W.W. Norton &amp;, 2010. 427-34. Print. Ward, Michael R. "Video Games and Adolescent Fighting." Journal of Law and Economics 53 (2012): 611-28. JSTOR. Web. 5 Nov. 2012. &lt;http://www.jstor.org/stable/10.1086/605509&gt;.

You May Also Find These Documents Helpful

  • Good Essays

    Violent video games allow children to act out violent actions on a type of screen with some type of remote. The violent behavior the act out can be complimented and rewarded with achievements. The reward these kids get may make them feel better about themselves and make them more prone to act out in violent ways and in violent behaviors outside of the game. Kids are mislead by these games by thinking that the violence they are…

    • 888 Words
    • 4 Pages
    Good Essays
  • Better Essays

    While many parents scoff at letting their children watch violent movies, they often consent to buying violent video games for their teenagers without checking the industry ratings. Researchers contend that a link exists between violent video games and real-life violence in teenagers and young adults. Violent images don't necessarily create violent children, but gamers learn that violence is an accepted means to solve problems, and they perfect shooting skills as though they were handling real weapons. Even though games can teach children valuable coordination skills, parents and caregivers need to make sure that their children only view age-appropriate content and are made aware of the difference between on-screen actions and socially acceptable behavior in the real world.…

    • 1360 Words
    • 6 Pages
    Better Essays
  • Better Essays

    In the United States video games and violence have become synonymous to each other. Some of the most popular games today tend to be the most violent. This has brought up the issue of video game violence and its relation to adolescent violence. Many argue that video game violence primes anger and aggressive thoughts in the individual using them. But research and proof of this argument has been limited, inconclusive, or contradictory which has brought up debate over the issue. Two scholarly research articles, “Video Games and aggressive thoughts, feelings, and behavior in the laboratory and in life.” by Craig A Anderson and Karen E Dill and “Video Games and Youth Violence: A Prospective Analysis in Adolescents” by Christopher J Ferguson, published in 2000 and 2010 respectively, debate this topic and discuss the psychological effects of violent video games on the user. The article by Anderson and Dill asserted that video game exposure increased aggressive traits long-term and short-term while the research article by Ferguson made the claim that outside conditions and factors such as personality traits, family environment, and depressive symptoms far better indicated increased aggression or youth violence than violent video game play. Both articles conducted their own studies in attempts to measure the correlation between video game violence and aggression level. However, Ferguson’s article had a more complete argument, accounting for more outside third variables, expanding upon data from previous conducted studies, and counter-arguing opposing studies and evidence against video game violence. Overall Ferguson’s article provided a stronger argument against video games causing violence and aggression, drawing upon more references and evidence, counter-attacking and pointing out flaws of previous research conducted, and analyzing numerous other factors.…

    • 1577 Words
    • 7 Pages
    Better Essays
  • Best Essays

    Anderson, C. A., Gentile, D. A., & Buckley, K. E. (2007). Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy. New York: Oxford University Press.…

    • 2802 Words
    • 12 Pages
    Best Essays
  • Best Essays

    In 1972, the Surgeon General issued the following warning on violent TV programs: "It is clear to me that the causal relationship between televised violence and antisocial behavior is sufficient to warrant appropriate and immediate remedial action…there comes a time when the data are sufficient to justify action: that time has come” (Steinfeld, 1972). Since the time that video games began to dominate the market, media has been investigated as one of the major sources of malevolent behaviors in society. “In the years since this Surgeon General warning was issued, hundreds of additional studies have shown a link between violent media exposure and aggression”(Anderson& Bushman, 2002).Although this warning related to television, it is a wonder if these same negative effects could be present in the use of violent video games. With all of the violence occurring in and surrounding schools in this current day, it is possible that violent video games also have a negative effect on the behaviors and interactions of those who use them. In the following, we will discover three different reasons why violent video games have a negative effect on players. Although video games are touted as being responsible to the refinement and advancement of fine motor skills and creative thinking, there are some issues when it comes to violent video games. When compared with television, there are some overlapping concerns. There are some benefits to playing video games over television, however. While video games involve active play, television uses more passive interaction between the player and the media. Information is better transmitted when a person is actively involved with the media being used. For instance, most children would prefer to learn a new skill or…

    • 2000 Words
    • 8 Pages
    Best Essays
  • Best Essays

    Hostility, Type A behavior , and stress hormones at rest and after playing violent video games in teenagers.…

    • 5814 Words
    • 24 Pages
    Best Essays
  • Best Essays

    Violence In Video Games

    • 2444 Words
    • 10 Pages

    Tamborini, R. (2004). Violent virtual video games and hostile thoughts. Journal of broadcasting & electronic media, 48(3), 335.…

    • 2444 Words
    • 10 Pages
    Best Essays
  • Powerful Essays

    Video Game Violence

    • 1521 Words
    • 7 Pages

    Violence in video games has been around for many years and many kids have played them. Some people believe that these video games change the kids’ minds and make them killers while others feel that it does nothing to them. Although no outcome has been decided yet, studies have shown that the violence in videogames can change the way that kids think, some bad like killing and others good like problem solving. As technology gets more advanced and the graphics get better, the video games become more violent. However, there has also been a rise in sports and puzzle games allowing kids to problem solve and maybe get motivated to play a sport. Violent video games can be an issue to the society because of the kids that play them, but violent videogames could help us train kids to be more focused.…

    • 1521 Words
    • 7 Pages
    Powerful Essays
  • Good Essays

    English 215 Week 1

    • 847 Words
    • 4 Pages

    Anderson, C. A. (2011). Violent Video Games and Other Media Violence, Part II. Pediatrics For Parents, 27(3/4), 21.…

    • 847 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Researchers, parents and educators are all discussing the controversy around violent video games and their influence on kids. The audience seems to be divided into two large groups: one is in favor of restricting or even banning violent video games as they make children (and, arguably, adults as well) more prone to aggressive behavior, like that seen on the screen. Opponents of this view claim that video games do not cause violent behavior in real life and are, in fact, a safe outlet to natural aggression and frustration. Representatives of the first group such as John Leo, in his article “When Life Imitates Video” argue that watching countless deaths and identifying with killers would undoubtedly lead to people feeling more comfortable about violence and suffering in their everyday life. He even goes so far as to say that playing games that involve shooting people is akin to undergoing training to kill (in other words, it is like a “dress rehearsal” of potential murders).(Leo 1999). On the other hand, there are claims that violent media are beneficial (Jones), because in the present world kids are at a higher risk of growing up passive and weak than violent and riotous, and when they see examples of rebellion, domination and well, violence, they are able to channel their suppressed feelings and deal with issues that otherwise remain unresolved.…

    • 1086 Words
    • 5 Pages
    Good Essays
  • Better Essays

    Over the past decade the popularity of video games has exploded. Adults as well as youth play these games. A large part of the video game market is made up of violent video games in which the player can commit terribly violent acts against others in the game. Many have begun to question the affect this kind virtual violence could have on the youth. There have been multiple studies done on this issue but many people are still divided on what to think. Some people think that these violent games have no affect on the youth that play them. Others think that violent video games may make children more aggressive. Still others hold that the games teach youth to commit violent acts.…

    • 1414 Words
    • 6 Pages
    Better Essays
  • Good Essays

    Body Paragraphs

    • 933 Words
    • 4 Pages

    In recent years, we’ve heard on the news of youth crime increasing. According to Cheryl K. Olson, M.P.H., S.D., “it is impossible to know exactly what caused these teens to attack their own classmates and teachers … one possible contributing factor is violent video games.” It 's very difficult to document whether video and computer games contribute to violence such as criminal assault. However, we can conduct a study on how violent games may contribute to some types of violence and aggression and to the beliefs, attitudes, and interpretations of behavior that support them. “Another issue is whether and how the effects of video game violence might be compounded by exposure to violence in other media. Cautious interpretation is necessary, since there is always the risk of confusing cause and effect or correlation with causation.” (Nov/Dec 2002). Technology is constantly changing and advancing, with Internet and console gaming, so researchers have to make intervention efforts more resultant, and to focus on which children are at risk of such behavior. We must focus on developing direct educational and policy interventions based on solid…

    • 933 Words
    • 4 Pages
    Good Essays
  • Powerful Essays

    Video Games Cause Violence

    • 1943 Words
    • 8 Pages

    Violent video games are gaining popularity around the world and are causing more and more problems among teen violence. Seventy-seven percent of people between ages 14 and 18 who took place in a survey reported that they play fighting or shooting games sixty-seven percent of the total time that they play games. Rashawn Blanchard, author of “Video Games Do Not Cause Violence”, stated “violence in video games simply helps players find release from the frustrations in their daily lives.” The survey also supported this with most people saying that it is just a game and that they play it to release their anger on something fake that cannot hurt anyone in the real world. They say it all depends on the person though; everyone is different and react to things differently. Younger players would be more influenced by the games, while older players would know what is fake and real.…

    • 1943 Words
    • 8 Pages
    Powerful Essays
  • Powerful Essays

    Violent Video Games

    • 2439 Words
    • 10 Pages

    References: Anderson, C, Buckley, K, & Gentile, D. (2006). Violent video game effect on children and adolescents. Iowa: Oxford Press.…

    • 2439 Words
    • 10 Pages
    Powerful Essays
  • Good Essays

    Today's games depict some of the most horrific acts humanly possible and allow players to earn rewards for acting them out. Some children find it difficult to separate reality from video game. As studies have shown, children that spend a vast amount of their time playing violent video games demonstrate less prosocial behaviors, have hard times interacting with their peers, and display aggressive behaviors (Bushman Anderson, 2009).…

    • 836 Words
    • 4 Pages
    Good Essays