Violence in Video Games

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Tanya Sanchez
ENG 1201
Professor Aldridge
Annotated Bibliography

Effects of violent video game playing on youth

Ward, Michael R. "Video Games and Adolescent Fighting." Journal of Law and Economics 53(2012): 611-28. JSTOR. Web. 5 Nov. 2012.<http://www.jstor.org/stable/10.1086/605509>. There is a link between violence in the context of video games and violence affected by gamers outside of the context of gaming. Psychologists have studied the possible connections between violence depicted in the media and violent behaviors. The usual sources for violent portrayals are music lyrics, television scenes, and video/computer games. Young children spend an enormous amount of time consuming media. Media violence is having harmful effects on children's development and behavior. The negative effects on violence in the media (specifically video games) outweigh the positive effects. Topic: Effects on violent video game playing on youth

Thesis: Violent video games are affecting our youth in a negative way Revised Thesis: Violent video games increase violent behaviors in children but parents can become proactive to help fight this epidemic by engaging them in sports, academics, reading and games that require interpersonal activity.

Mencius - Man’s Nature Is Good
David Suzuki - The Sacred Balance
Averroes - On the Harmony of Religions and Philosophy
Moses Maimonides - The Guide for the Perplexed

Tanya Sanchez
ENG 1201
Professor Aldridge
Outline
Topic – Violence in video games
Thesis: Violent video games increase violent behaviors in children but parents can become proactive to help fight this epidemic by engaging them in sports, academics, reading and games that require interpersonal activity. I. Video Games and Adolescent Fighting

a. Violence in media
b. The overestimated link between video games and violence c. Effects on youth
II. Playing video games causes violence outside of gaming a. “Everything is connected to something else”
b. David Suzuki’s The Sacred Balance
c. Violence in games becomes violence in reality
III. Parents becoming proactive engaging children in
a. Sports
b. Academics
c. Reading

IV. Alternatives that have not worked
a. Limiting time
b. “Blocking” certain things
c. Removing equipment
V. Mencius’ Man’s Nature is Good
a. Kao Tzu
b. “Blank state”
c. Human nature responds to the forces around it
VI. Conclusion
a. Restate thesis
b. Summarize main points

Tanya Sanchez
ENG 1201
Professor Aldridge
Persuasive Research Paper Rough Draft

Effects of Violent Video Game-playing on Youth

Technology advances every day in society. From mobile devices to laptops and computers, to microwaves and air conditioners, to televisions and internet, technology is everywhere. Technology is the making, modification, usage, and knowledge of tools, machines, techniques, crafts, systems, methods of organization, in order to solve a problem, improve a preexisting solution to a problem, achieve a goal, handle an applied input/output relation or perform a specific function. A fast growing technological advancement today is video game systems. Video games are affecting our youth in various ways. Video-gaming is becoming an issue in society, especially the video games with violence exposed in them. Violent video games increase the violent behaviors in children, but parents can become proactive to help fight this epidemic by engaging their children in sports, academics, reading and games that require interpersonal activity.

The first form of electronic gaming was computer games back in the 1960’s. These were developed by hobbyists who were associated with computer science programs at universities. The first video game consoles designed for home play developed in the mid-1970s. A video game console is an interactive entertainment computer or customized computer system that produces a video display signal which can...
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