Video Games and Youth Violence

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Video Games and Youth Violence

Violent video games could be liable for violence towards women, bullying, and school shootings; however no direct link can be found connecting youth violence and video games. Research on this argument is flawed. There is no connection found connecting youth violence and video games. Advocates argue that video games help diminish youth violence. Advocates argue that video games help curb youth violence because it serves as a substitute, reliving any stress and hostile feelings a child has. 1 in 10 of teenagers arrested, engaged in a violent act that could have continued into a serious injury or death of another individual, according to the National Youth Violence Prevention Resource Center. In 2008, the most popular games were: Guitar Hero, Halo 3, Madden NFL, Solitare, Dance Dance Revolution, Madden NFL 2008, Tetris, Grand Theft Auto, Halo, and the Sims. This survey confirms that only 3 games were violent, with a rating of “M” which stands for mature. This is ironic because if video games are the foundation of youth violence, one would think juvenile crimes to increase as more kids participate in violent video games. However, the arrest rate has fallen 49.3% during 1995 to 2008. If right, it proves teen violence has no connection with violent video games. Instead, youth violence has links with the home environment, peers, and the social media. Youth exposed to violence in the home seem to view violence as realistically more acceptable, and they are more likely to resort to violent behavior to solve problems. A child learns from what they face and witness. If a child grows up in a place that is an abusive, neglectful environment, the child will learn to accept that in life. Most kids involved with violence come from families where there is a record of family and neighborhood violence. Dr. Christopher J. Ferguson, of Texas A&M International University, found that kids whose parents are psychologically abusive to their...
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