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Video Games and Violence Speech

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Video Games and Violence Speech

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  • March 2013
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B.Z.
Smith
AP Lang
1 Feb. 2013
Videogames and Violence

In today’s society, the vast majority of adolescents spend their free time indoors. Many of those hours are enjoyed playing video games, a habit which teenagers will never hear the end of from their parents. “These games will ruin you”, they say, “It makes you angry and violent”, they say, but does it really? Media often portrays videogames as detrimental to mental health, and this topic is especially scrutinized today because of the sudden popularity of the recent public mass shootings and gun violence; however, past and more recent studies show that this is absolutely not true. In fact, the positives of gaming seem to massively outweigh the negatives.

Lately there has been a surge of gun violence, and because the shooters have been relatively young, many news stations link videogames as a partial reason for their actions. Since there is already a general belief that violent videogames lead to aggressive behavior, the public would readily accept the fact that games are contributors to hostility. It seems logical; every time a new form or fashion which the current generation does not understand, appears, it is always easy to blame them. Think about it. In the 1950s, it was the comic book that people claimed to have brought the inner violence out of children. (Karlinsky, and Przygoda) Then it was rock music, followed by television, and now videogames. So I do not blame the public. I do not blame you, your family, or friends. I blame the media - the bringer of news, the skilled craftsman of emotions, twisting words in just the right way to convince others. But that makes them no different from me, except I aim to shed light on the truth.

Ever since the late 1980s, playing video games - even for short periods of time - has been proved to improve reaction time and boost hand-eye coordination. Even new research, suggests that game-playing can bring noteworthy progress in visual perception. People who...