Video Games and Violence in America

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English 1302
6 November 2008
Video Games and Violence in America Nowadays, it became a statement of good state, on the part of Bible thumpers and those who refer to themselves as “conservatives,” to think of violent video games as such that encourage young people to indulge in anti-social behavior. For instance, the article “Violent Video Games can Increase Aggression”, which is available on the website of American Psychological Association, implies that it is such games that result in more and more young Americans being deprived of understanding of what the concept of social integrity stands for: “Playing violent video games like Doom, Wolfenstein 3D or Mortal Kombat can increase a person's aggressive thoughts, feelings and behavior both in laboratory settings and in actual life”(APA, 2000). However, Video games do not make kids violent because violence is part of human nature and kids experience much more violence in school and near violence is symptomatic of larger cultural problems. On her essay, Rebecca Hagelin talks about a teenager named Devin Moore who was arrested on suspicion of a theft car after killing two police officers and a 911 dispatcher. Devin Moore was a huge violent video game player, and Hagelin relates that behavior to the violence Moore was exposed to in the games (Hagelin 116). In her article “Don't Shoot: Why Video Games Really are Linked to Violence,”Amanda Schaffer provides us with the insight on the level of argumentation, utilized by skirts' wearing proponents of tolerance: “It doesn't matter why the kids started playing violent games, or whether they were already more aggressive than their peers; the point is that a year of game-playing likely contributes to making them more aggressive than they were when they started” (Schaffer, 2007). Hagelin and Schaffer are typically among those who claim that exposure to video games violence contributes to violence to increased violence behavior in...
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