Video games have progressed over time, and as they have, more complex controllers have been necessary to accommodate
those games. This is the history of video game controllers.

The Atari 2600's standard controller was simple: an 8-way joystick with one button on the base. The controller looked the same from all sides, so you had to put the button in a certain position to be sure you were right. The Atari also had it's share of special game-specific controllers, like the paddle wheel. The controller was like the joystick, but it was just a dial and a button. It really only had one axis of movement.

I've never actually seen an Intellivision, but I've seen pictures of the controller. It was a pad with 12 buttons on the face and two triggers on each side. A graphical overlay was slid over the face to tell you which buttons did what. It didn't have a dedicated movement pad or stick, though.

When the Nintendo Entertainment System hit in 1985, its controller was designed better. It had a pad on the left and two buttons on the right, as well as a Select button to change modes and a Start button to, well, start. This button eventually evolved into a pause button as well. The rectangle shape and labels made sure you were holding it the right way. It may not have been that comfortable, but you knew you were holding it right.

The NES also had its share of peripherals. The Zapper, the first home light gun, debuted not long after the system. It wasn't loaded with features, and sometimes the second slot was used to set up options with the pad.

One of the most original and unreplicated peripherals was the Power Pad. This was a mat with 12 circles on it that detected the motion of someone's feet. It allowed for real races in games such as Track and Field.

Also available was the rarely-talked-about Robotic Operating Buddy. It did something, exactly what I'm not sure. It was glitchy and rarely worked, but no one's attempted to do it again, perhaps to their credit.... [continues]

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