Video game violence has been a growing fear to many people such as parents, educators, child advocates, medical professionals, policy makers, and many others. This is a fear of tiny pixels being combined into something that will mold a mind into thinking things, or worse, doing things that have severe consequences. For some this is a very serious issue and can be a problem with many gamers.  
Some organizations such as American Psychological Association, the American, Academy of Pediatrics, and the American Medical Association researched the affects of T.V. violence and concluded that a cause-effect relationship between television and aggression exhibited by children. So naturally, these organizations deduce that video game violence would have an even greater effect on young children. Four main reasons stand out:
1. Children are more likely to imitate the actions of a character with whom they identify. In violent video games, the player is often required to take the point of view of the shooter or perpetrator.                                                                                                                                                
2. Video games by their very nature require active participation rather than passive observation.                                                                                                                          
3. Repetition increases learning. Video games involve a great deal of repetition. If the games are violent, then the effect is a behavioral rehearsal for violent activity.                
4. Rewards increase learning and video games are based on a reward system.
I believe the violence in video games is an image of an “unreal” real world. Meaning, a world that resembles the real world where you can get in trouble for breaking the law and yet, being unreal, to be rewarded for breaking the same law (Grand Theft Auto). This image can be an example of what not to do. An example, if kids are shown at... [continues]

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