Preview

Video Game

Powerful Essays
Open Document
Open Document
3026 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Video Game
Chapter 1 (INTRODUCTION)

Background of the Study Defense of the Ancients (commonly known as DotA) is a real-time online or LAN strategy computer game composing of two to ten or twelve players where you can choose from over ninety unique characters you can play on. It requires focus, strategy, quick hands and quick thinking when you are in difficult situations. The objective of the scenario is to destroy the opponents' "Ancient". The two teams' ancients are heavily guarded structures at opposing corners of the map. The game is popular in many parts of the world; in the Philippines and Thailand, it is played as much as the game Counter-strike. It is also one of the most well-known computer games being played in Sweden and other Northern European countries. By these reasons, the popularity of this game has increased over time not only with these countries being mentioned but it has been getting more popular all over the world. As DotA arises, many issues also arise. It may be about on relationships, peers, foes, and most especially, education. Many critics worldwide are arguing about the real effects of playing DotA considering that many people especially teenagers are getting addicted on this computer game. They said, this is a mind numbing entertainment for everyone and produces a socially isolated people and promotes violent behaviors. Some of these criticisms may or may not be true. Here in Philippines, DoTA is being played not only by our young adults but also by the kids that made this as a big concern for parents. At their young age they are more prone on getting addicted on playing this game and might get out of focus to their studies and would lost their interests in playing physical and traditional games like “tumbang preso”, “luksong baka”, “patintero”, “syatong”, and many more. There are many students and even some young professionals that are addicted to DotA. Many students get addicted to this game and they even spend long hours

You May Also Find These Documents Helpful

  • Good Essays

    Starcraft Research Papers

    • 444 Words
    • 2 Pages

    Starcraft is a hugely popular game that is one of the games which has, throughout history, most effected the video game industry. Despite this, there are a good number of things that people don't know about the game, and here are some of them. Stay tuned for part 2, coming soon!…

    • 444 Words
    • 2 Pages
    Good Essays
  • Good Essays

    Starcraft 2

    • 292 Words
    • 2 Pages

    The game revolves around three species: the Terrans, human exiles from Earth; the Zerg, a super-species of assimilated life forms;[8] and the Protoss, a technologically advanced species with vast mental powers. Wings of Liberty focuses on the Terrans, while the expansions Heart of the Swarm and Legacy of the Void will focus on the Zerg and Protoss, respectively. The game is set four years after the events of 1998's StarCraft: Brood War, and follows the exploits of Jim Raynor as he leads an insurgent group against the autocratic Terran Dominion. The game includes both new and returning characters and locations from the original game.…

    • 292 Words
    • 2 Pages
    Good Essays
  • Satisfactory Essays

    LoL league of legends bio

    • 836 Words
    • 4 Pages

    League of Legends nicknamed “LoL” is in basic sense a remake of a well-known game called “Defence of the Ancients”, after seeing the success of other clones made of this un-trademarked game, League of Legends was developed by Riot Games™.…

    • 836 Words
    • 4 Pages
    Satisfactory Essays
  • Good Essays

    The culture of gamers all started from the first arcade ever made called “pong” which was released on “November 29,1972” (Popper,5).Popper states that this game was a very “popular game” in the 70’s and that the whole point was to get the “highest score”(Popper,5).Pong was created by “Nolan Bushnell” and also “atari”(Popper,5). Through the creation of this game gamers started to originate it from due to is addictive entertainment for several hours. ”Peter Burkoski” was one of the first known gamers a 18 year old teen who played pong who had a “heart attack after tapping the high score twice in less than 15 minutes”(Popper,5). And as time pases more games are made and the addictivity to games continue which makes gamers culture continue on for years. Therefore there has been a recent study of “1,178 kids and teens ages 8 to 18 revealed that 8.5% of them were addicted to games”(Roberts,2).…

    • 556 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Video games

    • 964 Words
    • 4 Pages

    The video games phenomenon is somewhat new in this modern society. Although they often to be entertaining, the contents have become more violent and disturbing as computing technology has become much more advanced. These days, the popularity of violent video games has caused an increase in controversy. Parents and experts feel that some games are just too violent and they demand the government to regulate the sales of these games. However, I strongly believe violent video games do not cause an increase in aggression in adolescents and the forceful plan by the government is caused by an exaggeration of the effects of violent video games and this plan are indeed pointless.…

    • 964 Words
    • 4 Pages
    Good Essays
  • Good Essays

    “. . . a new study has found almost half of all "heavy gamers" are six- to seventeen-years-old” (Bennett). The current generation is one being born into the most technologically advanced civilization ever. While this is excellent from a scientific standpoint, it can have some serious negative effects on children growing up with this equipment. Video games are gradually becoming more popular with today’s youth. The rise in video game popularity has caused a major problem with increased aggression and video game addiction in young players.…

    • 1549 Words
    • 7 Pages
    Good Essays
  • Good Essays

    Video Games

    • 286 Words
    • 2 Pages

    In the commentary, “Do Video Games Kill”, Karen Sternheimer brings to light an interesting and incredibly controversial subject; are video games to blame for youth gun violence? She maintains that due to many biased opinions; political, religious and advocacy groups, the media have failed to provide ample information to the public resulting in the inability to form an educated opinion, in turn causing a mass hysteria resulting in tougher security guidelines in schools, stricter juvenile laws and far less personal and parental responsibility.…

    • 286 Words
    • 2 Pages
    Good Essays
  • Good Essays

    Video Games

    • 317 Words
    • 2 Pages

    Playing video games is perceived as an exciting aspect of the media landscape and has experienced a lot of expansion in recent years. There has been a rise in the number of children who use video games in many parts of the world, particularly in the United States (Hagan,et al. 2002). Among children in the United States, playing hours for video games have increased from 4 hours every week in the 1980’s, to about 13 hours per week in recent years. Video games have also taken much of the attention of the public, particularly, the controversies regarding first person shooter games (Anderson, Gentile & Buckley, 2007).…

    • 317 Words
    • 2 Pages
    Good Essays
  • Satisfactory Essays

    DOTA, the father of these mentioned popular games, came from an edited map version of a game known as Warcraft III, released on February 2003 by a man known as “Eul”, now is the most popular computer game in the world. Even though we no longer live in the ancient times, game designers…

    • 435 Words
    • 2 Pages
    Satisfactory Essays
  • Better Essays

    Video Games

    • 1338 Words
    • 4 Pages

    EXTRA LIVES: WHY VIDEO GAMES MATTER comes from an author passionate about video games, who has spent hours enjoying his passion He argues that while this is a 'golden age' for gaming - they could be even better. His critique discusses how video games dazzle and frustrate - and how they could be further revamped. This memoir offers a fine, lively discussion for any video game fan.…

    • 1338 Words
    • 4 Pages
    Better Essays
  • Good Essays

    my paper

    • 777 Words
    • 2 Pages

    Video games have always been my favorite pastime. Starting with games as simple as Duck Hunt on the Nintendo Entertainment System, I have always been able to get lost in an interactive world of pixels on a screen meant for my entertainment. Being a child that grew up with modest athletic ability, I spent a lot of my teenage years in front of a computer screen. Games such as World of Warcraft took up years of my time and arguably set me behind academically. Video games were always a place to go to escape and distract myself from real, tangible responsibilities and workloads. Then I found League of Legends. League of Legends is a computer game that taught me how to look at things objectively and how to learn.…

    • 777 Words
    • 2 Pages
    Good Essays
  • Good Essays

    Reasons of Dota Addiction

    • 672 Words
    • 3 Pages

    Defence of the Ancients (DotA) is a custom scenario for Warcraft III, based on the “Aeon of Strife” map for StarCraft. The objective of the scenario is to destroy the opponents “Ancient”. The two teams’ ancients are heavily guarded structures at opposing comers of the map. Players use powerful units known as heroes, and are assisted by allied heroes and AI-controlled fighters called “creeps”. As in role-playing games, players level up their hero and use gold to buy equipment during the mission.…

    • 672 Words
    • 3 Pages
    Good Essays
  • Satisfactory Essays

    dota dota

    • 1072 Words
    • 4 Pages

    Defense of the Ancients pits two teams of players against each other: the Sentinel and the Scourge. Players on the Sentinel team are based at the southwest corner of the map, and those on the Scourge team are based at the northeast corner. Each base is defended by towers and waves of units which guard the main paths leading to their base. In the center of each base is the "Ancient", a building that must be destroyed to win the game.…

    • 1072 Words
    • 4 Pages
    Satisfactory Essays
  • Satisfactory Essays

    Dota Paper

    • 565 Words
    • 3 Pages

    The Filipino youth nowadays engage in the world of gaming like it is their life. They spend so much time immersed in the world of these games with their peers, some just to past time, some as their life. These youth get so much input from these games that they play that it become subliminal and it becomes part of their vocabulary, ultimately their discourse.…

    • 565 Words
    • 3 Pages
    Satisfactory Essays
  • Good Essays

    As early as 2600 BC, games are universal part of human experience and present in all countries as part their cultures. Games are usually for enjoyment, leisure, and sometimes used as educational tool. Key components of games are goals, rules, challenge, and interaction. Games generally involve mental and physical stimulation, and often both. Games can take a variety of forms, from competitive sports to board games and video games. One of the famous board game is the Chess which is a mind of game and strategy. The Royal Game of Ur, Senet, and Mancala are some of the oldest known board games (“Game”, 2011). In the Philippines, Filipinos have many traditional games. Games that commonly play by children usually using native materials or instruments. Among these games are Patintero, Tumbang Preso, Syatong, Sipa, Turumpo, Chinese Garter, Luksong Tinik, Luksong Baka, and Sungka. Most of the games started in rural province at the turn of the 20th century, and brought to the city suburbs role in the early 1950’s. Traditional games had a socializing the Filipino community. According to Armando Malay, one of the first Filipinos to document traditional in the country through his book Games of the Philippines, “Filipinos like to play games, one index to their sociability. Games bring members of the family together after their respective chores have been done in the neighborhood; they strengthen the ties that bind families.” But traditional Filipino games are slowly getting lost. As today’s kids are becoming more and more adept with technology, spending more times with their electronic gadgets and even getting their own accounts in social networking sites, the less they are able to play outdoors. But the popularity of many of the country’s traditional games has been diminishing even decades ago. In her book “A Study of Philippine Games, Mellie Leandicho Lopez has quoted E. Arsenio Manuel as repeatedly lamenting in his…

    • 3917 Words
    • 112 Pages
    Good Essays