Video Game

Topics: Liu Bei, Role-playing game, Warriors Orochi Pages: 6 (2170 words) Published: April 12, 2013

GE4102 Video Game: History, Industry, Society and Creative

Group Project:
Instructor: Dick Thung

Group members:
Wong King Shan 51827746
Kwok Ho Yin 51824559
Chan Kin Wa 51836509
Hui Hon Sum 51823145
Chau Yau Chi 51492837
Choi Hoi Yu 51807840

1. Introduction of the game
This is a role-playing game while role-playing game (RPG and sometimes roleplaying game) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines.

2. Background/Storyline
It is a RPG developed by Battle of Guandu. Originally, it was a military conflict between the warlords Cao Cao and Yuan Shao in the Three Kingdoms period of Chinese history. Then we modify some of the situation with adding different nature and skills to each of the historical characters. They are now facing each other in two sides which the middle is the river. In this situation, they can choose to join one of the forces in order to get the flag of horror in another side. What they are now planning is to defeat another side and get the flag of horror, and finally, becomes the King of that dynasty. Now they are starting their war soon.

3. Setting
Mainly, it is divided into 5 types which include Light Foot, Armored Foot, Archer, Assistant and Transportation Team. Every character would have a type with relative Health point, Attack, Range and Movement. They can choose which character to become and then based on the rules and skills of that character to develop how to play. This game can be a 3X3 or 4X4 games which contains many different characters to choose. In the middle of the map, there is a river with 4X18 scales. It has six turrets placed on it. For the turrets, the Attack is 10 but they have no HP levels. Each team, when they want a turret, they need a teammate to control it while sacrificing its movement and action in the game. In the turret, it only can attack the boats in the river. Another setting for this game is the Treasure boxes, which has six in this map, placing in the map with a balanced way. In placing the Treasure boxes, the team who can open the box can be some kind of chances while may be good or bad to the game play. It increases the entertainment and special, relative element to the whole game play. Moreover, the mission part of this game is a magical element. In this map, we include four missions, evenly distributed in the map. It is a great element that is extra mini game for the RPG play. By doing the mission, the player can play with the MC in different kinds of mini games which can be very flexible into it. In this game, players need to use an object to present themselves to play, with some dices, treasure cards to play. 4. Game Interface

5.1 Map layout and different traps
The map layout would be in a 26X18 grid form. It includes a river with a 4X18 in the middle of the map to separate two teams. And then within the river, it contains three bridges with four turrets besides. For the starts of two teams, it will be put in one of the corners in the map; one is the top left corner that is starting point A while another is bottom right corner that is starting point B. They will surround the flag of horror in the starting point while there is a wall with 3X3 scales surrounding the flag. Into the map, there are four Treasure boxes with different chances for two teams. It puts in a balanced basis with same distance between each team with the random chances for different treasure. Moreover, we have put four mission places for two teams to do the mission in order to increase their strengths which also put in a balanced way on the map besides the river.

5. Role
Troop types(兵種)| Health Point(血量)|...
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