PROBLEM AND IT’S SETTING
This chapter presents the introduction, background of the study, statement of the problem, significance of the study, scope and delimitation, the conceptual framework and the definition of terms.
It was not long ago when computers were very big and most people could not afford to buy one. Over the years, computers have not only gotten smaller, but also less expensive and more powerful. Today, many people can afford to buy their own computer. You can see a computer in use almost everywhere. Computer is an electronic machine used to process data. It changes data into useful information. It is controlled by commands or instructions. These commands or instructions tell it what to do. Computers come in different shapes and sizes and they serve many purposes. They range from the tiny computers built into appliances and cars the large mainframe computers used to run big business. This device or computer program provides entertainment by challenging a person's eye-hand coordination or mental abilities. Made possible by the development of the microprocessor, electronic games are marketed in various formats, such as hand-held one-player models, cartridges or compact discs that are inserted in modules attached to television sets, computer programs run on personal or network computers, and freestanding arcade versions. Most of their appeal comes from the computer program that synchronizes flashing lights and a variety of sounds with the movie like animated action portrayed on a graphic display. In modern society, it is very common in playing computer games. Even though computer games are common in our life, they have not only good effects, but also bad effect, especially to pupils. Moreover, even though parents know that pupils play computer games too much, they do not know that why pupils are widely excited at computer games, and what the bad effects of computer games are. There are two main causes that pupils play computer games too much. In addition, playing computer games too much has two main effects.
The first reason that pupils play computer games too much is very simple, because computer games are very fun. Computer games relieve stress. Therefore, computer games have very splendid violent content. There has long been the believed that violent content may teach violent behaviour to the young. Moreover, Barrie Gunter asserted, Playing computer or video games with violent themes results in the heightening of perceptions of risk or danger in the real world, He declared that the power of video or computer games may also be derived from the feeling of control which they stimulate in young players. Thus, computer games drive pupils more violent. Besides, pupils could misunderstand that they are computer games character. In the municipality of Atimonan, Quezon are lots of computer shop near the school site where the computer games are open to play it and the researcher found out that most of those who frequently play computer games are the elementary grades pupils. In fact computer games have effects to the players especially to the children. This situation paved the way for the idea to become interested in her study and wanted to determine the effects of playing computer games has affect to the pupils’ academic performance. STATEMENT OF THE PROBLEM
The researcher aimed to determine the effects of computer games in Academic Performance as perceived by the Grade V pupils’ in Our Lady of the Angels Academy (OLAA) during the school year 2011-2012. Specifically, this seeks to answer the following questions:
What is the Profile of Grade V Pupils’ in OLAA in terms of: *
Family Monthly Income
Parents Educational Attainment
When do they usually play the computer games?
Where do they usually play the computer games per week? 4.
How much time do they spend playing computer games per day? 5.
Where do they get money for...
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