Understanding Dota Gamers

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  • Topic: Video game, Gamer, Video game culture
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  • Published : March 11, 2013
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Camarines Norte State College
College of Education
2nd Semester 2012-2013

Writing within the Discipline

Continuous Increase of DotA Players

A Term Paper submitted by:
John Jordan E. Davillo
Mark Christian Sarical

In Partial Fulfillment on the Requirements in ENG002
Lawrence Kahn
Delma Jean V. Abad
Professors

Topic: Computer Games
Title: Continuous Increase of DOTA Players
Thesis Statement: People change physically and mentally when they play DOTA. I. Understanding Defense of the Ancients
A. The Birth
B. Environment
1. Characters
2. Item and Skills
II. Development of DOTA
A. Popularity
B. Sequel
III. Game Players
A. Earlier Time
1. Curiosity
2. First Impression
B. Middle Time
1. Entertainment
2. Recreation
C. Later Time
1. The Changes
a. Physical Appearance
b. Thinking Capacity
c. Socialization
d. Studies
2. As Money Maker
IV. Player’s Experience

DotA is an abbreviation of Defense of the Ancients which is a map modification from Warcraft III: Reign of Chaos and Frozen Throne based on the map of “Aeon Strife” of Starcraft, a team game focusing on hero combat. DotA is a five versus five game with two sides which are sentinel and scourge. The map is divided into three lanes where creeps automatically spawn. The objective of the game is to destroy the opponent’s Ancient that is heavily guarded by several defensive towers which attacks hostile creatures. The map was developed with the World Editor of Reign of Chaos. The first DotA map was developed by anonymous modder known as Eul. He released DotA even before the Frozen Throne came out. Then another anonymous modder, Guinsoo, took over and converted DotA for the Frozen Throne, but he later stopped developing maps. Icefrog then took his place and is the current DotA developer. Game is commonly played with teams. Each team creates strategy to win the game. First, they pick hero, one hero for every player. Next, player buys item for the hero to make it strong. And proceed into one lane for defense and offense mode. Hero gains one gold, currency of the game, every second and forty for creeps and two hundred plus for hero kills. Player collects gold by farming, microing, and hostile hero killing to buy recipe items to be synthesized for an upgraded weapon. Also, hero gains level experience, up to level twenty five, every time they kill a creeps and heroes. Every hero has their own unique balance skill. Proper timing and usage of skill is one aspect that a DotA player needs to learn. Ever since the DotA was developed, the game had undergone many changes. Game bugs and glitch do appear and are reported by testers and players. It gives a thought that a modder is not the only developer of the game. The DotA community has their own share. “But despite all of the community’s help, it is still Icefrog, a man who may be named Jeremy, who may be from Boston and who may study at UCLA, which makes the final changes. The masses may be the power of the movement, but the figurehead and initiator of all that changes is still focused on a mysterious, almost spiritual figurehead.”1 The popularity of DotA has increased over time. The game can be played around local area network or online through battle.net. Battle.net allows one player to connect with other players in the internet. Garena provides interconnection of players for every game, in this case DotA. It has several rooms created by a host player inviting another player to join in. DotA was once featured in the magazine Computer Gaming World. Different tournaments were done and one of the famous is Electronic Sports World Cup in 2008. LAN tournaments are a major part of worldwide play. From game addiction to game creation, the League of Legends was released. It has the same environment with Defense of the Ancients, but an enhanced and improved graphics and animation and different characters, items and skills. Same goes with...
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