INF 103 Computer Literacy
August 13, 2012
Let’s take a look at Virtual Reality, its areas of use, is it addictive, and what does the future of virtual reality hold? First let us find out what Virtual Reality is-“Virtual Reality is an artificial environment that is created with software and presented to the user in such a way that the user suspends belief and accepts it as a real environment.” (searchcio-midmarket.techtarget.com). We can break down virtual reality into its uses of imagined life, training and education, where we may use VR in these areas, why they may be addictive, and what we will see in the future of Virtual reality. To make virtual reality a reality “the virtual environment must be able to generate and display realistic-looking views of the simulated world quickly enough that the interaction feels responsive and natural.” (Search Results > Science > McGraw-Hill Concise Encyclopedia of Science and Technology). There are many benefits of Virtual reality will we use them for the greater good or mostly evil? Using virtual reality in the healthcare field seems as if it will prove to be limitless in the benefits it may hold, such as the promising therapeutic effects and benefits in the social development of autistic children, and stroke patients. “Virtual reality and interactive video gaming may have some advantages over traditional therapies as they may give people an opportunity to practice everyday activities that cannot be practiced within the hospital environment.” (Science daily September 7, 2011.) In virtual reality trials of stroke patients they were able to gain improved arm function over traditional therapies, leading patients to have a more improved, self-reliant quality of life. In autistic children virtual reality has been shown to give them the ability to better control their own behavior and interactions. “The beauty of using virtual reality with...