The Effects of Playing Online Games and Using Internet to Teenagers and Young Adults Nowadays

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THE EFFECTS OF PLAYING ONLINE GAMES AND USING INTERNET TO TEENAGERS AND YOUNG ADULTS NOWADAYS

A Term Paper presented to the
English Faculty of the College of Business
Education and Administration,
New Era University

In Partial Fulfillment of the
Requirements for the Degree of
Bachelor of Science Business Administration

By:

Gemmie F. Juachon
Novelyn M. Plan
Charisse Gail M. Ponte
Fhelnan V. Gallano

March 2009

ACKNOWLEDGMENT

The researchers express their sincerest gratitude to all individuals who, in one way or another contributed to the completion of this work. To all whose help and support were instrumental in the academic fulfillment of this piece of work in preparing and completing this term paper, this acknowledgement is due.

Prof. Joana Marie Diaz, the researchers’ adviser, for extending valuable assistance and support, her insights, time and expertise in giving direction and guidance which hastened the completion of this study.

To the researchers’ dear parents, who supported and continuously gave encouragements for the researchers to go on.
All who in one way or another had given their moral support to finish the piece of work.
Above all, our Almighty God, for endowing the researchers the knowledge and wisdom, strength and a helping hand to undertake a difficult task and to make this study a success. - G. N. C. F.

Dedication
The researchers humbly dedicate this endeavor to their parents who are

always there for them every time they needed them the most

and who have earnestly motivated and serve as their

inspirations in conducting this research.

Their friends for their love, support

and encouragement,

for without them,

this work would have been meaningless…

Above all, to the Dearest Almighty Father

for the guidance, wisdom, good health and blessings, He always bestows

the researchers.
- G. N. C. F.

THESIS ABSTRACT

Title: THE EFFECTS OF PLAYING ONLINE GAMES AND USING INTERNET TO TEENAGERS AND YOUNG ADULTS NOWADAYS

Researchers:Gemmie F. Juachon

Novelyn M. Plan

Charisse Gail M. Ponte

Fhelnan V. Gallano

Course:Bachelor of Science Business Administration

Major:Business Management

School:New Era University

Year:March 2009

Adviser:Mrs. Joana Marie Diaz

STATEMENT OF THE PROBLEM

This study aimed to determine the effects of playing online games and using the internet to teenagers and young adults nowadays.

Specifically, it sought answers to the following questions: 1. What is the profile of the teenagers/young adults – participants in terms of: 1. age
2. gender
3. awareness in internet/online game addiction
4. length of time using the internet
5. frequency of playing online games or surfing the net
2. What are the reasons for playing online games and surfing the net for the respondents? 3. Does the internet and online gaming addiction just as dangerous as substance addiction? 4. What are the advantages and the disadvantages of playing online games and surfing the internet? 5. What are the causes of obsessive use of internet and online gaming?

SUMMARY OF FINDINGS

The researchers attained the following summary of findings which were created on the statement of the problem.

1. What is the profile of the teenagers/young adults – participants in terms of:

1. Age. The participants’ average age is 17 years old.
2. Gender. There are more males involved rather than females. 3. Awareness in internet/online game addiction. The teens and young adults today are aware about this kind of addiction and they believe that cyber-addiction is a heavy use of Internet, nevertheless almost all of them believe that cyber-addiction does not need treatment and medicine. 4. Length of time using the internet. Most of the teenagers use the Internet two to three hours in a day, which is a reasonable number of hours, and...
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