The Effects of Computers to the Students

Only available on StudyMode
  • Download(s) : 87
  • Published : December 13, 2011
Open Document
Text Preview

Chapter I

Introduction . . . . . . . . . . . 1

Importance of the Problem . . . . . . . . . . 2

Statement of the problem . . . . . . . . . . 3

Hypothesis . . . . . . . . . . 4

Scope and Delimitation of the study . . . . . . . . . . 5

Definition of terms. . . . . . . . . . 6

Chapter II
Review of Related Literature

Chapter III
Research Mythology Sources of Data

Chapter IV
Introduction, Analysis, Interpretation of Data Tabulation

Chapter V
Conclusion and recommendation Sample Questionnaire


This Paper Reviews Aims to introduce computer games and what

This topic is all about. For parents, teachers and specially students who is

Graduating to understand the reality effect of this in our daily life and to our

Studies. There’s a review being conducted based on some sub question

From a certain respondent and observation to determined the amount of

Population being involved on computer games that will give us figure of

60-70 percent of the totally population in specific area of Habay bacoor has

Been into computer games and some of them get engaged or addicted on it

Those person can’t live a day without playing that certain games. In this

Studies show as well the negative and positive side of this topic will

Help us to know. Negative of this love games more than anything else,

Like study forget about family, being so much engaged that end into a not

So much good result. On the other hand of positive is giving more

Information that will be really helpful in hand of knowledge.



Computer games in the information systems industry account for over seven billion

dollars in sales in 2003 and are a pivotal component in driving both the software and

hardware portions of the industry.   (Entertainment Software Association, 2003).  

Computer games are quickly taking a chuck of total dollars in the entertainment industry

and some say will emerge with Hollywood to create a more interactive entertaining

experience for the consumer.   In this paper we will be discussion some brief history of

games, how they are currently being developed in regards to software, where games are

heading in the future, and how they currently are being used today in other aspects of life.

A History of Games

The beginning

According to many sources, the idea of the video game came about between 1949 and


From Space war to Tournament

The history of computer games - mistakenly termed videogames - probably started in

1962. The early programmers and game designers came up with ideas which have been

taken over by the industry and have nowadays become cultural stereotypes. Game types

like combat games, strategy, simulation or dungeons and dragons were early 60ies

inventions but they are still alive today and probably more vital than ever. Having a look

at the old predecessors of today's Play station and Dreamcast games might explain why

certain stereotypes are so persistent. Comparing early games with today's programmers

also shows the technological progress achieved during the last 4 decades. It seems that

the gaming industry and game technology nowadays challenges the complete computer

industry in becoming the key industrial branch.

Also check the webpages referring to computer games and computer games development:

    A Short Survey on the History of Computer Games

Autumn 1961       Digital Equipment Corp. delivers a PDP-1 computer to the MIT in

Cambridge, Mass. This was the first computer equipped with a cathode ray tube monitor

and a keyboard. DEC expected the MIT scientists to develop scientific programmes with

the machine they donated, yet two scientists programmed an application which is said to...
tracking img