The Effects of Computer Games to the Academic Performance of the Students

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In the beginning of the 20th century, the phenomenon of Electronic Devices has started. As the years passed it begins to flourished, and it is known as an ordinary part of the day to day life of man. As this industry expands, man has made the most beautiful invention that has been created in Earth, the computer. It facilitates the works of man. Computer is considered as one of the most beautiful invention that has been created by man on Earth that is because it is one of the most powerful machines that run almost all the part of the world to make life easier and better. Computer is used in many different fields like in business, medicine, entertainment, communication and many other fields in science which gives multifarious and wonderful benefits to humankind today. It is not avoided to use the capabilities of the computer to make a world which visualized the imagination of man. Because of this intention, Virtual World or popularly known as Virtual Reality is created. Soon, the idea entered that Virtual Reality can be used to play and travel the human imagination. So here began creating human computer games and use it for its leisure. Playing computer games did not began as an industry that is immediately revealed to the world. It started as a hobby for computer software engineers. Upon entering the ’70 decade began the industry of electronic games. Also at this time, began the computer gaming industry and 1st Generation of electronic gaming devices or gaming consoles. As times passed, electronic games became more complicated, sophisticated and beautiful. From non-colorful and 2 Dimensional it transform to 3 Dimensional games which becomes more colorful and beautiful. At the present time, we are in the 7th Generation of electronic gaming devices. Until now, many games appear and were patronized by game enthusiasts. Among the most famous games is currently DOTA (Defense of the Ancient) and WOW (World of War craft). In some studies, statistics generally shows that a gamer, which is usually 13 to 17 years old, spends 10-20 hours a week playing computer games. Because of the ability of computer games to cajole players, some young people nowadays are addicted to it. This resulted to low grades and sometimes fails into one or more subjects. A consequence to this effect is the destruction of the view of parents, schools and government to computer games. In response to this problem, the parents are doing some stringent measures to prevent their children. The government also is enforcing some laws and ordinances to limit young people using or playing computer games. Frequent computer gaming among the students is also one of the problems being encountered by our school today. It has been observed that students mainly boys, frequently visit computer shops for computer gaming after class. After examination, results shows that frequent gamers generally achieve lower marks than less frequent games. So, it is necessary to conduct this research to find out more efficient and effective remedial measures that may be implemented to our school and also to our country. We got very much interested in determining more efficient and effective way in lessening the problem of computer games to academic performance of the students. So, we conducted this research.

Statement of the Problem:

This study was conducted to investigate all effects of computer games to the academic performance of freshmen students during the academic year 2011-2012. Specifically, the study attempted to answer the following questions:

a)Are you fond of playing computer games?

b)How do computer games affects academic performance?

c)How frequent does the students visit the computer/computer shop for gaming?

d)How disciplined are the students with their...
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