THE PROBLEMS AND ITS BACKGROUND
Computer addiction is a relatively new term used to describe a dependency on one's computer. Computer addiction is not limited to personal computers (PCs). It covers video games and the Internet and has already been given a label by psychologists, namely Internet addiction disorder (IAD). People can grow addicted to a variety of substances, and there is usually a substantial amount of help available to treat them. Alcohol, drugs and sex have all been known to bring out the addictive personality trait in some people, but other forms of addictive behaviour, such as exercise, watching television or spending too much time on a computer, have only recently been recognized. Computer addiction, like any addiction, can creep up on a person without one being aware of it. Talk shows are full of people whose relationships have been torn apart by one partner's computer addiction. Spending hours chatting online, surfing the web or playing computer games can cause relationships to deteriorate as other parts ofa person’s life are neglected. The researchers found out that according to Funk (1993) identified computer game playing as a relatively high frequency activity among adolescents. Study has indicated gender differences in computer game playing habits, with males playing more frequently than females (Kaplan, 1983). Morlock, Nigolean and Yanto (1985) found reasons for this include: the game content, in that games tend to contain more masculine than feminine characters. There are many reasons why the researchers are conducting this research but the main goal is to find out the effects of computer games to the academic performance of the students, and toknow the perception of the respondents and the way they interact with to their problem and gain knowledge about the problem that the researchers may face someday. As a student the researcher are also concerned to its fellow students to help them and give them ideas about the effects of the computer games on their academic performance.
The research desires a deeper and clearer understanding of the problem and the situation to know the effects of computer games to the academic performance and take actions in improving ways to controlling their addiction and give more time to their studies. Statement of the Problem
1.What is the profile of respondents in terms of:
1.1Year and Section
2.What is the level of usage of the respondents in playing computer games? 2.1Hours Per Day
2.2Days Per Week
2.3Weeks Per Month
3.What is the extent of reasons of the respondents in playing computer games. 3.1Personal reason
4.What are the effects of computer games to the academic performance of the respondents? 4.1Class Participation
5.What is the implication of the outcome of the study to the present AIMS students who are engaged in computer gaming? Hypothesis
Ho1. There is no effect in level of usage of the college of business students according to the time they spend during hours per day, days per week, and week per month. Ho2. There are no reasons of the respondents in playing computer games in terms of the following:personal reason; peer pressure; and social pleasure to the academic performance of the respondents. Ho3. There is no effect of computer games to the academic performance of the respondents according the following: class participation; major examinations; and others. Significance of the Study
The result of this study will prove to be beneficial to the following:
Students of Asian Institute of Maritime Studies (AIMS).They are the primary beneficiaries of this study because as of now many students addicted to computer games affected their academic performance.
Instructors of Asian Institute of Maritime Studies (AIMS).The findings in this thesis will make the instructors or professors aware regarding on the low...