The Problem and Its Backgorund
The researcher wants to know the effects of playing online games on the academic performances of the students in Mt. Moriah Christian Academy. The reason why the researcher have chosen this particular research topic was know the advantages and disadvantages of playing computer games on the academic performances of the selected high school students. The researcher aims to know how many high school students were addicted on playing online games. Some of the tasks of the researcher has to complete in order to attain the aims of the research paper were to do suveys within the MMCA, to know if the playing online games bring good or bad effects to the academic performances of the high school students. Some of the researcher intents were to help also some students when this research is already finished or done. B.
Background of the Study
Online gaming is a technology rather than a genre; a mechanism for connecting players together rather than a particular pattern of game play. Online games are played over some form of computer network, now typically on the Internet. Some of the advantages of playing online games are; the ability to connect to multiplayer games, although single-player online games are quite common as well, and the ability to build the confidence of the individual in the game that they’re used to play. Some of the disadvantages also on playing online games are; the students may be too much hooked on this game and may have insufficient time to study their lessons that their teachers taught them. In the year 2008, most high school students have played a lot of online gaming, and it is very popular. Way back in early 2007 there was a worldwide phenomenon which created a brand new manner of video game - one which used "unusual-looking" dice and no playing field - the game was Dungeons and Dragons and because of the complicated math and time involved, it basically appealed to very smart people....
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