The Effect of DOTA in the Behavior of the student
March 18, 2013
Chapter 1 – THE PROBLEM AND ITS BACKGROUND INTRODUCTION
Playing games is a natural part of growing. It’s one way that kids learn to socialize, compete, to fulfill their craving ego, to entertain, to have fun and sometimes to escape from depression. Computer and online games, in most instances, are no more dangerous than other games that kids play outdoors. But sometimes, computer and online games with the touch of modern technology, it become more than just play. They become an addiction. And when they became an addiction, it will be hard for the parents and to them to end what has been started.
Background of the study
Defense of the Ancients (DOTA) is a custom scenario for Warcraft III, based on the "Aeon of Strife" map for StarCraft. It is a team-strategy-game. The objective of the scenario is to destroy the opponents "Ancient". The two teams' ancients are heavily guarded structures at opposing corners of the map. Players use powerful units known as heroes, and are assisted by allied heroes and AI-controlled fighters called "creeps". As in role-playing games, players level up their hero and use gold to buy equipment during the mission. DOTA was originally developed by a map-maker named Eul. There were different DOTA variations that time. The most popular one is “Dota All Stars” which was developed by Guinsoo. When Guinsoo retired, IceFrog took over as the main programmer for the map. DOTA is more on strategy than individual play. Even though players have their own heroes, it is their teamwork that is very important to win the game. Although factors like individual skills also matter, a very good player with team mates that doesn’t care a lot about the team can’t just win by himself against all his opponents (unless of course he’s far too good and his opponents are new to the game).
Importance of the Study
DOTA or “Defense of the...
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