The novel ‘To kill a mockingbird’ is a story about the older Scout looking back at her childhood in Maycomb, Alabama retrospectively as an adult, how she had grown up from a world of complete innocence which she should have at her age into a much more complexed adult world contains lots of negative elements that she had never thought about trough numbers of vital lessons taught by different people.
Boo Radley, a mysterious figure whom lives only a few yards but children can only know from the myths all around him spared all over the small town of Maycomb played an important role in their maturation of Jem, Scout and Dill. The children used their creative imagination which is a significant feature of child to interpret and make sense of Boo Radley. Although he only begins as a figure of ‘scary monster’ in the children’s imagination, their unique relationship changes as the outside world start to interup with the children’s innocence.
Dill, a seven year old boy who comes from Mississipi in the summer is an important plot link between Jem and Scout with Boo Radley. Being an outsider, Dill have the curiosity of the ‘moster’ Boo that Jem and Scout wouldn’t have because they were grown up with it and it was a social rule in Maycomb not to get close to Boo which doesn’t apply to the outsider Dill.
The children start to be interested at Boo, they play games about Boo such as Dill trying to get boo to come out of the house, or looking trough the window of the Radley’s place to have a sense of Boo even though Atticus had told them constantly to stay away from the Radley’s are childish, innocent way of seeing themselves if the legend of Boo is real. Latter on Jem ‘invented’ a game of role play and the polt was the story of Boo, after they been told off by Atticus Jem still tries to play the game in a way that Atticus wouldn’t trough it’s about Boo. The children’s relationship with Boo becomes a fun game they could play with in their free time, and presented this...
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