Preview

Studies: Video Game and Foreign Literature Gentile

Good Essays
Open Document
Open Document
350 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Studies: Video Game and Foreign Literature Gentile
Foreign Literature Gentile & Walsh (2003), Wherein 55% of parents said that always or often should put limits on the amount of the time their children play computer and video games, and 40% said they always or often check the video game rating before allowing their children to buy or rent computer or video games. Even through these numbers are not particularly high, they may overestimate the amount of parental monitoring of children's video game play.

Foreign Literature

Lepper M.R. & Gurtner, J (2002), states that prolonged and excessive use of computer games can cause, mainly upon children, a number of physical and psychological problems which may include obssesive, addictive behavior, dehumanization of the player, desensitizing of feelings, personality changes, hyperactivity learning disorders, premature maturing of children, psycho motor disorders, health problems (due to lack of exercise and tendonitis), development of anti-social behavior and loss of free will.

Foreign Studies

Today's "pop-culture" trends are primarily marketed to children and adolescence through the digital media. It is estimated that the average teenager uses some form of digital media between 15 to 20 hours per day through "multi-tasking", or using several different types simultaneously. The current "igeneration", the name given to the group of children entering today's elementary school gymnsiums, is more " tech savvy" than any time in the history. For example, since their birth the ipod, iphone, ipad, Wii, xbox, playstation, flash drive, travel drive, satellite radio, streaming radio, streaming video, and YouTube have all been developed. This high degree of technology saturation is creating a generation of learners who exhibit a distinctly different set of learning characteristics than their predecessors, which will spark the next paradigm shift in educational practice. These differences will require health and physical educators to investigate new and innovative

You May Also Find These Documents Helpful

  • Good Essays

    Linda Bernstein’s article “Gaming the Console” addresses the possible effects that video gaming has on teenagers and children. The article supports both sides of the debate: whether or not video gaming has negative consequences. Ultimately, Bernstein lets the reader form his or her own opinion on the subject. Some scientists and experts claim that video gaming is harmful as it may negatively affect areas of the brain, academic and social skills, and can become highly addictive. Other experts argue that some video games are educational and have positive physical benefits.…

    • 617 Words
    • 3 Pages
    Good Essays
  • Good Essays

    A research was done in Singapore that showed that children were impulsive and unstable in controlling their emotions (Netzley 61). “They were also more likely to be socially incompetent” (Netzley 61). Children were to act more hostile due to their game addiction and were simply not as sociable. The children’s hostile acts are drawn from their addiction and the video games that they play. Their inquisitive minds are linked to the video games. A risk factor from the consistency of video games includes impulses (Gentile). Gamers have a sudden feeling to continue to play, not being able to restrain themselves (See Fig. 1). They act as if video games are the most important thing in the world and cannot get enough of it. “However, gaming can easily get out of hand, causing people to lose sleep, skip work, and otherwise shirk responsibilities when they cannot control their impulse to play games” (Netzley 59). Gamers tend to forget about their daily lives and shift their minds completely on video games. They act as if video games are the only things that are developed in this world, when they could be doing other things, such as going outside. Limitations are strongly needed to decrease these obsessive…

    • 931 Words
    • 4 Pages
    Good Essays
  • Better Essays

    Violence & Video Games

    • 2243 Words
    • 9 Pages

    It's a tireless task parents have keeping their kids safe. Graphic TV programs, sexually explicit magazines and alcohol all must be kept out of reach. Unfortunately, parents must add another pop culture challenge to their list: video games. A recent study by the American Academy of Pediatrics (AAP) shows that more than 90 percent of parents don't monitor ratings on the video games played by their kids. Many are unaware that a ratings system for video games even exists, and children probably know more about the rating system than their parents do. Worse yet, parents may not know that the content of certain games could affect the social and emotional development of their child, and may even be hazardous to children's health.…

    • 2243 Words
    • 9 Pages
    Better Essays
  • Powerful Essays

    Completed Research Paper

    • 1453 Words
    • 4 Pages

    Playing video games has become one of the largest activities people have invested their time in in today’s society. Most people would rather sit inside and play a video game instead of going outside to play or do something productive. People do not realize how much playing video games can effect ones brain and the actions they take throughout their daily lives. There are both positive and negative effects to gaming depending on which game a person is playing. Age can also affect ones brain function and how it reacts during a certain stages in life. Video games have different effects on younger kids versus college students and adults. Students who are addicted to video games have a negative effect on their school work. Video games not only have negative effects but there are also many ways they can affect the brain positively.…

    • 1453 Words
    • 4 Pages
    Powerful Essays
  • Good Essays

    Drea Christopher's persuasive article "The Negative Effects of Video Games" lists unwanted effects of video games. The writer emphasizes that extreme gameplay can influence kid's lifecycle. First, the author affirms that child is insufficient or reluctant to attend any hobbies or out of class events. Second, Christopher believes that an electronic gameplay abuse can have an unwanted power on wellness. Finally, the writer affirms that your son or daughter's contacts with companions and relatives may be damaged because of spending a lot of time on computer. Through research, I have found evidence that corroborates one point of Christopher's; in addition, my research has led to me think I have grounds to challenge…

    • 1104 Words
    • 5 Pages
    Good Essays
  • Good Essays

    Video Games and Kids

    • 1508 Words
    • 7 Pages

    Video games affect kids ‘health in too many ways. According to Dorman, Steve M. in his study “Video and computer…

    • 1508 Words
    • 7 Pages
    Good Essays
  • Good Essays

    In this modern world where technology is very advanced, video games have become one of the most favored means for people who seek fun and entertainment. However, despite of their popularity, many parents are concerned of the harmful effects that it can bring to their children. In most cases, video games cause addiction to children, and this is especially true when parental control is weak. Due to this addiction, many children may have problems with their behavior or physical conditions that include obesity, sleep disturbance, and eating irregularity. Nevertheless, not everything about video games is negative. On the positive side, playing video games can have several benefits such as: stimulating brain development, educating children, and providing a simulator for certain professions.…

    • 700 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Video Game Addiction

    • 854 Words
    • 4 Pages

    The dangers of video gaming can be summarized into one word: addiction. Guilty pleasures like video games, television, and candy are tolerable when done in moderation. The problem with video gaming is that unless controlled or limited by a third party, it's both chemically and mentally addictive. Studies have scientifically shown that excitement from playing video games causes the human brain to release an addictive chemical. Psychologically, video game addiction is explained through what is called 'the God effect.' This simply means that players receive the ability to control and manipulate everything in the game, something very attractive for teens without substantial influence in the real world.…

    • 854 Words
    • 4 Pages
    Good Essays
  • Satisfactory Essays

    School

    • 334 Words
    • 2 Pages

    Video games today play a major part in the youth’s society. Some people think that video games are over rated. The games that video game creators make are every aggressive. I personally think that parents that let their child play video games should monitor what they play and how long they may play it.…

    • 334 Words
    • 2 Pages
    Satisfactory Essays
  • Powerful Essays

    To inform my audience about videogame violence and children and to persuade parents to become more knowledgeable about game violence.…

    • 1092 Words
    • 5 Pages
    Powerful Essays
  • Powerful Essays

    The origin of video games can be traced all the way back to 1940. Since then video games have continued being advanced with the improvement of technology. They have changed from what was once arcade to handheld video games. The main purpose for introduction of video games was to bring new forms of entertainment in the limelight. That the reason behind their improvement with the advancement of technology. The popularity of this technology has been there for the last 30 years. With time they have developed to come very sophisticated. Due to this, the impacts on the one taking on the game are both positive and negative. Video games not only have many negative impacts on human's life but also bring many positive effects. The focus is on the negative effects of video game basing the argument on different perspectives. The argument is based on negative impacts of video games psychologically, effects on the family, academic performance, health and economically.…

    • 1457 Words
    • 6 Pages
    Powerful Essays
  • Good Essays

    Electronic Addiction

    • 368 Words
    • 2 Pages

    It is a fact that excessive video gaming causes health problems, and health professionals have stated several concerns regarding video game playing. During the last twenty years rheumatologists have diagnosed gamers with “Pac-man’s Elbow.” This is a condition characterized by muscle and skin problems from repeated small strokes while playing. Gamers also complain of numbness on fingers, hands, and elbows due to excessive playing. Additionally, hallucinations, wrist and neck pain, problems with tendons, strain injuries, and wetting the bed are also health problems caused by excessive video game playing.…

    • 368 Words
    • 2 Pages
    Good Essays
  • Better Essays

    Ramage, John D., John C. Bean, and June Johnson, ed. Writing Arguments: A Rhetoric with…

    • 1052 Words
    • 5 Pages
    Better Essays
  • Good Essays

    We live in the age of sophisticated technology. People are crazy about every new high-tech device: mobile phones, computers, satellite channel receivers, and video games. Children, and even some adults spend long hours in front of a screen playing video games. However, video games can do our children great harm on the physical, mental and social levels.…

    • 302 Words
    • 2 Pages
    Good Essays
  • Satisfactory Essays

    Parents play a big role in the different games their kids play and how much time time their child is spending on a game. In 2000, psychologist David Walsh conducted a survey that consisted of teenagers. His study showed that eighty-nine percent of teenagers reported that their parents never set limits on how much time they are allowed to play video games (Walsh,2000)…

    • 274 Words
    • 2 Pages
    Satisfactory Essays