Statistical Process Control

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Statistical Process Control
Video games are fun, famous and take up lots of time, but is there a process for playing videogames and can this process be both monitored and controlled to help the videogame’s players? In other words, can statistical methods be applied to some form of monitoring and applied to controlling a process to ensure that the process is enabling one to play a video game to their fullest potential? The goals of statistical process control involved with playing a video game will be to play the game and complete it with as few tries as possible, to complete the game quickly and of course to score highest possible points. This paper will be based on the game, Call of Duty. Call of Duty is a first and third-person video game franchise which is primarily set during the World War 2 error. In a first-person shooter game the game play is centered on a projectile weapon, and the player only sees the game from a first-person perspective. The most recent of the Call of Duty series is set during modern times and some of the battles take place on American soil. For example in the picture below taken from images, the player has to infiltrate the White House which has been overrun by Russian soldiers. {draw:frame}

Normally statistical control processes are used in businesses for the sake of both project and quality control, but for the sake of the agreement made to complete a paper about Call of Duty, this paper will define the processes of playing this video game and how they are monitored in order to achieve a goal. When using the statistical control process there must be an understanding of the processes, the causes of variations and eliminate whatever is causing the variations. Once there is a complete understanding of the process, both an upper control and a lower control limit can be established to monitor the quality of the process. ” A process is any part of an organization that takes inputs and transforms them into outputs...
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