Shadowrun Charactersheet

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  • Topic: Combat, Weapon, Close Combat series
  • Pages : 21 (2448 words )
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  • Published : May 19, 2011
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Ver. 2.1

ALIAS: Features
NAME: Winston Ragerton STREET CRED: NOTORIETY: TOTAL KARMA: PUBLIC AWARENESS: CURRENT KARMA: CURRENT EDGE:

PHYSICAL
AGILITY: BODY: REACTION: STRENGTH:
3/6(9) 2/6(9) 3/6(9) 2/6(9)

MENTAL
CHARISMA: INTUITION: LOGIC:
4/6(9) 3/6(9) 3/6(9)

SPECIAL
EDGE: ESSENCE: MAGIC: RESONANCE:
2/7 6 0 0

DERIVED
INITIATIVE: 6/12(18) ASTRAL INIT: MATRIX INIT: INIT. PASSES:

DERIVED
COMPOSURE: JUDGE INTENT: LIFT/CARRY: MEMORY:

WILLPOWER: 3/6(9)

ITEM
DocWagon Contract

NOTES
Basic (more than 1 year)

Walking Rate (m/turn): Running Rate (m/turn): Swimming Rate (m/turn):

Fake SIN Real SIN Jammer Credstick01 Credstick02 Commlink Datajack Glasses AR gloves Adaptive sunglasses Level 3 50 nuyen 50 nuyen

Lift w/out test (kg): Overhead Lift w/out test (kg): Weight (kg/lbs): Height (cm/inches): Sex (male/female): Age (years): Lifestyle: Metatype: Human

QUALITY NAME & NOTES

CUMULATIVE DAMAGE MODIFIERS

-2

-2

-3

-3

-4

-4

-5

-5

-6
8 + (BODY÷2, ROUND UP) BOXES

-6
8 + (WILL÷2, ROUND UP) BOXES 8 + (SYS÷2, ROUND UP) BOXES

CUMULATIVE DAMAGE MODIFIERS

Ambidextrous First impression Photographic Memory Resistance to paths and toxins Guts (fear/intimidate)

PHYSICAL DAMAGE TRACK
-1

STUN DAMAGE TRACK
-1

MATRIX DAMAGE TRACK

1

Ver. 2.1 AGILITY: CHARISMA: COMPOSURE:
3/6(9) BODY: 4/6(9) INTUITION: 2/6(9)

REACTION:

3/6(9) STRENGTH 3/6(9) WILLPOWER:

2/6(9) 3/6(9)

MAGIC: RESONANCE: EDGE:
2/7

0 0

3/6(9) LOGIC:

JUDGE INTENT:

LIFT/CARRY:

MEMORY:

Group

Att

Skill

A.A.

Rank

DP

Group

Att

Skill

A.A.

Rank
3

DP

(Mechanic 4) LOG* AGI LOG INT INT* WIL* (Mechanic 4) LOG* (Firearms 3) AGI (Conjuring 3) MAG* (Conjuring 3) MAG* (Close Combat 3) AGI (Athletics 4) STR (Close Combat 3) AGI (Tasking 3) RES* (Electronics 4) LOG (Influence 4) CHA (Sorcery 3) MAG* (Cracking 3) LOG (Biotech 3) LOG* (Electronics 4) LOG (Tasking 3) RES* LOG (Stealth 4) INT BOD REA (Cracking 3) LOG* AGI (Influence 4) CHA AGI AGI (Biotech 3) LOG AGI AGI (Athletics 4) AGI (Cracking 3) LOG (Electronics 4) LOG* AGI (Mechanic 4) LOG* (Stealth 4) AGI CHA CHA (Influence 4) CHA AGI (Firearms 3) AGI (Biotech 3) LOG* (Mechanic 4) LOG* (Outdoors 3) INT (Influence 4) CHA

Aeronautics Mechanic Archery Armorer Artisan Assensing Astral Combat Auto. Mechanic Automatics Banishing Binding Blades Climbing Clubs Compiling Computer Con Counterspelling Cybercombat Cybertechnology Data Search Decompiling Demolitions Disguise Diving Dodge Electronic Warfare Escape Artist Etiquette Exotic Melee Weap . Exotic Ranged Weap. First Aid Forgery Gunnery Gymnastics Hacking Hardware Heavy Weapons Industrial Mechanic Infiltration Instruction Intimidation Leadership Locksmith Longarms Medicine Nautical Mechanic Navigation Negotiation

3

3

3 3

(Stealth 4) AGI Palming BOD Parachuting INT Perception REA* Pilot Aerospace REA* Pilot Aircraft REA* Pilot Anthroform REA* Pilot Exotic Vehicle REA Pilot Ground Craft REA Pilot Watercraft (Firearms 3) AGI Pistols (Tasking 3) RES* Registering (Sorcery 3) MAG* Ritual Spellcasting (Athletics 4) STR Running (Stealth 4) INT Shadowing (Electronics 4) LOG* Software (Sorcery 3) MAG* Spellcasting (Conjuring 3) MAG* Summoning (Outdoors 3) WIL Survival (Athletics 4) STR Swimming AGI Thrown Weapons (Outdoors 3) INT Tracking (Close Combat 3) AGI Unarmed Combat *These skills cannot be defaulted on

3

3

Knowledge Skills (Logic—Professional, Academic) (Intuition—Street, Interests)(p127)

3

3
3 3

3

3

Language Skills INT INT INT INT

2

Ver. 2.1
ARMOR BALLISTIC/IMPACT NOTES

/ / / / / /
BOD:

2/6(9) REA:

3/6(9) WIL:

3/6(9) Dodge: 3

Ranged Defense: Reaction Ranged Full Defense: Reaction + Dodge Melee Parry: Reaction + Weapon Skill Melee Block: Reaction + Unarmed Combat Melee Dodge: Reaction + Dodge M. Full Parry: Reaction + Weapon Skill + Dodge M. Full Block: Reaction + Unarmed Combat...
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