Research: Computer and Video Games

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Chapter Two

Abstract
This research paper explores published articles that report on results from research conducted on how portable electronic communication gadgets affect a student’s study habit. The articles, however, may vary in their own point of view regarding the effects on the students. According to A. Saez (2011), it was pointed out that technology is an integral part of our day-to-day lives. Other articles included in this paper elaborated positive and negative effects of gadgets. According to Admin (2011), electronic gadget devices can have positive and negative effects on youth. Also, According to Jessy Norman (2009), computers and other related technologies have become an enormous part of our daily lives. They have altered our sense of people, space, and time. shadow66 (2006) has pointed it out that the main problem is the proper use of this gadgets or the knowledge that are easy to be accessed.

Introduction
Electronic Communication gadgets are essential to society and to people’s everyday lives. These gadgets have benefits but as well as drawbacks. Take modern technology as an example to elaborate. According to shadow66 (2006) Advantages and Disadvantages of Modern Technology; Technology can be defined as science applied to practical purposes. Nowadays, when the rapidness of development and research is so impressive, it is easy to think about the advantages of modern technology. On the minus side, there is weaponry which is the inseparable issue of the new technologies. Hence, the main problem is the proper use of this knowledge. Nevertheless, weapon engineering propels and provides a huge advance also the industry despite highly developed machinery pollutes the globe. According to Admin (2011) What is the Effect of Electronic Gadgets on Youth?; Electronic gadget devices can have positive and negative effects on youth. According to the National Institute on Media and the Family, video games can help children practice following directions and problem solving, and refine motor and spatial skills. Negative effects include social isolation, aggressive behavior, violence, confusing reality and fantasy, and poor grades. Signs of possible psychological addiction to computer or video game use among youth can include worsening school grades; choosing the computer or video games over family, friends or social activities; or restlessness and irritability when not playing a video game or on the computer. Signs of possible psychological addiction to computer or video game use among youth can include worsening school grades; choosing the computer or video games over family, friends or social activities; or restlessness and irritability when not playing a video game or on the computer. According to Australia's media network ABC, Monash University's research shows that children who sent text messages were faster on some tests, but also less accurate. In a NetWorkWorld article, Text Message Language Won't Affect Kids Spelling, Canada's University of Alberta said that boys who used emphasized "text speak" were on average worse spellers, while girls who largely abbreviated were better spellers. A 2007 Pew Internet & American Life Project study revealed that strangers contacted 43 percent of social-networking teens online; 31 percent of social-networking teenagers have online "friends" they have never personally met.

According to Jessy Norman (2009) Bad Effects of Technology; Computers and other related technologies have become an enormous part of our daily lives. They have altered our sense of people, space, and time. From our living rooms, we can now talk to people, and watch events unfold in far-off places. Shopping, banking, and game playing are just a few of the other daily activities that have also changed. So many aspects of the ways we communicate and handle information have been altered by technological development. Cellular phones, answering machines, voice mail, fax machines, cable...
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