The Affects of Violent Video Games
Video games haven’t been around for long, but they are heavily impacting the youth of America. As the years go by, video games become more realistic, and more violent. The first video game was bouncing a ball in between two paddles, which hardly seems amusing, couldn’t possibly have a violent effect on a child. Today, games have blood, decapitations, and guns and weapons all that look real and make the child feel like a real police officer, or a real criminal, or whichever character they are in that particular game. Research suggests that violent video games make children more aggressive, and violent in everyday situations. Also, children are likely to use one of their characters in a video game as a role model for them, and try to be like he or she while reenacting what their character does in the game. This article interests me because as a kid, I was allowed any video game I desired, and turns out I am no more aggressive then a bus driver. This paper will present two different articles that say I should be aggressive and try to reenact video games.
The first article I read about violent video games was: “I wish I were a warrior: The role of wishful identification in the effects of violent video games on aggression in adolescent boys” by Brad Bushman. Bushman states that boys, when trying to figure out their own identity, tend to take shape of those identities in their video games (e.g. a superhero police officer or a hero of some sort) Bushman also explains that the children with lower education are the ones who will express more aggression and violence in everyday life after playing a violent video game. (Bushman “I wish..”). Bushman confirmed his hypothesis: “violent video games are especially likely to increase aggression when players identify with violent game characters” meaning, if a child plays a violent video game, they are likely to take on the traits of that main character,...
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