Paper Issues - Mobile Ecommerce

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S30057544 Christopher Navarro Atarama
S30057544 Christopher Navarro Atarama

Mobile E-Commerce
ITECH 3212 E-commerce 2 - Assignment 1
Mobile E-Commerce
ITECH 3212 E-commerce 2 - Assignment 1

Table of Contents
4Mobile E-commerce infrastructure3
5Privacy issues4
6Security issues4
7Mobile Client Device Technologies and Issues5
8Mobile devices applications issues6


The following report is a document made with the intention of accomplishes the first assignment of E-Commerce 2 course of the University of Ballarat at IIBIT Sydney. The aim of this report is give a general overview about Mobile E-Commerce or M-Commerce and its different issues in the actuality. Introduction

Day by day, new technologies come up bringing new ways of communication and interconnection, using the great network: Internet. This network, in addition, opens a wide door of electronic business opportunities known as E-Commerce (Roehl-Anderson, 2010). In the actuality, and with the development of new technologies in mobile devices area, make electronic commerce is more accessible, fast and mobile (Antovski & Gusev, 2009). This new E-business model is known as Mobile E-commerce or M-Ecommerce. According with Antovski & Gusev (2009), M-Commerce is defined as any transaction with monetary value that is conducted via a mobile telecommunications network. M-Commerce like Ecommerce can be B2B (business to business), P2P (person to person) or B2C (business to customer) oriented. The framework divides into couple sub areas based on user’s distribution criterion. Mobile Ecommerce addresses electronic commerce via mobile devices, where the consumer is not in physical or eye contact with the goods that are being purchased. Definitions

Mobile Devices: Also referred to as handheld devices, are generally poket-sized devices with computing capabilities (including smartphones, PDAs, etc.). These devices generally offer robust functionality without the restriction associated with heavier, tethered equipped (Harris, 2010). E-commerce: E-commerce (electronic commerce or EC) is the buying and selling of goods and services on the Internet, especially the World Wide Web. In practice, this term and a newer term, e-business, are often used interchangeably. For online retail selling, the term e-tailing is sometimes used (Harris, 2010). Smartphone: A cellular telephone with built-in applications and Internet access. Smartphones provide digital voice service as well as text messaging, e-mail, Web browsing, still and video cameras, MP3 player, video viewing and often video calling. In addition to their built-in functions, smartphones can run myriad applications, turning the once single-minded cellphone into a mobile computer. Mobile E-commerce infrastructure

The mobile e-commerce evolution is being fuelled by the same forces that enabled ecommerce by PC users (Buccafurri, 2010). According with Antovski & Gusev (2009), there has been considerable investment in mobile e-commerce by banks, hardware providers, cellular operators, and content providers that is leading mobile consumers to eventually have the same satisfactory experience, in terms of content and variety, that they have come to appreciate from their PC Several banking projects are underway to fund the payment architecture needed to address the mobile consumer. MasterCard International announced in May, 2000 that it would launch a fund for start-ups and established companies dedicated to the development of new products and services involving smart cards, e-commerce and m-commerce that strategically supports MasterCard’s member institutions (Winter, 2010). Visa, likewise, announced it was teaming up with Cyberbills and Aether Systems to create an “anytime, anywhere bill payment service”. Credit Mutual, a French bank, is teaming up with MasterCard International and Europay...
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