OF FOURTH YEAR STUDENTS OF SECTION O – 6
A Research Paper
Presented to the Faculty of the
College of Arts and Sciences
West Negros University
In Partial Fulfilment
of the Requirements for the degree of
Bachelor of Science in Psychology
ANNE WENDY C. MIANO
Background of the Study
Development of technology brings many things that people do not have many years back. One of these things is online gaming that is provided by the internet. Online Gaming is one of the widely used leisure activities by many people. Teenagers who are playing these online games said that they are playing online games just for fun, to keep away from the heat of the sun, without knowing that there are a lot of effects of playing these games that are more than what they think.
Playing online games enables the mind of the players to be more active, especially these puzzled based-games. It helps the players to come up with decision tight situations, especially those adventure games that keep the players to be alert, active and strategic. Playing online games makes the players experienced different feelings because it is as if the players really are the one taking the challenges. Despite those benefits, playing online games also brings negative effects, it requires much of the players time, leaving school activities and homework unattended.
The Internet has pervaded our society rapidly. It is a major means of communication, used for the exchange of information, for news and for shopping, and now ‘one of the most popular online contents is the game’. Online gaming is concentrating mainly on gaming over the internet, where an amount of money is bet on the prospect of a player or group of players winning. These types of games are usually referred to by the websites as ‘games of skill’, and include chess, backgammon and solitaires.
Gaming has gained such popularity that it could now be considered as practically mandatory. Being great and skilled at playing these video games gives individuals several social benefits. Online games or video games are those that could be played over some kind of computer networking system, often the Internet itself.
Online gaming has really made it mark, being an innovative feature of the Internet which would surely be staying and developing in the many, many years to come. In the past, only those who were willing to spend expensive fees and put up with a hard setup process made up online gaming communities. Today, though, a lot of people are getting into, even the younger generation, which raises some negative implications as well on its effect on kids.
Online gaming has become popular in society which seriously influences children both physically and mentally. Teens can spend most of their time sitting by the computer or in the internet cafe, being hooked up in playing from early morning until midnight without eating anything. This leads to the lack of physical activities among children which makes them less active and communicative. They ignore everything around them, talking with no one, and have no interaction with the outside world. They even tell lies to their parents or play truant to have more time in the internet shops, which becomes a bad habit that needs to be prevented.
Objectives of the Study
Generally, this study aims to determine the extent which Online Gaming Habits are related to the Academic Performance of Fourth Year Students of Section O - 6 of St. Joseph School - LaSalle during the school year 2011-2012.
Specifically, this study aims to answer the following questions;
1. What is the profile on Online Gaming Habits of Fourth Year Students, section O - 6 of St. Joseph School - LaSalle in the following aspects:
c. Economic Status
d. Popular Online Game
e. How much do they spend in online...