Night Thriller

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  • Topic: Gamemaster, Safety, Camper
  • Pages : 7 (1196 words )
  • Download(s) : 50
  • Published : January 1, 2013
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Night Thriller

Objectives:
* To give Campers an opportunity to bond and trust one another while they are carrying out activities together * To make Campers realize the importance of teamwork and Togetherness * To let Campers have fun while they learn more about the school and their new schoolmates * To enable Campers to take away an unforgettable yet meaningful experience * To let Campers realize that they can accomplish tasks that they might deem as impossible at first

Theme: Where’s Sherlock Holmes?

One camper from each group will be kidnapped along the way.

Station 1: Dancers are gone!
Venue: Hall, on the stage

Objectives
* Foster teamwork and wisdom among the team.

Instructions
1. The campers will have to follow dance-steps to get the next station clue. 2. Solve the clue upon receiving.

Safety Precautions
* FACs will be supervising to ensure that nobody is injured in the process (eg. Accidental knocking)

Game Masters Hui Ru

Logistics- Nil

Station 2: The Lost girl in the block!
Venue: D&T Block

Objectives
* Foster teamwork and wisdom among the team.

Instructions
1. The campers must find 5 hidden things and hand over to the stationmaster. 2. After which the campers will be given a clue to next station.

Safety Precautions
* No running is allowed while finding the hidden things.

Game Masters- Yan Ling, Jun Hao

Logistics- watch, hair band, shoes, skirt, small pouch

Station 3: What’s that taste?!
Venue: Bookshop Area

Objectives
* Foster teamwork and wisdom among the team.

Instructions
1. The campers will have to taste the given drinks.
2. The stationmaster must ensure that the campers taste small sips. 3. They will then discuss about the taste and tell the correct answer to the game master.

Safety Precautions
* FACs will be supervising to ensure that nobody is injured in the process (eg. Accidental knocking)

Game Masters- Amelia

Logistics- Coke, Plain Water, Vinegar, Soya Sauce

Station 4: Be careful. Never run.
Venue: Canteen

Objectives
* Foster teamwork and wisdom among the team.

Instructions
1. The campers will have to walk between a narrow path which will be made by a string. 2. As they walk along the path, they will have to bend down to collect their clue. 3. Only one camper can collet one clue.

4. They must not touch the string.
5. If they touch, they will have to restart.
6. After collecting the clues, solve them to report to next station.

Safety Precautions
* FACs will be supervising to ensure that nobody is injured in the process (eg. Accidental knocking)

Game Masters- Le Min

Logistics- Mafia String (1 ball), 14 envelopes with paper strips, one paper strip has the word ‘Indoor Sports Hall’

Station 5: Step 14 times! Not more!
Venue: Indoor Basketball Court

Objectives
* Foster teamwork and wisdom among the team.

Instructions
1. The number cards will be placed on the floor.
2. Campers will hold hand and walk on the number cards in a chronological order. 3. No talking is allowed.
4. Their feet must be on the card, if not, restart.

Safety Precautions
* FACs will be supervising to ensure that nobody is injured in the process (eg. Accidental knocking)

Game Masters- Kelvin

Logistics- 14 Number cards

Station 6: No pushing!
Venue: Koi Pond

Objectives
* Foster teamwork and wisdom among the team.

Instructions
1. The campers will be given a bag of rubber bands.
2. They have to join them together to make a long rope for 5 campers to jump. 3. All the campers must jump at least one time.
4. The jump must be a two continuous one and they have to jump 10 times.

Safety Precautions
* FACs will be supervising to ensure that nobody is injured in the process (eg. Accidental knocking)

Game Masters- Wei Bin

Logistics- 1 Bag of rubber bands

Station 7: Never play on the...
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